Monday, August 30, 2010

Dead Nation developer interview

XDev Studio Europe’s Robert Karp talks to eu.playstation.com about surviving the impending zombie apocalypse in Dead Nation on PlayStation 3.

Zombies love videogames, and videogames love zombies. What do you think are the reasons for the undead and their consistent appeal to gamers over the years?

Quite simply the undead are a part of the popular culture and it seems they are becoming more popular than ever. Countless number of zombie movies contain frantic action and fantasy violence, which can be translated into a great gaming experience.

After working on Super Stardust HD, how did you end up at the idea of following that with Dead Nation?

We wanted to make a zombie game years before we started working on Super Stardust HD. Our love for zombie pop culture is one of the reasons because we grew up with all that stuff, but we also wanted to develop a fast action version of a zombie game and bring something new to the genre.

How many characters will players be able to choose from at the start of the game?

We have a female heroine and a male hero for players to choose from.

Can you tell us a little bit about the story and setting for Dead Nation?

The world has been devastated by this horrible virus that turns people into zombies. The game is set over a year after the initial outbreak of the virus. There are some survivors including our hero and heroine that are somehow immune to the virus. The story focuses on the efforts of our hero and heroine to help a company that is trying to find a cure for the virus.

Zombies always attack in hordes; does this mean Dead Nation will feature a vast number of them at any given time?

There are lots of zombies on-screen and you can interact with dozens of them at a time using various weapons. To make this possible, we have rewritten and optimized our game engine a lot.

Can you talk a little bit about the kind of weapons the characters will wield as they battle the zombie army in Dead Nation?

Your basic weaponry includes a rifle, shotgun and sub-machine gun, all of which you can - and you should - upgrade, so they become very, very potent. There are also some special weapons like the flame-thrower and a couple of very special ones we'll talk more about later. You also have secondary weapons like grenades, but also more tactical ones like flares, which can be used to distract zombies.

And what about the zombies themselves, will there be a mixture of various types with differing strengths and abilities?

Normal zombies in Dead Nation can have vague memories of their past lives, resulting in them mimicking their old behavioural patterns. For instance, an ambulance man is hanging around an ambulance, trying to figure out what to do with a helpless patient zombie strapped onto the stretcher, or a soldier zombie carries a weapon and tries to shoot the player, although the chances of hitting the player are almost zero - it hits random targets or other zombies.

They typically move in hordes. If you are able to spot one zombie, it's very likely that some 30 or more will follow. There are many different kinds of zombies and you can figure out how fast or strong they are by their appearance, meaning that zombie athletes are tougher than hospital patient zombies.

We also have special zombies that have distinct characteristics. One of them is called Mouth, which lets out an ear-piercing scream, attracting large crowds of zombies to the area - approximately 20 to 30 zombies per scream. So, it's a really good idea to silence it as soon as possible.

What sort of PlayStation Network features does Dead Nation include?

Dead Nation features an online meta-game portion, which tracks the global zombie infection status on a daily basis. The progression of a global zombie infection is illustrated in a world map showing aggregated results of Dead Nation game played from all around the world! Your efforts are very much in need when trying to stop the spread of the virus and each zombie you kill is counted to the aggregate result of your home country.

In the age-old debate of fast zombies versus slow zombies, what's your stance?

We like them both! You had better keep your eyes open to spot those runners, before they are at your throat.

And lastly, what are your top three tips for surviving a zombie apocalypse?

1. Plan ahead! You would need to be able to set up a base station, which has access to pure water, has a storage room for supplies and is easy to defend.

2. Get the best weapons and armour available to you. You can never be too well equipped.

3. Learn some mental techniques or readjust your belief system in order to survive the mental stress you are going to witness. You'll probably see a lot of death and destruction, for instance, and do quite drastic deeds in order to survive. Some say that meditation or starting to believe in reincarnation - eternal soul, the law of karma - help. Maybe life is a game after all and this life is just one of many. Who knows?



