Sunday, August 31, 2008

PlayStation evolves

SCEE President David Reeves explains the key product announcements to come out of Games Convention in Leipzig.

What are the key differences between PSP-3000 and PSP-2000?
Last year at this time we announced PSP-2000, which was Slim & Lite, and we said then that we would continue to enhance PSP. As new technology comes along and we get feedback from consumers, one of the suggestions we had was for a built-in microphone so we decided to build that in.

The second thing is that we've enhanced the screen. When you look at it in daylight, it looks brighter, it looks more intense and you get a better feeling when you’re looking at the pictures. If you looked at a PSP-2000, you would say that it looks great anyway; when you see the PSP-3000, it’s only then that you see that there’s been quite an improvement on the screen.

We’re going to introduce PSP-3000 in October, and this will be sold initially as part of a bundle, with a piece of software. During this period, PSP-2000 will remain as the base PSP model.

How will consumers benefit from the newly announced PLAYSTATION 3 160GB?
In thinking about the future, particularly with so many consumers wanting to store things on the hard drive, and especially with all the different media people are putting on there, a bigger hard drive is something we think people will find very attractive. It means that people will be able to store more without the need for an external hard drive.

So what we’re going to do at the start of November is releasing a 160GB Limited Edition PS3. The configuration is exactly the same as the 80GB model, with double the size of the hard drive. It’s a limited amount and we want to see what the reaction of consumers is.

How does a title such as Heavy Rain give an insight into the future of games on PlayStation?
The brief with Heavy Rain was to bring more emotion into it; people get very excited about videogames although maybe they don't bring out the same emotions as movies do. We want people to feel the full range of emotions from sadness to elation when playing this game and the great thing with Heavy Rain is that you will produce that reaction yourself rather than in a movie which of course is a little bit more passive. So we think that some of the scenes in Heavy Rain will do that.

The other key thing with Heavy Rain is that you can get different endings; you can have different levels of intensity, different ways of interacting with the environment, and this will affect how the game plays out. Other games have tried to do it, although you will find with Heavy Rain that this runs right through the game. We feel we have to move on with videogames; interactivity is one thing, but being able to have your own ending and beginning is something else. It also has very high production values. Put those things together, and the ability of PS3 to process all this information, and you have something that is very powerful.

You’re building up suspense, and you’re doing that yourself, rather than watching a Hitchcock movie and consuming that passively; you’re looking at something and thinking, how far can this go, how close can I get?

Why is it important to introduce such interactive storytelling elements in PlayStation games?
We’re getting closer to reality. You can play Prince of Persia or Tomb Raider or even Tekken; it’s really enjoyable and it’s entertainment, but a long way from reality. A game like GTA, although not 100 per cent reality, does get closer to it. The closer you get to reality, the more familiar you feel with it, and the easier you find it to be able to play.

We’ve always wanted to get to that reality and the difference between the different endings in a movie, as has been tried on some DVDs and Blu-ray Discs, and the different endings in an interactive game are quite big. In a movie it doesn’t really work; what works is being able to play through a scene and have a particular ending, and then being able to come back to it and know that you can have a different ending, or make it more tense. It’s like turning up the dial, pushing yourself to try something new and feeling good about it.

Can you tell us a bit more about the VidZone music service?
In some of the research we’ve done over the last few years, when you ask users to trade off features against each others, obviously the most important feature is games. Interestingly, though, the next thing is music.
So what we thought is that it’s essential on PS3 to have the ability to be able to have music available; we’re not trying to match iTunes or that type of system, but we felt it was absolutely essential that our consumers could dial into music and be able to have access to it at any time. So, they listen to music, watch the video, or they can download it to their mobile phone. We’re working on this with a company called VidZone and, although it’s a taken a while to get right, we can show what it’s about.

Many gamers cannot live without music and we felt the need to be able to provide this. For now, it will only be available in Europe.

What is the state of the PSN business?
Registrations on PSN have moved on enormously; we’re now on 46 per cent registrations for unique users. They’re connecting because we’re managing to get content on there which is a little bit more of something for everybody. We’re also finding that people are loading their wallet more and actually buying items.

Moreover, some of our publishing partners are now starting to see the value of being part of PSN. It has partly been our fault that we have not been proactive enough in going to third parties to show them the opportunities; equally, some of the other publishers wanted, quite rightly, to wait and see how the service developed. But it does now have exponential growth and I think we’re now at a stage where huge numbers of people are going to PSN every day to see what’s there.

How will titles such as DC Universe and Home continue to evolve the PSN experience?
We can’t just have a PLAYSTATION Network; that’s just like having an Internet. We need to have something that gives people a reason to use the service, and to bring more people in. So, just as we expanded the market earlier with EyeToy and SingStar and Buzz!, we have to try and break these barriers as well.

So, it’s important for PSN to evolve, and for us to give it new facets. DC Universe Online, which of course has got lots of heroes in it, is an MMOG which is an area we haven’t gone into before. By partnering with Sony Online Entertainment, we feel that we’re going to draw in people who’ve said that they still prefer the PC. There are a huge number of PC gamers, particularly in Eastern Europe, Germany and the UK; now we’re able to get them onto PS3 to do exactly the same thing and play this type of game through PSN. It’s simply a strategy of growth, and thinking about how we attract new people.

As for Home, we wanted to create a user interface that was easy to navigate and we decided that a good way to do this was to humanise it. What gamers like to do is talk about what they’ve achieved, and they like to meet each other; they tend to be very sociable people.

The other thing people like is to group together around things that they like and be members of clubs; so by having different areas within Home where people can go, all the research suggested that that is what they wanted.




Ludacris Prepares To Go From Theater Of The Mind To Movie Theaters
Pinnacle Software reinvents game industry
Minnies

Games Convention 08: The after-party

The games have been played, the announcements made and Games Convention 08 has closed its doors for another year. But there’s still plenty to talk about, so discover what captured the imagination of the show going attendees...

Were you at the Games Convention 08 in Leipzig? A record number of 203,000 visitors were, with Europe's massive annual videogames conference playing host to the industry's biggest, loudest, flashiest and most extravagant titles. Spread across four main halls which contained over 500 exhibitors, such as Sega, Ubisoft, Midway and Electronic Arts, to see it is to believe it.

With its show floor open to the public at 9am, hundreds of eager fans rushed through the main entrance tunnels to get their hands on the latest and yet-to-be unveiled titles. The chance to play some of the industry's major games led to an excitable and friendly atmosphere that persisted throughout.

Sony Computer Entertainment Europe had one of the biggest stands on display, showing off the eagerly awaited fruits of LittleBigPlanet, Killzone 2, Resistance 2, MotorStorm: Pacific Rift and a batch of PSN titles including Fat Princess and Crash Commando on PLAYSTATION 3, while a whole area was decked out with comfy seats and soft lounging perches for those wanting to enjoy something of the more handheld persuasion thanks to PSP's array of games to try out, such as Buzz!: Brain Bender and Super Stardust Portable.

Offering the chance to sing, shout and let it all out, SingStar quite literally gave people a stage to perform their vocal talents, allowing those willing (or just willing to push their unsuspecting friends and family) to croon in front of onlookers, making for a fun-filled atmosphere.

Similarly, Buzz!: Quiz TV on PLAYSTATION 3 was blessed with a massive auditorium to replicate that of a real life TV quiz show, featuring bizarrely named lecterns (Pelvis, anyone?) for eight contestants, colourful backdrops, a massive TV projection, and the blonde bombshell host himself, Buzz, who was more than happy to pose for pictures. Appropriately, there was a more than amiable buzz around this area, topped off by a Buzz! mock camper van, a pinboard with pictures of people getting their Buzz! faces on and plenty of pods for some Brain Bender and Master Quiz fun.

Car lovers were given something to rev their engines to with a number of flamboyant automobiles to stand by and ogle. An Aston Martin DBS captured the style of Activision's promising 007 film tie-in, Quantum of Solace, while Gran Turismo 5Prologue and even Guitar Hero also displayed their real life automobile charms: the former came with specially designed pods to play the game, giving a new way for fans to revel in the real driving simulator.

One of the games on everyone's lips was LittleBigPlanet, given a rare playtest to the European public - and it didn't disappoint, amassing constant crowds in a wonderfully decorated area that aped the hand drawn, mash-up styling of the game itself that also won an award for Best PS3 game of the Convention, as voted by the exhibitors. With some designers from Media Molecule on hand to demonstrate the Create mode, the 25 pods were full throughout the show. Everyone wanted a piece of Sackboy, so it came to the delight of many that an official release date was announced for the game - pencil 29 October, 2008 into your diaries.