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PlayStation answers community questions at gamescom

Deep in the heart of the Koelnmesse, PlayStation.Blog hosted a live chat with the community on PlayStation Move and stereoscopic 3D. Read the highlights here.

With PlayStation Move less than a month away from release and stereoscopic 3D hitting the headlines, a selection of industry experts came together to answer questions on these two hot topics.

First up, Nick Robinson, senior product manager at SCEE, was joined by Jeremy Ray and Colin O'Hara, two of the developers behind Sports Champions, to talk PlayStation Move.

On PS Move, Nick clarified the various packs and bundles that will be available when the motion controller hits stores in mid-September, adding that there will be a number of software demos available to download from PlayStation Store to accompany the release.

Responding to questions on how PS Move will appeal to gamers, he said: "What’s great about PS Move is that it works with so many different kinds of games - and it really adds to the experience."

To make sure that you pick the right game, Nick stressed that: “We have been pretty careful to make the packaging clear and have added a PS Move section to the compatibility notices on the back of the software titles. Also, there is a clear distinction between two kinds of software: PlayStation Move Required, which means you need a PlayStation Eye and a motion controller to play that game, and PlayStation Move Features, which means that there is PS Move gameplay in the title, but you don't need to have one to play the game.”

Turning to Sports Champions, Jeremy Ray had some advice on how to get the most out of this upcoming title: “We recommend having the camera at around your shoulder level for optimal performance, but the system is tolerant of different heights.”

The guys also explained how the motion controller adapts to provide the best possible experience in differing environments. “There is an algorithm that will determine the best colour for the sphere, according to the environment,” said Colin O’Hara. “That covers the majority of cases, but if there is way too much colour / light competition, there will be warnings and suggestions for how to adjust your situation.”

During a lively session, our guests covered a host of other topics including questions on PS Move peripherals, their favourite Sports Champions games and the durability of the sphere on the motion controller.

Moving onto stereoscopic 3D, panelists Tim Page, from Sony Electronics, and Mick Hocking, the resident 3D expert at PlayStation, joined the chat to talk TVs and games in the exciting new world of 3D entertainment on PlayStation.

On the game development side, Mick explained: “3D can enhance many aspects of different types of games, and because you can get a lot more information from a scene in 3D compared with 2D, it can make the gameplay experience more intuitive. That can mean that the player is able to react more quickly, or be more accurate in the way that they play the game.”

Talking about the safety aspects of 3D Tim Page said: “We recommend you are sensible with 3D and, if you feel uncomfortable at any time, take a break. If you have not experienced 3D in great detail, it can take a while to get used to, but game developer and movie studios are making great efforts to give a natural 3D experience."

As for getting the most out of 3D, Tim explained: “For 3D, we want to block out as much ambient light as possible to give the best experience, so our 3D glasses are a wrap-around style which stops light entering from above and the sides. They are powered by a normal watch battery and will last 100 hours, which should be plenty of time to perfect your laps on Gran Turismo 5!

“In the same way as for High Definition, the larger the screen size the more involved you feel with the whole experience, therefore bigger TVs give you a greater 3D experience.”

As with PS Move, Mick Hocking stressed the wide range of gaming experiences that will benefit from 3D: “We have converted many different types of games from different genres to 3D and what we have found is that just about all types of games are enhanced in some way by 3D. “

The guys went on to discuss a number of topics, such as the perfect set-up for experiencing 3D and head-tracking in games.

Thanks to all our guests for taking the time to join our live chat; if you’d like to read more of their responses, visit blog.eu.playstation.com for the full transcript (English only). Alternatively, why not head over to the forums at community.eu.playstation.com and continue the conversation there?



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Friday, August 27, 2010

PlayTV gets bigger and better!

Check out these amazing new features coming to PlayTV in 2010.

PlayTV is transforming later in 2010 with the arrival of a host of fantastic new features for all current and new PlayTV owners.

Play TV is going to become an interactive experience with the great new Chat TV feature that allows you to text chat with friends and other PlayStation Network users while watching live TV, and without interrupting your viewing. Next up is a brand new premium electronic programme guide that lets you plan your viewing seven days in advance as well as find out all the information you could want on programmes and movies.

You can discover new things to watch by searching TV listings by genre, actors, directors, producers and more. You'll also be able to add Series Link, which means you'll never miss an episode of your favourite TV series!

The updated PlayTV will let you send recommendations for your favourite shows to Facebook and PlayStation Network friends. Plus, there's the addition of Community Favourites, a brilliant new feature that lets you see what your friends and the PlayStation Network Community are watching and enjoying.

Stay tuned to eu.playstation.com for more news on PlayTV in 2010!



‘Eat Pray Love’: Everything You Need To KnowPlayStation Network scheduled maintenance

PlayStation Network scheduled maintenance

PlayStation Network is offline for scheduled maintenance from 08:00 on Monday 30th August 2010 until 21:00 on Monday 30th August 2010, BST.

During the maintenance, you will be unable to access the following services:

PlayStation Store on PS3, PSP and PC.PlayStation Network Account Management.PlayStation Network Account Registration.

In addition, you will not be able to sign in to PlayStation Network from eu.playstation.com. If you wish to play online during the maintenance, please ensure you sign in to PSN before 08:00 on Monday 30th August 2010.

During this maintenance, you can continue to collect in-game trophies and these will be updated on your profile once PlayStation Network is back up and running.

If you have any questions about this down time, feel free to visit the official PlayStation Forums at community.eu.playstation.com where you can post your query and a member of the moderation team will get back to you.

For the latest maintenance updates, visit the PlayStation Blog at blog.eu.playstation.com, keep an eye on our Facebook page at facebook.com/SonyPlayStation and follow us on Twitter at twitter.com/PLAYSTATIONEU.



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Thursday, August 26, 2010

FirstPlay Episode 21

Kane & Lynch 2: Dog Days, Castlevania: Lords of Shadow, Guitar hero: Warriors of Rock, Operation Falshpoint: Red River, Warhammer 40,000: Space Marine, WWE Smackdown Vs Raw 2011.

FirstPlay: See the future of PS3. First.

Coming up in episode 21 of FirstPlay this Wednesday we have a review of scuzzy crime sequel Kane & Lynch 2: Dog Days, as well as a Castlevania: Lords Of Shadow hands-on with all-new footage, and a preview of the PlayStation Move’s launch line-up.

On top of that we’ve got a review of super-addictive PSN car-scrapper TNT Racers, a look at Modern Warfare 2 and Battlefield: Bad Company’s recent DLC, a round-up of the latest PSP comics releases and a look back at what made the original Dead Space so scary. We’ve also got our regular selection of screenshots, this week including Guitar Hero: Warriors Of Rock, Operation Flashpoint: Red River, Warhammer 40,000: Space Marine and WWE Smackdown Vs Raw 2011.

All of this comes at our regular price of 99p per episode, which works out at less than 75p if you take out a 90-day subscription for 8.99.

We’d also like to remind you that you can stay in touch with all things FirstPlay by following us on Twitter and on our Facebook page. We also have a YouTube channel up and running at YouTube.
And don’t forget you can sign up for the FirstPlay newsletter here to have regular news and content updates delivered directly to your inbox.

The FirstPlay team would love to hear from the PS3 community so if you’ve got anything to share, from videos and grabs to suggestions for content feel free to get in touch.



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Turn driving dreams into reality with GT5

It’s a drive like none other – so get up to speed on all the spectacular features crammed under the hood of Gran Turismo 5 on PlayStation 3.

The Real Driving Simulator has received a tune up like you've never seen before. Gran Turismo 5 will be ready to roll into homes in November 2010, putting you in the driver's seat of one of the most realistic racing simulations on PlayStation 3. What can you expect? You better buckle up for this...