Letting people rock out, Rock Band and Guitar Hero World Tour had dedicated stages and themed sound proof booths, making giant wigs and shades the order of the day. Less colourful in their presence were a pair of Helghast troops who roamed around with suitable menace, keeping an eye on the heavily queued Over 18s Theatre of SCEE's mammoth stand, which provided a convincing looking home (of chain fences and flaming oil drums) to some of PlayStation's big adult titles. Killzone 2 left a great impression on the minds of those who played it, as did fellow shooters SOCOM: Confrontation and Resistance 2. Not to be left aside by its big PS3 brother, the PSP bound Resistance: Retribution was also present and scooped a Best PSP game of the show gong for its blisteringly impressive third person take on the series.

Keeping the optimistic tone of the Convention, SCEE's conference gathered a positive reception with some announcements that kept PlayStation on the tip of everyone's tongues. PSP-3000 was flaunted, with a brighter screen and built-in microphone, and 80GB and 160GB versions of PLAYSTATION 3 were unveiled for Europe, giving unprecedented storage space for the ever expanding multimedia range hitting the system such as the television recording and playback capabilities of PlayTV, which scooped a Best Hardware award at the event.

Music wasn't neglected either, as new service VidZone was announced for PS3 owners, allowing unlimited free access to thousands of music videos from the world's most popular artists, directly streamed to your system. You can customise your own personal library and playlists and even use Remote Play on PSP to listen on the move.

Another surprise came in the shape of the Wireless Keypad for PS3. This mini keyboard slots into the Wireless Controller for easy text input in features such as the system's Internet Browser or the revolutionary interactive community, Home.

It was of no surprise a lavish amount of attention was garnered to the emotionally charged Heavy Rain featured in the conference and also behind closed doors for the media, leaving many impressed by its depth and potential, even at such an early stage. Given that SCEE President, David Reeves, has touted the action adventure as "the great game for PLAYSTATION 3 in 2009", Heavy Rain will be one title that will be keenly anticipated come next year's Games Convention.




High Voltage slams lazy Wii developers
WiiWare launch titles in Europe
Leipzig awaits

Ask PS3 Fanboy: Backlog edition [Volume 7]


Yeah, backlog. We didn't think we'd amass such an amount of mail in such little time. It's great really; we love it. Keep sending in more, but also consider that it will be awhile before you get your questions answered. We've still got sacks full of mail to go through (some even having multiple questions). As usual, q's and a's are after the break.

Keep checking back every weekend -- we'll be sure to answer all intelligent, fun, and relevant questions that you may have. If you haven't asked us anything yet ... why haven't you? Send an e-mail to majed @ ps3fanboy.com with the subject "Ask PS3 Fanboy." We'd like to stress, if your e-mail doesn't include that subject heading, your question will not be answered. If you've got PSP-related questions, be sure to ask them on Ask PSP Fanboy.


Maxim GZ, Marcial G. ask: When will the trophy patch for the Asian/JPN version of Uncharted come out?
PS3F answers: The Japanese patch just hit Friday, August 29. As for the Asian Chinese/English version, your patch could be coming soon in the next few days or it might be ready right now. Try putting in your disc and test to see if there is a patch. Drop us a comment and let us know if it worked for you; there will probably be others who will want to know this as well.

Ryan asks: I have an (older model) 80GB PS3 and if my PS3 broke and I had to return it would I get the new 80GB PS3 or would I get the old one with the 4 USB slots and the backwards compatibility?
PS3F answers: That's a good question; however, it's one that's really suited for a Sony Customer Service rep. If you're looking to have your system repaired, you should get your system back the way it was before being broken. In doing this, we advise you to explicitly detail to the service center of your expectations and also confirm with them what exactly it is they plan to do. If you're looking to have it replaced, you'll probably get the same older model 80GB unit if you find yourself in this situation between now and, give or take, a few months. Anything beyond that timeframe, you'll probably get the newer one -- if you've still got a warranty by then.

Adnan A. asks: I live in South East Asia and our internet connection is extremely poor. We have to download big files like demos off PSN via background option for 2-3 days (not continuous download though). Anyways, I downloaded two demos: Bad Company and Hot Shots Golf, but installing them gives me an error. I heard that if you background download, there is a big chance you get this error, is this true? I can't download anything without background download option.
PS3Fanboy answers: The problem isn't the background download; the option is specifically there so you can do other things while you download and also so you can download at your own leisure by pausing/resuming as you please. This leaves us to ask you a question: While downloading huge files, are you making sure that you pause the download progress before shutting down the PS3? If you're not doing this, you might be corrupting your downloaded files. Second, your slow internet connection is also to blame. Since your PS3 is gathering information at a slower rate than normal, it may not be transferring the data properly.

Hiten P. asks: What happened to all the offline multiplayer games??? It seems we're lucky on PS3 to have lots of two player offline games, but isn't the system designed to have up to seven controllers at once?
PS3F answers: This is a great question. True, there are tons of two-player, three-player (PixelJunk Eden), and four-player (Calling All Cars!, Haze) multiplayer games, but there are none that we can think of that ever maxed out to seven. You hear that developers? There is room and demand for the first ever seven-controller multiplayer PS3 game.


David B. asks: I just paid for the yearly subscription to Qore. I was wondering if there is a way to look at the older editions from the last few months. I tried to download off the store but it tries to make me buy that episode. By the way I am in Canada, in case that makes a difference.
PS3F answers: David, your subscription begins the month that you bought it ... just like any other magazine subscription. A subscription doesn't mean you will get issues from January to December, it means if you purchase in August you'll get the full issues from August to July of next year. If you want to get the older issues, you'll have to pay for them.

Gerry M.: What is taking in-game music so long? Wasn't it suppose to come in patch 2.40?
PS3F answers: The games themselves need to be patched in order for custom soundtracks to work. Only a few games have been patched to utilize this new feature. Some games, most likely the majority of previously released PS3 titles, might never get patched.

Matthew R.: Does Castle Crashers have any chance of seeing a PSN release?
PS3F answers: From our perspective, it doesn't seem likely. We wouldn't want to get anyone's hopes up, so we'll have to go with a simple 'no' for now.

Gavin P. asks: As you may know Rock Band is only coming out for PS3 in Ireland in September, which means Rock Band 2 probably wont be out over here until way after Christmas, so instead of getting the first one when it comes out over here, I was wondering should I get Rock Band 2 from America?
PS3F answers: Keep in mind the DLC discrepancies if you do plan on importing Rock Band 2. If DLC is important to you, make sure you factor that in. Even then, if you plan to pick up the game-only version of Rock Band later, your North American RB2 and European RB probably won't work together if you're planning to transfer the disc data onto the HDD. Lastly, Rock Band 2 in Europe by December? We don't mean to burst your bubble, but the game hasn't been announced for Europe ... you could be waiting a whole entire year ... again. Sorry to say.

Miskat C. asks: Is it worth selling my PSP to buy a PS3, bearing in mind that I use my PSP for music, games and sometimes videos? I don't work. Also, is it worth getting a PS3 when I don't have an HDTV?
PS3F answers: Selling your PSP will not cover a significant amount of the cost for a PS3, so we'd suggest holding onto it. Also, since you don't have an HDTV, you're not really taking advantage of a newly purchased PS3. Graphics will still look great on a small flat-panel LCD screen (15-23 inches) but ... if you switch to an HDTV and hook up that PS3 beast with an HDMI cable, you'll see an amazing difference. It's like seeing in black in white all your life and then all of sudden everything is in color. It's that good.

Sarah C.: I was absolutely devastated to learn that Star Ocean 4 would be exclusive to the 360, and not too pleased to hear Tales of Vesperia would be a 360 exclusive too, considering I like both series and can only afford a PS3. Do you think that these two games will go the way of Eternal Sonata?
PS3F answers: Tales of Vesperia seems like it has a very good chance, given how Namco kept blundering whether it will be a PS3 game or not .... and then, there is the fact that Namco is also Eternal Sonata's publisher. We wouldn't be surprised at all if ToV went the route of Eternal Sonata. Star Ocean 4 on the other hand will most likely follow suit. Infinite Undiscovery was explicitly described as an XBOX 360 EXCLUSIVE in Square's press release -- Star Ocean simply said Xbox 360, without referring to an "exclusive." This language is intentionally tricky, folks.