Prepare for the most cars ever in the series
Over 1,000 of the world's most desirable and stunning cars are featured in Gran Turismo 5, from the hottest manufacturers all over the globe. Whether you're into the likes of Ferrari, Lamborghini, Bugatti, Audi, Nissan or any of the other many car companies included, you'll find something to rev your engine. You can even transfer your garage from the PSP version of Gran Turismo to bring your hard-earned car collection to PS3.

Just be careful how you drive - each vehicle is prone to damage through collisions. And a smashed, uncontrollable car only makes your race much harder...

What's your speed - Premium or Standard?
GT5's cars come in two distinct styles - Premium and Standard. The latter offers the full High Definition gloss and sparkle of many cars included in previous Gran Turismo titles, strikingly recreated to take advantage of the power of PlayStation 3. There are over 800 of these breathtaking beauties, spanning from a range of eras, waiting to be taken for a spin.

Premium cars are all about the faithful reproduction of both the exterior and interior of the vehicles. Whether you're looking for accuracy in the unique instrument panels, the differing textures and colours of seats, or even the ability to switch between low and high headlight beams, Premium cars have it covered.

Over 200 cars have been given the Premium treatment. Which ones will you go for?

The thrills of NASCAR
America's most exciting motorsport, NASCAR, makes its GT debut, meaning you can step into brilliantly detailed modified stock cars, experience lightning fast pit work and go head-to-head with star NASCAR drivers such as Tony Stuart, Dale Earnhardt Jr and Brian Vickers.

On top of NASCAR, there's also the opportunity to race in other events such as the World Rally Championship and Super GT, as well as a variety of one-off races and challenges, including Arcade Mode and Licence Test.

Driving you around the world
Have you ever enjoyed the amazing Foro Romano in Rome while cruising at high speed? Or experienced the beauty of Madrid behind the wheel of a sports car? GT5 gives you that chance with over 20 gorgeous locations and more than 70 track variations to master. From the dusky gravel of Tuscany to the original airfield runway track of the UK TV series Top Gear, each course and location is lovingly recreated with impressive precision.

The impressive level of detail doesn't stop there. With incredible full High Definition visuals drawing you into the action, visual effects such as the passing of time as a race progresses, weather, sparks and dirt speckling the cars, and tyre smoke, there's even more to make sure your attention is always glued to the track.

Pretty as a picture
Because the developers of Gran Turismo 5 know you may be focusing on the race, they've put in a separate Photo Travel mode to let you admire the incredible surroundings you're driving through. Visit the numerous awe-inspiring stages with your favourite car and capture gorgeous memories for you to treasure, made even more impressive with the Walk Mode which lets you stroll freely within the scene to line up that perfect shot.

A whole new dimension of GT
Experience racing in a fresh dimension with the introduction of stereoscopic 3D to Gran Turismo. By using 3D compatible televisions such as the BRAVIA 3D TV series from Sony and accompanying 3D glasses, you can enjoy the unmatched realism of GT5 in an entirely new way.

Innovation also comes with a unique face tracking feature using the PlayStation Eye camera, which allows you to change your field of view as if you are actually inside your car - just by simply moving your face left or right while driving.

With stereoscopic 3D and face tracking, GT5 puts you in the driving seat of unrivalled realism, taking you even deeper into the ultimate racing experience.

Bring a friend or make new ones
You can share the glory of the big race with friends, whether they're in the same room, thanks to the split screen mode for up to two players, or online. Driving GT5 onto PlayStation Network opens up a world of options, as you can take part in customised races against friends, share data, enjoy text and voice chat with the GT community, watch live races between other GT players and join an online racing league. Want to upload your replays to YouTube or export the comprehensive car video library of Gran Turismo TV to PSP? It's all here.

You're on the road to racing bliss with Gran Turismo 5 - so make sure you stay in top gear with all the latest information from eu.playstation.com.



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Sunday, August 22, 2010

Weekend Essentials 41

Catch up on all the action from gamescom this weekend.

gamescom in PlayStation Home

Didn'tmake it to gamescom in Cologne this week? Not a problem - eu.playstation.com can point you to the next best thing. The gamescom space in PlayStation Home opened on 19 August 2010 and provides you with a virtual version of the spectacular show.

The gamescom space ispacked with colourful and vibrant interiors for you to explore, and you'll be able to check out exciting new trailers on the big screen for upcoming PlayStation 3 games such as LittleBigPlanet 2 and MotorStorm Apocalypse.

Party with Locnville

Remember to get yourself to the gamescom space in PlayStation Home on Sunday 22 and Monday 23 August to check out Locnville. Take a look at exclusive footage of the electro hip hop duo performing at the legendary PlayStation party in Cologne.

Visit the PlayStation Home gamescom spaceand feel the vibe!

Get the girl...

Download the awesome Scott Pilgrim vs. the World: The Game, exclusive to PlayStation Store for another whole week! An eye-bulging, four player, side scrolling adventure, Scott Pilgrim sees you battle your girlfriend's seven evil exes plus a whole host of other crazy enemies.

Download it now and face the world!

Power up with PlayStation Plus

Get ready to go on a hunt for ancient treasures as Lara Croft in the original Tomb Raider, available exclusively to PlayStation Plus members until 1 September 2010.

PlayStation Plus members can also download their copy of PixelJunk Racers: 2nd Lap from PlayStation Store before anyone else, and speed into action with a whopping ten racetracks, 30 challenges, multiplayer tournaments and leaderboards.

Download Tomb Raider and PixelJunk Racers: 2nd Lap now from PlayStation Store.

Double up on demos

This week PlayStation Store has two demos for you to get stuck into. Strap yourself in, take to the skies as an elite squadron member in Tom Clancy's H.A.W.X. 2, and get a taste of the action winging its way to PlayStation 3 very soon.

There's also an ice cool NHL 11 demo for you to check out, so fasten your skates, grab your helmet and hit the rink for the ultimate ice hockey experience. Plus, play the NHL 11 demo now for a chance to win a free card pack for the brand new Hockey Ultimate Team mode.

Download these great demos from PlayStation Store today.

Super Sackboy!

Give your Sackboy an iconic makeover this weekend with the new Marvel Costume Kit. This latest costume kit lets you transform your Sackboy into one of five Marvel superhero legends: Hulk, Punisher, Green Goblin, Magneto and Storm.

Download the Marvel Costume Kit 4 from PlayStation Store now.

Missing Drake?

This week PlayStation Store has a collection of classic skins for you to break out in Uncharted 2: Among Thieves. Familiar faces from Uncharted: Drake's Fortune and Uncharted 2: Among Thieves, including Winter Sullivan, Mac and Wetsuit Elena, are all up for grabs on PlayStation Store. Oh, and while you're at it, why not snap up the eye-catching dynamic theme for Uncharted 2: Among Thieves?

Head over to PlayStation Store now to transform your PS3 with these Uncharted goodies!

Keep up with the action

Make sure you don't miss a minute of the action from gamescom with the PlayStation Blog, which will has been keeping you up to date on all the activities and events taking place at this year's event in Cologne.

Don't forget to check out PlayStation Store too because it'll be packed to the rafters with all the fantastic gamescom trailers for you to check out, including Dead Nation, DC Universe Online and inFamous 2.

Keep an eye on PlayStation Blog at blog.eu.playstation.com for the latest PlayStation news as it happens.

Be sure to opt in to receive PlayStation emails when you sign up for a PlayStation Network account. If you already have an account, sign in to your PlayStation Network account settings at eu.playstation.com/registration or via the XMBTM (XrossMediaBar) and opt in. That way, you can keep bang up to date and receive the latest PlayStation news direct to your inbox.



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Richard Marks PlayStation Move interview

The man behind the revolutionary PlayStation Move motion controller has a chat with eu.playstation.com to really get you moving.

How do you feel about the response to PlayStation Move so far?