Marino R.: In the last E3 conference, our friends of Square Enix talked about the multiplatform era. If that's the case, why are most of their games, at least between PS3 and 360, are going one way? Where is Lost Odyssey PS3? Where is Star Ocean PS3? Where is Infinite Undiscovery PS3?
PS3F answers: First, we'd like to point out that Lost Odyssey is not a Square Enix game; it was developed by Hironobu Sakaguchi's independent Mistwalker studio and was completely funded by Microsoft. It'll never be on PS3. Both Star Ocean 4 and Infinite Undiscovery (the worst name ever imagined) are developed by SE-owned tri-Ace, a team more familiar with the Xbox 360 architecture than the PS3. As for other Square Enix projects such as FFXIII and The Last Remnant -- yeah, they're both going multiplatform while Versus XIII will remain a PS3 exclusive. Anyways, you do bring up a good point on SE's multiplatform route -- instead of releasing the same game on multiple platforms to cut cost, they've instead spread out and made exclusive titles for all systems.


Sony: Music peripherals to work across games on PS3
Europe Invades Rock Band
Rock Band Invades Europe

Worldwide PS3 releases for the week of August 31st

Have you noticed? The nights are drawing in, the temperature is dropping and actual games are being released. Clearly Summer is coming to a close, bringing the reasonably short games drought to an end for another year. Hold on to your wallets, because it's pretty much a non-stop tidal wave of quality titles until Christmas. Here's the full release list:

US GamesMercenaries 2: World In FlamesRapala Fishing FrenzyVampire Rain: Altered SpeciesNFL Head Coach 2009FacebreakerEU Games
Mercenaries 2: World In FlamesAssassin's Creed (Platinum)FaceBreakerMonster Madness: Grave DangerAsian Games
The Elder Scrolls IV: Oblivion (The Best) Want a game from another region? Go for it. Your PS3 won't mind. Do remember that, while the games are region free, DLC tends not to be. Also, we don't know whether you know this or not, but release dates can be very ... fluid. Check with your local retailer. They'll know, fo sho'.


Penumbra: Requiem Release Date Set
Banshee 1.0 Beta 2 (0.99.2) Released
Worldwide PS3 releases for the week of August 17th
Blu-ray movie releases for the week of August 10th

English Rose

Bianca Rose, the London based soloist opening for Movement in the UK, talks about her music and inspirations.

For the last two years, Bianca has been performing at gigs in and around London, sharing her original songs about life and love, accompanying herself on acoustic guitar as well as collaborating with some of London's most talented musicians. She pours her heart into her songs, which are often about things she has observed about the world around her.

How would you describe your music to someone who hasn't heard it before?

I would describe my music as kind of acoustic soul. I would say it's a mixture of jazz, soul, folk, acoustic, with observational storytelling.

Who are your musical influences?

I'm generally influenced by fiction, poems, John Mayer, Dinah Washington, Otis Redding, Fiona Apple, India Arie, Gnarls Barkely, Jonny Lang, Arctic Monkeys and unsigned artist that I've had the pleasure of sharing a stage with like Baby Sol, Charlene Soraia, Gavin Holligan, Jonas, Abdul Shyllon, Drivin Me Crazy... the list goes on.

What subjects do you tackle in your lyrics?

I tend to write about things I've observed or learnt, I suppose. I don't sit down and think I'm gonna write about this or that, but I think I write about whatever is going on at the time. I'm not one of those writers who can churn them out; I think I have to be inspired. My songs tend to be quite hopeful, not really dark and exciting like say Antony and the Johnsons or Amy Winehouse, which is a shame!

Your music is available through Movement (available on PLAYSTATION Store); how are the Internet and downloads changing the face of the music industry?

Internet and downloads have changed the face of the industry a lot. The labels are having to change the way they go about the business of music, and the artists have a lot more tools to work with. On the other hand with the advent of MySpace, YouTube and the rest, I think musicians need to be careful about over saturation. I find it hugely satisfying randomly discovering new music, and I think it would be nice to leave room for people to do that. Movement is a great example of finding new music is a place you mightn't have expected to find it.

What do you think of the general perception of music from your country?

I would like to think that the general perception of music from this country is highly creative and experimental in a way that you might not find elsewhere.

Are you touring this year or will you be doing any festivals?

I'm not touring this year as I'm concentrating on recording new music, however I will be gigging sporadically; all details on my MySpace.

Bianca Rose's Movement videos can be downloaded from PLAYSTATION Store. More about Bianca Rose can be found on her MySpace page, myspace.com/biancarosemusic.




Spellbinding
Guitar Hero World Tour DLC on Wii
A rose by any other name

Toys out of the pram

London based, punk outfit the Doll's House chat about their music.

In their own words, "Doll's House are here to rock you to your foundations, fill your days with dirty synth-rock, hot-pop soundtracks and leave your brain gasping and demanding more after listening...

"Combining loud guitar hooks, ghosting melodies and thumping beats, the band's delivery and all-round game leaves no-one in doubt of future success... Just sit back, relax and let it explode in your face."

How would you describe your music to someone who hasn't heard it before?

Pop-tinged, raunch-fuelled... We're bringing SexyRock.

So, how did you get together?

Pure chance, we held up a bank together, but that wasn't successful enough so we considered how else to rob people of their hard-earned cash.

Who are your musical influences?

It varies through the group, but elements of Prince, style and vibe from No Doubt, and attitude of early Madonna, minus the crosses and virgins. Other influences in the band range from Kate Bush to Queens Of The Stone Age.

What subjects do you tackle in your lyrics?

Love, loss, life and death.

Your music is available through Movement (available on PLAYSTATION Store); how are the Internet and downloads changing the face of the music industry?

Enormously, it's possible to get out there straight to the music buying public, allowing for free reign creatively and control over your career. That can only benefit the listener in the long run. There's easier access and more choice.

What do you think of the general perception of music from your country?

The general perception is that it's good, but not important, not vital. Bar Amy Winehouse, does anyone outside the UK know about the UK music industry? The view within the band is that it's throwaway and far too counterfeit.

Are you touring this year or will you be doing any festivals?

We've just come back from Norway and will be going back there in August for another show, then on to Holland for a festival and then Ireland. This is along with all the UK gigs we are doing up and down the country, it's gonna be a packed summer for us!

Doll's House's Movement videos can be downloaded from PLAYSTATION Store. More about Doll's House can be found on their MySpace page, myspace.com/dollshouse.




‘Harry Potter’ Vs. ‘Twilight’: Battle Of The ‘Bands About Books’
Europe Invades Rock Band
Spellbinding
A rose by any other name

Dead Space is dated for October 24th in the UK, 21st in the US


Looks like Halloween might be coming a little early for some of you. The surivor-horror title Dead Space, which uses the PS3 as the lead platform, was originally set to debut in the United Kingdom on October 31st. It has been pushed up to October 24th, which is United Nations Day. Is that a day to be afraid of too?

The American release date has also been confirmed yet again. We always knew it would be at the end of October, but EA kept changing up the dates on us. First it was Halloween, then it was the 28th, and now finally they have decided on an October 21st release date. Check out the gallery below or preorder the game here.

[Via Joystiq]

Gallery: Dead Space




New Dead Space video looks pretty hot
New Dead Space Screenshots
New Dead Space trailer advises Strategic Dismemberment

The Japanese Resistance 2 trailer


Download to PSP

Ever wondered what an alien invasion of America would sound like ... in Japanese? Good, because this will hit the spot. This new trailer from PlayStation Japan highlights many of the epic battles that we've come to associate with the upcoming PS3-exclusive FPS. The game looks better with every new trailer they release, and this is no different. While this may tantalize our senses, we wonder how many Japanese (who usually dislike FPS games) will actually pay attention to this upcoming game.

Gallery: Resistance 2





Japanese Virtual Console update
Characters galore appear in this Cross Edge trailer
Gundam Japanese robots trash Tokyo in Bootfighter Windom XP

Saturday, August 30, 2008

Leipzig third party round-up

The Games Convention in Leipzig was not just about great upcoming titles from SCEE, there were also plenty of third party highlights.

Judging from the long queues at the Games Convention in Leipzig, German gamers were keen to get their hands on the latest action games. Mirror's Edge was especially popular, with a constant stream of visitors snaking around a mini-skyscraper to get their hands on the highly anticipated free-running game from EA DICE.

Also attracting plenty of attention, following the phenomenal success of its predecessors, was Call of Duty: World at War. The stage, with its foliage and rusting barrels, was in stark contrast to its neighbour, which housed Quantum of Solace, the latest James Bond Game. A troupe of Bond girls and a gleaming Aston Martin were on hand to lure gamers, not to mention the opportunity to play the first level of the game.

From a literary and film icon to a gaming legend, Lara Croft's latest outing, Tomb Raider: Underworld, seemed to impress. And with Fallout 3, Street Fighter IV, Dead Space and Resident Evil 5 also on display, the next year promises to be an exciting one for action fans.

The roof of the Leipzig Convention Centre struggled to keep a lid on the noise as the sound of gunfire was accompanied by rock and roll music, as budding rock bands and guitar heroes took to the stage. Both Rock Band and Guitar Hero World Tour were both playable, with the latter available in themed soundproof booths for visitors to rock out in. Both games attracted huge crowds, with Foo Fighters and Weezer seeming popular choices.

As would be expected in Europe, FIFA 09 and Pro Evolution Soccer 2009 were big draws, and both EA and Konami were keen to score first in their annual battle for the fans' approval. Last season, both sides were evenly matched, and the effort that has clearly gone into their latest instalments can only be good for gamers, whatever their allegiances.

Overall, the Games Convention in Leipzig was a superb demonstration of what PlayStation fans can look forward to in the coming months. It confirmed that PLAYSTATION 3 continues to attract the cream of third party developers to complement a growing list of stunning first party titles




Leipzig awaits
Futuremark Announces Shattered Horizon

Movement - In the UK

Spencer and Martin head to London to hook up with the remaining four bands in their mission to find the best new music in Europe.

Not even a gruelling ferry crossing can dampen the boys' spirit as they look forward to hitting the English capital. Could Europe's hottest new band have been on their home soil all along? Or will the London scene be a let down? - Unlikely with soloist Bianca Rose and Doll's House opening for London.

First up is Bianca Rose, with two performances now available on PLAYSTATION Store. A London girl through and through, Rainy Nights is Bianca's heartfelt homage to her beloved hometown, while What Will Remain is a message for those who find themselves frustrated and battling against time - just get on and enjoy life!

If chart toppers Girls Aloud hooked up with The Ting Tings to pen the world's catchiest pop-punk anthem, they'd be hard pushed to beat ‘9988' by Doll's House, while their second performance, I Hate Today, buzzes with punk attitude and, through it all, the London-based Doll's House throw some riotous rock ‘n' roll shapes.

Download these exclusive band performances, interviews and road trip episodes by signing into PLAYSTATION Store on your PLAYSTATION 3 or, for PSP owners, by downloading the videos at PLAYSTATION Store (PC).

To access both the PS3 and PSP versions of PLAYSTATION Store you will need a PLAYSTATION Network account.

To find out more about Bianca Rose and Doll's House, or any of the bands featured in Movement, visit psmovement.com.




Teasing Movement
Police step in as London Apple Store closes early
Movement - Pizza party

Disgaea 3: online gaming mode and new characters in Asia via DLC


Siliconera noticed a little new add-on for Disgaea 3 that provides an optional online gaming mode. You pick either beginner, intermediate or advanced difficulty level and then you are sent to a special version of the item world. Specific criteria must be met in order for a gate and its respective enemy gate keeper to appear. Ten floors must be completed before you are ranked based on moves you've made and how efficient you were with your characters and resources.

This all sounds rather complicated, but the reward is a special character called Angel Solider that specializes in bows and staff. Their native evilty is called Angelic Protection which reduces non-elemental damage to a nearby ally by 50%. The price for this upgrade is $6.19 SGD (about $4.30 USD).

In other Disgaea 3 news, Yukimaru and Tink from Disgaea 2 and Prier of La Pucelle Tactics are the newest downloadable characters for the game in Japan. They cost 200 yen (about $1.50) each. Keep in mind, none of this has been announced for the US yet, but we shall keep our fingers crossed and hopefully hear something soon. We'll keep you updated!

Source -- Siliconera
Source -- Siliconera



Lord of the Rings Online: Mines of Moria Shots
Disgaea 3 expansions hitting every month until ‘09 in Japan
The state of PC gaming

Hong Kong gamers can spend their way into Home beta


In Hong Kong or Singapore and want to take part in the Home beta? Just spend $60 HKD ($7.69) or $12 SGD ($8.48) on one single purchase off the PLAYSTATION Store before September 12th and you've secured your spot.
Don't feel like spending money? SCEH have 100 spots available for those who fill out an online registration form here. We are guessing they'd rather you spend some money at the PS Store, as 100 spots ain't too many to go around.

Note that, the Home beta will only be in Tradition Chinese in Hong Kong while in Singapore the language will only be English. Finally, local newspapers and magazines will have a third unspecified method of gaining entry. However, information on which publications remain undisclosed at this time.

[Via Siliconera]




Banshee 1.0 Beta 2 (0.99.2) Released
Home access is based on console region, not PSN account

Thursday, August 28, 2008

PLAYSTATION 3 fans see the future

Thousands of excited gamers get their hands on the most eagerly awaited PS3 games at the Games Convention in Leipzig.

There was a real buzz about Hall Three of the Convention Centre as the air shook with a cacophony of gunfire, roaring engines, singing and laughter.

One of the most popular PS3 titles on show was LittleBigPlanet, and members of the development team were on hand to help players as they took on one of the game's levels, experienced four player co-operative play and sculpted their own creations in a full version of Create Mode.

SingStar always attracts the attention of onlookers, and Leipzig was no exception as visitors were invited to take to the stage and sing to an appreciative audience. SingStar Vol. 3 was on display for the first time and the latest track list had something for everyone. Particularly popular were Billie Jean by Michael Jackson and All Night Long by Lionel Richie.

Also drawing a large crowd was the Buzz!: Quiz TV stage, where visitors could take to the stage and experience the complete quiz show atmosphere on a specially made set, with Buzz himself attending in real life to compère proceedings.

Elsewhere, The Island came to Leipzig as attendees were able to experience MotorStorm Pacific Rift first hand. A special area complete with undergrowth, palm trees and burnt out vehicles saw players tearing up the Wildfire and Cascade Falls tracks in single player, as well as Raingod Spires in split-screen multiplayer.

Over at the Theatre, there were looks of intense concentration on the faces of those playing Resistance 2 and Killzone 2. Resistance fans were able to play through the Grim's Alley level in 1950s Chicago and take on the Furies - fearsome new enemies that can attack from both land and water. Killzone 2 also received rave reviews from gamers who stood in line to try out the game's second level, Corinth River.

Completing the trio of stunning first-person shooters was SOCOM: Confrontation and a special bunker was set up so that players could crawl under a canopy and play on floor mounted screens for the full combat experience. The Kasbah level was available to play in Suppression mode for up to 16 people.




Leipzig awaits
GC ART 2008

LittleBigPlanet demonstration video: Sackzilla

A new force has arrived on the scene to create havoc and destruction on PLAYSTATION 3. LittleBigPlanet is about to feel the fearsome presence of... Sackzilla?

Games Convention 2008 is home to many games and goodies, but the Leipzig hosted event certainly has a monster on its hands in the shape of the mighty Sackzilla; destroyer of cities! Ravager of towns! Crusher of people!

There's a lot to be said for the ability to build a diverse array of content in platform based creation title, LittleBigPlanet - and this video is a great expression of that. Sackboy shows exactly how you can form a lovely and fully working monstrosity that bears more than a passing resemblance to a well known giant fire breathing lizard.

It's the intricacies that make the whole thing as good as it is. Notice how you can select the material of your creation (each having its own properties - glass is smooth and forces characters to slide off it, metal will be heavy, and so on), cut out the exact shape of what you want and then piece it together. In this case, arms, legs, a torso and an appropriately massive head are formed with ease by the similarly costumed Sackboy.

The genius of the game's creation tools means each of these parts can be attached by connectors in the Gadgets menu, giving Sackzilla mobile joints that dolly up and down for a humorous, if slightly disturbing puppet style movement. This is all adjustable, too, so if you feel your design isn't roaming with the pace or style you wish, it can be fine tuned.

Stickers and decorations offer the perfect means of assembling a mouth and eyes, as well as additional texture and clothing to Sackzilla. Throw in the ability to place it on a mobile trolley with a cable operated pulley system (you wont need a degree in mechanics or construction to work out where you need to place each cable, as it's all well designed and intuitive enough for experimentation) and a big red button to activate the whole thing and there you have it - Sackzilla lives! Or at least, it did until another Sackboy sets it alight using a fire hazard tool...