A lot of the developers expressed positive feedback when they tried PlayStation Move, so I'm happy they're feeling good about it. I think that a lot of players still don't know too much about it yet, and some people are a lot more excited about it than they were originally - they first thought it was only a motion control device, but it can do a lot more and everyone's starting to realise that.

What have been among the most impressive applications of the PS Move technology you've seen in the games so far?

There's so many different ways to use it, so it's hard to say... I think it's neat that it's so good for first person shooters. And a game like Tumble is doing really neat things where you can reach in, grab things and move them around. I think there are so many different ways people are using PS Move and that's great.

Is there anything that you're specifically looking forward to on PS Move?

Well I like action adventure and real time strategy games... so Sorcery and R.U.S.E are the kind of games I want to try right away. Also, my wife doesn't play games usually, but she'd play something like Start the Party! so it's great that it can do that too.

So do you feel that PS Move is an accessible way of introducing non-gamers to the medium?

Yeah, definitely. I think for PlayStation 3, PS Move adds a great extra dimension and experience for casual players, as well as core players. I'm glad we have it.

What is the perfect set-up for PlayStation Move in terms of lighting and the type of room you're in?

The perfect set-up just needs to be the kind of environment you want to watch television in. So you don't want really strong sunlight, although PS Move can handle variable lighting conditions including the total lack of light because of the light coming from the Sphere. Regarding the PlayStation Eye camera, you can usually position that above or below your TV, but I'd suggest placing it as close to chest height as possible for an ideal experience.

How much did you learn from the creation of the EyeToy USB Camera, to the PlayStation Eye camera, to the creation of PS Move?

We learned a lot with EyeToy. First of all we tried to do as much as we could with just the camera with titles like EyeToy Play and SpyToy, because we really wanted to bring in new people to play and create new ways to play. We tried to do even more and started experimenting with a 3D camera but still wanted to explore more potential experiences for the user. So we added a controller back into the mix and still focused on keeping it accessible to everyone - and then it gave us so much more capability.

We added not only the camera tracking for the controller, but internal sensors too which made the responsiveness and precision really good, so that also gave us this ability where we could really do the sort of things a core player expects from games.

Is the combination of PS Move and stereoscopic 3D the ultimate gaming experience?

Stereoscopic 3D combined with PS Move is very compelling. There's this really strong sense of immersion. A stereoscopic 3D display can be compelling, but being able to actually reach into the 3D world to manipulate it, that's something people have not really been able to experience before and I think people would find that enjoyable. So I think putting PS Move and stereoscopic 3D together you have a completely new experience.

I don't think all games need to be in stereoscopic 3D in the same way that I don't think all games need to use PS Move, but there are a set of experiences which just won't be done any better than what you get when you use them together.

How much further can game developers go with PlayStation Move?

I think there's a lot of new things you can do with PS Move, especially the virtual reality academic community, which has all sorts of things you can do with a spatial controller like PS Move, and I think you'll see more and more of those capabilities mapped into software for PS Move, to give you the sort of experiences you just haven't seen before.

We also have the voice input for the PlayStation Eye camera; we can do more video processing; and of course we have the PS Move itself, so all that together in one system means we have a lot of richness to draw new applications from.



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Friday, August 20, 2010

The People vs: Final Fantasy XIV

Members of the development team behind the eagerly anticipated FFXIV answer questions from the PlayStation community at gamescom.

Are you planning additional content downloads for Final Fantasy XIV as in other MMOs? (balpares, France)
First of all, as it is an MMO, we will be providing free updates constantly every few months. In terms of bigger updates, we plan to have additional discs which people will be able to purchase separately as an add-on. We will also look into the possibility of providing this as a download for the full version of the game itself. If players are not used to MMOs, they may think that these downloads only add a little to the game but actually, because it’s an MMO, these updates will make a huge difference to the gameplay.

Could you explain to us the Final Fantasy XIV subscription process on PS3? (Hadrien1991, France)
It will be exactly the same as the PC version. It’s a web based system and you will pay a monthly subscription to play the game.