Watch LittleBigPlanet’s Sackboy battle a boss
Sony plans TVs that will eliminate set-top boxes
LittleBigPlanet demonstration video: Danger

Mercenaries 2 brings 'boom, boom, boom'


Download to PSP

We like to give attention to a few multiplatform titles we've neglected (by accident, we swear!) over the past few months. Unfortunately, Mercenaries 2 is one of those games. Thankfully, this explosive trailer from EA really caught our attention. The ridiculous number of ridiculous explosions is ... well, ridiculous. It's a nice, refreshing break from other action games which have become a bit too heavy-handed and serious.

The game is coming out next week, but we really want to get our hands on a demo. With co-op multiplayer, and a massive open world to blow up, we're hoping that this upcoming game gives us the thrills we're looking for.

Gallery: Mercenaries 2





Mercenaries 2 Improvise Trailer
Aquanaut’s Holiday, previously Aqua, confirmed as site opens

Quartermann: Rockstar's PS3-exclusive title

Hey there gossiping gaming grunts, the often correct rumormonger known as EGM's Quartermann is back again and this time with a juicy piece of wishful thinking for PS3 owners. Says Quartermann in the October issue of EGM, Rockstar Games and the team who've brought you Grand Theft Auto IV are working on an unannounced PS3-exclusive title.

While that's all the info on that for now, we'd like to point out that this is the same sort of thing we've heard a year ago. We're experiencing a bit of de ja vu just now. While no one knows for sure what the new game is about, we'd like to chance a guess. Most likely, it will be a title that will include everything on Rockstar's design document checklist: excessive profanity, excellently warped humor, and the casual 'beating up hookers' mini-game. If not, they have to at least include the last part for fan service's sake.


Sonic & The Black Knight Wii exclusive
Exclusive: new screenshots of inFAMOUS

Wednesday, August 27, 2008

Bright new PSP

PSP-3000 unveiled at Games Convention 2008 in Leipzig.

Sony Computer Entertainment Europe (SCEE) has announced that it would launch a new PSP (PlayStation Portable) handheld entertainment system, PSP-3000, with an advanced LCD screen supporting higher image quality.

This new model PSP will become available in stores in Europe, Middle East, Australia and New Zealand from October 15, 2008 and will be available as a bundle with one software title.

A variety of bundles will be available that take advantage of the new PSP features, including a Go! communications bundle and a variety of games bundles, including Buzz!: Master Quiz, plus FIFA '09 and Harry Potter bundles from SCEE's publishing partners.

In addition to offering all of the key features and ergonomic design of PSP-2000, the quality of the screen has been improved to offer crisper colours with more definition when outside in natural light. PSP-3000 also includes a built-in microphone, maximising the communication features of products such as Go!Messenger and Skype.

PSP is gaining overwhelming support from a wide range of consumers all over the world through its exciting line-up of software titles as well as the introduction of colour variations and network services. Since the launch of the Slim & Lite PSP, PSP-2000, in September 2007, the expansion of the PSP platform has been further accelerated and more than 13.4 million units have been sold in the PAL territories.

SCEE will continue to expand the PSP platform and create a new world of entertainment with PSP-3000 and the strong line-up of forthcoming titles this year.




SCEE takes the stage at E3
Chaintech Bundles GeForce with RAM Upgrades
Feel the force
Ludlum Entertainment Reacquires Rights from Vivendi

Three of the best

Impressive trio of titles for PS3 showcased at Games Convention in Leipzig.

As well as unveiling a line-up of spectacular titles published in-house, Sony Computer Entertainment Europe showed off some of the best forthcoming titles from other publishers due for release on PLAYSTATION 3 and PLAYSTATION Network.

EA SPORTS FIFA 09
The world’s greatest console football game returns with a multi-platform release and PS3 scores the first goal with the release of EA SPORTS FIFA 09, which will offer a wealth of exclusive content available only to PS3 owners.

The release of FIFA 09 will also mark the kick-off of the FIFA Interactive World Cup 2008-09, a worldwide search for the greatest FIFA players on the PS3. Regional challenges will seek out the best players from countries across the world, culminating in a showdown to find the top FIFA player on the planet.

If you fancy your chances of being the video gaming equivalent of Ronaldo, then the FIWC tournament is your chance to show it.

Burnout Paradise
Welcome to the future of entertainment. The multi-award winning Burnout Paradise is to be made available as downloadable content through PLAYSTATION Network.

Featuring all the extras made available for the game since its release in January 2008, Burnout Paradise is the game that’s always changing.

Set in Paradise City, an open world driving playground built for high speed fun that is best experienced with friends online, Burnout Paradise gives you the freedom to enjoy and explore the game at your own pace, play events in the order you prefer, progress and unlock new content and have fun with your friends online.

Playing online has never been easier with the intuitive EasyDrive system making going online a seamless and easy experience. A host of exciting and varied game modes await including Marked Man, Road Rage and Stunt Run, a selection of incredible vehicles, from all kinds of cars to the all new motorbikes.

There are hundreds of challenges to take on, now including against-the-clock gameplay and leaderboards plus the in-game calendar and news page. More content will continue to arrive in the future including Trophy support.

GTI Club+
The arcade racing favourite makes its long awaited console debut on PLAYSTATION Network in an updated version of the much loved racer, which first came out in 1996.

A free roaming racer for up to eight players, GTI Club+ retains every aspect which made the original popular including the numerous rally cars available and handbrake feature for sharp turns plus the title is brought bang up-to-date running at intense speeds with retuned HD graphics.

All new online options allow players to compete across the world in a variety of challenges and work their way up a worldwide leaderboard while at the same time retaining the best in old-school gameplay and offering excellent value for money. This is one for the speed freaks.




Burnout Paradise Cagney update not delayed for PS3
FIFA Manager 09 Screenshots

Two new European 80GB PS3 bundles


Courtesy of Gamekyo, we get a glimpse of two upcoming bundles that include the new 80GB PS3. We'll start off with the less exciting Movie Pack, which includes an 80GB PS3, one Dual Shock 3 controller, and the French comedy Bienvenue chez les Ch'tis on Blu-ray. This Movie Pack will launch October 29th for 399€. The second one, a Gran Turismo 5 Prologue bundle, is definitely more exciting. Details and a picture of the bundle after the jump. Do these new bundles appeal to you, the European consumer?
The bundle features the following: an 80GB PS3, two Dual Shock 3 controllers, and Gran Turismo 5 Prologue. You've read correctly: two Dual Shock 3 controllers! All of this can be yours on September 10th for 449€.


Gran Turismo 5 Prologue update brings GTTV content drop
E3: Sony Press Conference Notes
Chaintech Bundles GeForce with RAM Upgrades

Itagaki says PS3 development easier than Famicom

According to former Tecmo employee and Team Ninja leader Tomonobu Itagaki (Dead or Alive series, Ninja Gaiden Sigma), developing for the PS3 is easy-peasy. "I don't think that developing for the PS3 is hard at all. It was much harder developing for the Famicom," Itagaki told 1UP. "It's true. I mean, give someone who's developing for the PS3 a Famicom and see if they can make a game for it. They won't be able to. Yeah, that'll prove it. We'll bet a drink on it."

For the longest time now, developers have been struggling with getting a hang of the PS3 hardware; for Itagaki, it's apparently nothing more than shooting the breeze on a Tuesday. So Itagaki-san, want to develop again for the PS3 and show these fools how it's done? It's been a while hasn't it?


Ninja Commando on Virtual Console
Ex-SCEE boss: Sony and Nintendo hardware sales will tie by 2011
Naruto: Ultimate Ninja Storm trailer is full of cel-shaded goodness
Ninja Gaiden II Available Now in North America

Tuesday, August 26, 2008

Twinkle twinkle Fallen Star

The war between Eucadian and Chernovan forces has just got even bigger with the advent of a new expansion pack for Warhawk.

Warhawk has expanded again with Operation Fallen Star, a new pack that adds even more to the massive online vehicular combat title.

Available to download from PLAYSTATION Store (PS3), Operation Fallen Star gives you a new battlefield with ten fresh battle maps and a brand new "vehicle". This third addition to the Warhawk expansion pack family introduces the remote, forested Tau Crater – the site of a crashed Chernovan experimental warship containing invaluable experimental technology.

While the Chernovans try desperately to salvage their stricken ship, the Eucadians arrive to claim it for themselves. The landscape is littered with parts of the warship and the Chernovans have brought heavy duty salvaging equipment and a huge crane to lift large pieces of the wreckage – an ideal target for the Eucadians to capture, setting the scene for some epic battles for you to engage in.

This pack expands the player’s overall Warhawk experience with ten new Tau Crater battlefields – as well as the Icarus Mk. 1 Rocket Pack: a personal rocket pack that allows soldiers to soar above the fray, escape ground troops, enter the aerial realm of the Warhawks themselves and engage in radically new combat tactics. Use this new mode of transport for a fresh take on aerial combat in all new and existing Warhawk maps.

With thousands of online gamers playing Warhawk every day, Operation Fallen Star marks the perfect time to leave the comfort zone and join the battle in the air or on the ground.




Fallen Empire: Legions Open Beta Launches
New content for Metal Gear Online
New Operation Flashpoint 2 Renders
Double your firepower with Warhawk

EyePet

It won't make a mess on the floor or claw at the curtains; it is the perfect pet for kids and adults alike.

EyePet is a responsive virtual pet that reacts to your every move, providing entertainment and fun for the whole family, plus it's pretty cute as well.

EyePet comes with an impressive array of abilities all made possible by PLAYSTATION Eye, the next-generation camera for PLAYSTATION 3. A loveable, simian-like pet, EyePet lives in an on-screen picture of your sitting room as captured by PLAYSTATION Eye.

Working in Augmented Reality, EyePet is fully aware of people in the room and will interact with you and your environment. Place an object in front of the camera that EyePet has seen before and it'll know exactly what to do with it; give it something new and it'll examine it thoroughly. Tickle it by waving your fingers in front of the camera and it laughs; poke it and it jumps; roll it a ball and EyePet chases around the screen after it.

An incredibly lifelike little critter, EyePet gives you all the lovable benefits and interaction of a real-life pet without tearing up your sofa or making a mess on the rug. Kids and adults alike will love to customise it, dress it and watch its facial expressions that range from the sweet to the cheeky to the hilarious. It's all made possible by the power of PS3 which has enabled EyePet's developers to achieve incredible graphics and animation in its facial reactions, lifelike fur and incredibly intelligent interaction with you, your environment and anything you choose to place in front of it.

EyePet will be available late 2009, so prepare to bring a furry ball of mischief into your home and a new friend into your life.




World of PlayStation: Creation
Make your iPhone’s camera go zoom
PlayStation Day video

Kojima sick of people asking about MGS4 on 360

The question will never die. So long as fanboys of another kind can't harness the fact that Metal Gear Solid 4 won't be going multiplat, unmitigated rumors and Kojima's frustration will live on. If Konami's multiple official denials and this in-game inside joke weren't enough, then shouldn't the golden word of the game's creator be enough to stomp out any sort of rumormongering? Apparently not, as the man -- up to now -- is still being asked the question.

"I've been doing a lot of interviews and stage shows," said Kojima to Eurogamer. "And half the questions are like: Will MGS4 be coming out on 360 or other formats?" Kojima reiterated to the publication that MGS4 will remain a PS3 exclusive because 1) he believed that MGS's success entwined with PlayStation and 2) MGS4 was optimized for the PS3 and wouldn't be possible with other hardware.

Hopefully, this will bring an end to platform questions and, as Kojima puts it, will make people focus more on and appreciate the game itself rather than deliberating over what platform it's on. But of course, we're preaching to the choir here ... pass this bit of news onto a fellow non-PS3 gamer and help ease Kojima's suffering, okay?


Win a Kojima-signed copy of MGS4!
Metal Gear Solid 5 in talks
MGS4 may be end of Snake, but not the end of series
Wiimote game for the blind

Hands-on with the incredibly luxurious Starpex guitar


Click for high-resolution image.
One of these guitars is a real guitar, and one of them is a video game controller. It's hard to tell at first -- which is exactly what the Starpex is going for. Unlike other Guitar Hero and Rock Band controllers on the market, this is meant to emulate the experience of playing on a real guitar. The construction of the guitar is a testament to that: this is a hefty device, weighing almost as much as a real guitar. Its full size makes the Guitar Hero controller look even more like the toy it is. The solid wood finish looks fantastic, and feels absolutely great to the touch. Even the strap that's included with the controller is well-made: the thicker fabric made it far more comfortable to wear.

Of course, what good is a guitar if it can't play as well as its competitors? In spite of its large size, we found the buttons to be as familiar as ever. The guitar may be larger, but the buttons are located in the exact same place. The strum bar is infinitely improved over the Guitar Hero and Rock Band guitars -- gone are the days where you'll hear your guitar instead of the music. The noise of hitting the strum button has been considerably muted. The tilt sensor is also responsive, and the addition of the easy-to-hit Star Power button near the strum bar is much appreciated.

Gallery: Starpex Guitar


While concerns about compatibility will be a thing of the past, this controller was designed for use on both Guitar Hero and Rock Band. In fact, the controller will support all of Rock Band's added bells and whistles. PlayStation fans may want to pay attention to this, if only because this is a guitar that's exclusively ours -- at least for now. The Starpex guitars are only available on PS2 and PS3, although a Wii version will be in the works later.

It's easy to praise such a well-made, beautiful product that adds so much aesthetic beauty to the videogame rocking experience. However, the price is going to make more than a few people shy away. At $180, this not meant for everyone. In fact, it's meant for the hardcore -- the ones that are probably eyeing the equally expensive Ion Drum Kit for Rock Band. In spite of its almost inaccessible price point, retailers seem to have quite a bit of confidence in it: you'll be able to find it at major retailers, like Circuit City and J&R, in just a few weeks time. You can also pick one up directly from the Peak people.


Deal of the Day: Guitar Hero wireless Les Paul guitar for $36
Guitar Hero World Tour DLC on Wii
Joystiq’s Guitar Hero/Rock Band guitar compatibility matrix v2
World of Warcraft meets Guitar Hero III

Monday, August 25, 2008

Take a glimpse into the future of PlayStation

Sony Computer Entertainment Europe took to the stage at Games Convention in Leipzig and dazzled attendees with a flourish of impressive game announcements.

Summer is always made hotter with the annual Games Convention in Leipzig, and its 2008 iteration was no different with some blistering software announcements made by SCEE.

“The times they are a-changing,” stated David Reeves, President of Sony Computer Entertainment Europe, signalling the unveiling of over a dozen titles across PlayStation. Drawing audible plaudits was Heavy Rain, an adult action adventure offering a focus on complex narrative and emotion. Due in 2009, Heavy Rain is touted by Reeves to be “the great game for PLAYSTATION 3 next year.”

Promising innovation and creativity, pet game EyePet also clamoured attention from the conference attendees. Described as a “magical application,” by Reeves, the 2009 bound EyePet lets you customise and raise your very own virtual pet by using the revolutionary technology of PLAYSTATION Eye and the power of PLAYSTATION 3 to project a cute creature onto your screen, making it appear as if it’s in your own living room. You’re able to interact and play with it, transforming your own drawings into controllable toys and altering EyePet's appearance to suit a multitude of styles.

Joining the line-up was the announcement of a new addition to the massively popular SingStar stable, SingStar Vol.3 for PS3. Boasting the inclusion of artists such as Michael Jackson and Dizzee Rascal, this will be accompanied by a fresh array of downloadable packs, 80s UK rockers Queen being among the first in September with five tracks for your crooning pleasure.

That wasn’t the only big unveiling for the singing title that’s captured the imagination and voices of over 43 million users worldwide. On PlayStation 2, SingStar will be blessed by the catchy tunes of SingStar Singalong with Disney, which features a host of favourites from the animation studio giant, such as Jungle Book’s Bare Necessities. There will also be the ability to play PS2 SingStar titles on PLAYSTATION 3 through a future software update, meaning no one has an excuse to miss belting out their most treasured songs.

This is just a mere trickle from the tidal wave of exciting software coming to PlayStation from Games Convention in 2008, so stick with eu.playstation.com for more information as it hits.


Sony plans video everywhere
New PLAYSTATION 3 system software updates on the way
E3 and PlayStation

"We're nothing without our community"

Lead artist Johnathan Venables and associate producer Mike Rouse take time out from developing PlayStation Home to chat to eu.playstation.com.

As more PLAYSTATION 3 owners are invited into Home's closed beta trial and Home Square steadily fills with speech bubbles and robot dancing avatars, SCEE's online gaming service gets ready to open its doors to the wider public.

The beta testers who have spent the last few weeks chatting and launching games from the groundbreaking gaming community hub will be familiar with Home's clean, detailed art style, although they may not realise that it began life as a very different project. Speaking to eu.playstation.com at SCEE's London Studios, lead artist Johnathan Venables reveals more:

"Home actually started life as The Getaway Online for PlayStation 2. That project never came to fruition, but it gave us a good backbone of network code. Then we were given a PLAYSTATION 3 dev kit, so we started porting everything across and getting it working, initially only over a LAN connection. Phil Harrison loved the idea of a network hub for gamers and the team grew from there."

Home's current art style is a far cry from the grime of a London pub; the oasis that is Home Square, with its palm trees and soft stream of clear water, resembles a Mediterranean holiday resort, while the Game Space has all the neon-flooded charm of a 50s bowling alley. Everything has a kind of stylised realism, and is presented in gloriously crisp High Definition detail.

"Before we started working on the PS3, our art style was a legacy of the Getaway series: dirty, gritty London pub interiors." says Venables. "So we sat down to decide what look we should develop for the PS3. We wanted the art style to be as accessible as possible; to look great graphically and appealing enough for anyone to pick up and use."

Associate producer Mike Rouse adds: "We took the unusual step of releasing a closed beta to the community very early in development. As a result of the feedback from that, we moved from the original lobby, which was like a pill-shaped room, to Home Square, which is a lot lighter, airier and with clearer destinations."

Creating such lush, detailed visuals is a demanding task for any developer, and building them into an online service only increases the difficulty. When quizzed on the challenges of developing Home, Venables answers: "Getting the thing running, basically. All of the classic limitations you face as a game developer, such as running out of memory, are even more stringent for us because we're online."

"You only have to look at the Game Space," Rouse interjects. "It has five bowling lanes; two high resolution screens, downloading video on-demand; six pool tables; and eight arcade cabinets, all featuring dynamic objects. Added to that you potentially have 64 unique characters, all with different animations, and you have voice chat and text chat going on, all at the same time. And then we have to take into account that some of our users have relatively slow Internet connections."

Another challenge has been managing the expectations of PS3 owners. Since Home was announced, fan sites and forums have been awash with speculation as to what might be included in the service. For Rouse, the level of hype is encouraging. "We've kept fairly quiet on the press side of things," he says, "but the community has gone wild."

When speaking to anyone involved in the development of Home, the word community is never far from their lips. When the service becomes available to the public, it will be in the form of an ongoing open beta; an evolving service that will mould to the demands of its users. Recently, SCEE president David Reeves announced that Home had already shifted its emphasis to cater for gamers first and foremost.

"Beforehand, there was a greater focus on the social networking aspect of Home," Venables elaborates. "And although that's still very important, now the emphasis has shifted to suit the PS3 gamer. Initial users of Home will be relatively early adopters of PS3: they're gamers.

"We're nothing without our community, and as we get more feedback from them we're going to start seeing bubbles of change. We'll see groups of RPG fans or Resistance 2 fans gathering, and then third parties will start catering for them. We expect Home to grow as communities form within communities."

Third party support is one of the most promising initiatives set in place by the Home team, offering the possibility of branded content from game developers, clothing brands, furniture manufacturers and more. When asked how these relationships will operate, Rouse reveals that third parties will be able to create their own content.

"Half of the development team is actually a tools team," he says, "because third parties need to be able to create content to the same standard as you see in Home today. And that doesn't just apply to clothing, furniture and items, but entire spaces. We have a robust and complex toolkit that allows third parties to create content for Home easily."

Whether users will be able to create their own content is still undecided and, like everything else, will depend on demand. For the time being, the team is approaching user generated content with trepidation.

"We're starting slowly because we don't want to flood the community with tools that hardly anyone is going to use," says Rouse. "User generated content can go either way: there can be not enough and everything looks the same, or there can be too much and people clutter up the place with rubbish."

"There's an important division between user generated content and customisation," adds Venables. "Home is already very customisable, and that's the avenue we're most interested in exploring at the moment."

It's with this that the interview comes to an end. It's as much of a conclusion as you can reach when discussing Home because it's a service that strives to evolve to the desires of its users, rather than the visions of its developers. Speaking with members of the team, it becomes clear that Home's potential is limitless, and that they are as excited about this potential as the PlayStation fans are.

Innovative, entertaining and beautiful, Home is shaping up to be something special. And, by listening to those people using the product as it evolves, Home will revolutionise how the PlayStation community interacts and plays online, and further expand the entertainment possibilities of PS3.

PLAYSTATION 3 users: welcome Home.




Sony unveils the ‘Media and Events’ Home venue
WinPwn beta hacks iPhones for Windows users
openSUSE 11.0 Beta 3
“The possibilities are limitless”

'Best of Leipzig' looks a lot like 'Best of E3'


Repeating its E3 performance, LittleBigPlanet took top honors at this year's Games Convention show as the "Best PS3 Game." At this point, we shouldn't have to explain exactly why it's so popular -- we're pretty sure you can see for yourself.

Another repeat winner took the crown for "Best PSP Game" -- Resistance Retribution. The upcoming Sony Bend shooter bridges the gap between the first and second games and does so in jaw-dropping style.

Finally, "Best Xbox 360 Game" went to Mirror's Edge ... which coincidentally enough, is also coming on PS3. See the full platform winners on GameDaily.


I Am Alive will not make its debut at Leipzig, says Ubisoft
Futuremark Announces Shattered Horizon
Leipzig awaits
Left 4 Dead Delayed

Castle Vidcons sets its sights on EyePet


A relatively recent webcomic, Castle Vidcons has become one of our favorites thanks to its clever way of depicting the games industry. The latest Castle Vidcons strip is a response to the announcement of the upcoming 2009 guaranteed-to-sell-like-hot-cakes game, EyePet. This strip gave us a good giggle, but it has also given us the name for our first EyePet. If you enjoy this comic, be sure to check out all of the back issues and go back for more adventures in Vidcon Land every Tuesday and Thursday.


Torque Engine main reason for Penny Arcade’s absence on PSN
Penny Arcade Adventures: Episode 1 Demo
Shut your cakehole

Sunday, August 24, 2008

New on PSP and PLAYSTATION Network

Games Convention is where it’s at for the freshest SCEE games on the block coming to PlayStation from now into 2009. Walk the show floor with eu.playstation.com for some of the highlights.

With an explosion of software doing the business at Games Convention 08, you’d be forgiven for being a little overwhelmed by it all. Never fear – here’s a selection of some titles set to scintillate your senses.

PSP immediately got into the line of sight for attendees thanks to a playable version of Resistance: Retribution which takes the battle against the Chimera into a third person action adventure of blistering intensity. Even through the relentless audio-visual ambiance of the event, Retribution drew the crowds into its specially decorated area which captured the tone and feel of the Resistance universe as much as the game itself.

Featuring an enchantingly cartoon visual style, Fat Princess on PLAYSTATION Network offered a new slant to the top-down real time strategy genre. A tongue-in-cheek jaunt, your task in this medieval time of swords and sorcery is to choose an ability class such as an archer or mage, and work together with up to 15 other players online to rescue your fair princess from the opposing team. To help keep captive their imprisoned maiden you can feed the rival princess, forcing the opposition to require more troops for their task.

Fellow PSN title, Flower, was only on display to a lucky few, but those who witnessed the flOw developer’s title were privy to some refreshing gameplay. Controlling the wind with motion control to reshape and revive the pastoral surroundings, you guide flower petals across the vivid landscape, collecting newly coloured petals as you drift and soar. Want to escape the trials of the modern world? Flower could be the breath of fresh air you need.

For those wanting something a little more far out, Super Stardust Portable took them to space and beyond, all from the cosy confines of their pockets. Taking the PLAYSTATION 3 original and turning it mobile blaster, Super Stardust Portable retains all the aspects that made it a hit and was a well-liked feature at the Convention.

Leipzig also brought with it some sequel love for the handheld, with the irresistible joy of LocoRoco 2, and Buzz!: Brain Bender providing plenty for players looking to indulge in the continuation of a couple of the PSP system’s most treasured series. Both offering brain blasting fun of a decidedly different kind, there was something for everyone to enjoy.




Sony plans video everywhere
Something new
Resistance 2 playable at PlayStation Day
E3: Sony Press Conference Notes

The magic of Disney comes to SingStar

Disney’s most magical melodies are coming to PlayStation 2 in SingStar Singalong with Disney.

Nobody is too old for fairy tales, and players of all ages will love singing along to timeless songs from the most revered Disney animated features, such as The Little Mermaid, Aladdin and Toy Story.

Each track features clips from its original film, allowing you to join in with your favourite characters and revisit some of the most familiar scenes in motion picture history.

All the classic SingStar game modes are present, allowing players to sing Solo, with friends in Duet, or against them in Battle mode, making SingStar Singalong with Disney great for parties.

"Everybody loves Disney and the music that's very much part of the brand. It is this music that we feel will get families excited and once again encourage them to gather round and join in together," said SCEE president David Reeves.

"For this reason, it makes sense for SingStar to include the Disney repertoire. There are a lot of tracks on here that will take family participation to a new level and we feel that partnering with Disney will lead us into new pastures."

The following tracks have been confirmed, with more to be announced soon:

A Whole New World (Aladdin)
The Bare Necessities (The Jungle Book)
You've Got a Friend in Me (Toy Story)
Under the Sea (The Little Mermaid)
When You Wish Upon a Star (Pinocchio)




Katy Perry: ‘I Want to Kiss Miley Cyrus’
World of PlayStation: Creation
Cyrus Mum on Photos at Disney Concert

LittleBigPlanet confirmed region free by SCEE rep

Chalk this one up as a LittleBigWin for LittleBigPlanet fans. A Sony representative has posted on the official European PlayStation forums to clarify the region locking issue, stating that "there will only be one region for the game.... a LittleBigRegion."

"The confusion arose out of regional differences in how moderation will work as there are different legal rules each region have to play by, and at one point this looked like it may require the game to be independent in each region". Thankfully, this was unnecessary in the end. So you can stop fretting now; your level creations will be playable worldwide and, perhaps more importantly, we're going to have a huge selection of content from all different cultures to play with soon after launch. Is it October 29th yet?

[Thanks, Benny Boy]


Ex-SCEE boss: Sony and Nintendo hardware sales will tie by 2011
LittleBigPlanet tutorial level video and information
EA: One million Spore creatures made

PS Nation Podcast 075 - From the Past


PS Nation returns again to bring you another stellar show. What's on this week's agenda you might ask? Well, we won't say. It's good to be surprised once in awhile, so go on and check it out for yourself.

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New episodes will be available for subscribers every Saturday. Episodes will be available to stream and download on PS3 Fanboy every Sunday at 12:00AM. Visit the VGEvo.com forums to chat with other podcast fans.

Contact:
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News
LucasArts confirms SW: Force Unleashed Demo this weekPuzzle Quest discovered on PEGI websiteFinal Fantasy XIII demo to be over 90 minutes longRock Band DLC for next week goes 80s



Skype won’t say if it decrypts VoIP calls
PS Nation Podcast 069 - Catching Up
Belkin preps GoStudio podcaster for iPod
PS Nation Podcast 062 - Judges Day

More, more, more

New 160GB PLAYSTATION 3 will let you download more games, store more music, share more pictures and record more of your favourite TV and movies.

Sony Computer Entertainment Europe announced at Games Convention 2008 in Leipzig that the 160GB PLAYSTATION 3 will launch in October 2008 in the PAL markets as part of a bundle box including additional PLAYSTATION Network content.

This new model has more than twice the storage capacity of the current models and can store and deliver more entertainment than ever before – perfect for people with an insatiable thirst for downloading and storing content.

The vast increase in storage space allows for even more video, music, and photo downloads as well as games, game extras, playable demos, and trailers from PLAYSTATION Network – making PS3 an even more attractive buy for those looking for an all-in-one entertainment system. With the new 160GB PS3, owners will have all of their media right where they need it.

Downloading content via PLAYSTATION Network is one of the core experiences of PS3. PLAYSTATION Store is the online destination for downloading games, extra content for games and more – all of which require hard drive space.

In addition, SingStar allows owners to download track after track from SingStore, while Buzz!: Quiz TV is supported by downloadable quiz packs direct from the developers. LittleBigPlanet encourages players to download and share levels that other gamers have created, while the forthcoming PlayTV allows people to record free-to-air digital TV.

Besides the extra hard drive space, owners can look forward to all of the other features of PS3: the High Definition Blu-ray Disc player allowing for amazing sound and images, Internet access, DUALSHOCK 3 Wireless Controllers, video chat, online play with other gamers across PLAYSTATION Network – and a stunning and ever-growing range of next generation games including the eagerly anticipated Resistance 2, LittleBigPlanet, MotorStorm Pacific Rift, inFamous and more.




PlayStation Day video
Glide OS 3.0 adds ‘One’ sync system

How will you play it?

PixelJunk Eden is the third in the inventive series of PLAYSTATION Network titles from Q-Games - find out more from the people behind it here.

Game Director Tominaga "Tomi" Shouichi and Baiyon, the multimedia artist with whom Q-Games collaborated, provide an insight into the unique PLAYSTATION Network title that is PixelJunk Eden.

What was the inspiration behind the art and music for PixelJunk Eden?
Tomi: Baiyon's creations were the biggest inspirations. I wanted to bring across the liveliness of his live performances.
Baiyon: My main interests are multimedia, and everything I have been touched by in the medium until now is reflected in the work I did for Eden. Artworks, music, videogames that I have played, memories, experience and my past self, and also RGB and CMYK!

How old were you when you attended your first concert, and who played?
Tomi: It wasn't a concert, but when I was about 18 I visited a visual audio exhibit created by Brian Eno and it left a lasting impression on me.

If you could play Eden co-op with two other people, who would they be and why?
Tomi: I'd like to play Eden co-op with children and adults who normally don't play videogames. I want to see how they would play the game.
Baiyon: I'd like to play Eden co-op with my past self.

If you could have any famous piece of art hanging in your home, what would it be and why?
Tomi: The smallest Paul Klee illustration I can find perhaps, but I try to keep my house as neutral as possible so rather than place famous pieces of art I try to live modestly.
Baiyon: I have never really thought about it before because I have too much of my own art, music and works by friends of mine, and favourite records. If I was forced to choose though I would have Marcel Duchamp's The Large Glass (joke).

What is your favorite garden in Eden and why?
Tomi: Garden 10. The imagery and music along with the overall atmosphere of that stage feels very impressive.
Baiyon: Garden 9, because it has a deep feeling like a club dance floor. The background's motion and colors, mixed with the sound is an especially feel-good combination.

Who were your biggest influences in art and music?
Tomi: The media artist Katsuhiro Yamaguchi who was also one of my professors at University. He taught me that art is constantly new; in other words, art can get old. If you want to create art you always have to search for something new.
Baiyon: I have been influenced by too many people in both art and music to answer this properly. However, Shigesato Itoi taught me how to communicate via creating and selling my work, and also the beauty of drawing further even after you have finished the journey.

Will there be Eden merchandise available for sale and where can we get it?
Tomi: We are planning to release the PixelJunk Eden soundtrack soon on the PSN Store, so stay tuned for more info. 

How did this collaboration between Q-Games and Baiyon start?
Tomi: I first met Baiyon at a party held by a common acquaintance. I found Baiyon to be a very interesting person and we started talking about how it might be interesting for him to take part in the PixelJunk series we were just beginning to think about back then. Eden was different than other games in the series because it didn't start out with a solid idea for the actual gameplay.




Learn to play PixelJunk Eden at the PlayStation Blog
Hunt Is On for Canadian Miley, Eh

Deal of the Day: Blu-ray movies at 50% off MSRP


Blu-ray sales aren't what they used to be before the format war ended. so we'll take what we can get. Amazon is having their Blu-ray 50% sale -- a selection of Blu-ray videos are 50% or more off MSRP. This might sound an awesome deal, but keep in mind Blu-ray prices on Amazon are usually already reduced around 20%. The above is an example of a decent deal: recent release Pirates of the Caribbean: At World's End is less than $20. Another good aspect of the deal is that it allows you to be more flexible, as it isn't a Buy 2 Get 1 Sale where you must purchase discs in multiples. Check out the rest of the selections here.


Deal of the Day: Uncharted for $40 at Amazon
80GB Metal Gear systems on amazon.com tomorrow at 10AM PST
Pirates of the Caribbean Online Privateering Launched

Nariko Sackgirl is Play.com's LittleBigPlanet preorder bonus

Europe, rejoice! You're not being left out in the cold. Those amazing LittleBigPlanet preorder bonuses will be available on both sides of the Atlantic. So far, we've spotted Nariko hanging out over at Play.com, but there's no sign of any of the others. At least, not yet. The Nariko Sackgirl (who is actually a Sackboy playing dress up, but don't let that put you off) is downloadable via the PlayStation Network. Instructions will be sent out during the week of release, according to Play.com, so don't expect to be playing with your new heavenly pal on launch day.

Now, where's that Kratos Sackboy got to? We're sure he's hiding around here somewhere.


Protect Your Bonus
Too Human PreOrder Bonus
LittleBigPlanet demonstration video: Danger