Is there going to be a Final Fantasy XIV Collector's Edition for PS3? (Darthzone, Italy)
Yes, we are planning this.

Will Final Fantasy XIV be available in Italian or Spanish? (faveroleone, Italy, kron-ragnarok, Spain)
Our current plan is to support the title in English, French, German and Japanese. If there are a lot of requests from other language players then we will look into this

Will there be guest appearances by other FF characters in FFXIV? (kall-heinz, Germany)
You will probably find as you play the game that, coincidentally, some of the characters might have the same name and you might recognize them. We may also add some characters secretly in the future.

Is FFXIV going to have any offline modes? (vaan97, Spain)
There will not be any offline modes.

Apparently, FFXIV is going to share game servers between PS3 and PC users. Are those going to be able to play against each other? If so, how are you going to manage the gap of experience created due to different release dates? (Raine7, Spain)
Because it’s a cross-platform game, you will be able to switch between the PS3 and PC versions as you want, so you can start with the PC version and then switch to the PS3 version: it’s really up to the players. In terms of experience, you will be able to switch your class whenever you want, and so we don’t think the gap between the releases will affect the players.

What are going to be the main differences Final Fantasy XIV players will face in this new online adventure? (Kilno, Spain)
For those who never played Final Fantasy XI before, it will be a new online experience. Especially for Final Fantasy XIV we designed the game so that people who have never played online games before can enjoy it easily. So, from the start we have lots of cutscenes and the story will be easy to pick up so you can get involved even if you’ve never played an online game before. For people who played Final Fantasy XI before, we have learned a lot from that title, both on the positive and negative side. So we are going to improve the game experience and we hope you enjoy it.

How are you guys going to handle the trophies? Will it be as hard as Final Fantasy XI? (ShadowhunterrX, Netherlands)
When we worked on the previous version, it was new to us as well so we got a lot of questions about this and we are aware it was quite difficult. So this time we are going to make sure trophies will be more accessible, while at the same time keeping some difficult ones for more experienced players.

While we were there, eu.playstation.com took the opportunity to ask the team about support for PlayStation Move and stereoscopic 3D and here’s what they had to say.
We don’t have any plans at the moment to support PS Move. If there are lots of requests for this we will look into it. One of the reasons is that people use a keyboard to communicate with other players and it would be quite difficult to switch between this and the motion controller. As for 3D, we are looking at a number of possibilities regarding this technology on the PC version and we still haven’t decided whether we are going to support it or not. For the PS3 version, we would definitely like to try it out.

Thank you to Hiromichi Tanaka, senior vice president software development, Nobuaki Komoto, game director, and Sage Sundi, global online producer, for taking the time out from their busy schedules to answer your questions, and keep an eye on eu.playstation.com for more information on Final Fantasy in the run-up to the game’s release in early 2011.



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Mortal Kombat first impressions

The latest addition to the popular fighting series has all the right moves on PlayStation 3 to hit harder than ever before.

Whether you're a hardened fan of or totally new to the Mortal Kombat series, one thing is immediately clear when you set your eyes on the latest instalment in the adult fighting game - if you thought you'd seen everything the brutal fighter has to offer, it's time to reassess that hasty judgment.

"Basically Mortal Kombat is a return to form," explains NetherRealm Studios producer Hector Sanchez. "Over the past few years we've had a few requests from the fans to return to 2D presentation. It's allowed us to do a lot of things differently to what we've done before."

Fresh elements come in the shape of glossy High Definition graphics, improved game modes, gameplayfeatures new to the series... and a large dollop of the visceral moves and humour that Mortal Kombat is famed for.

Round one...

The visuals are the first thing to impress from the early demonstration. "We took the characters from previous Mortal Kombats and gave them a High Definition upgrade," says Sanchez, who shows off the impressively detailed characters. From the wealth of fighters available - many who have yet to be revealed, although Sanchez promises plenty of old favourites - some of the series figureheads make their appearance alongside a few of the battlers from the first three games.

In the demonstration, the likes of Scorpion, Sub-Zero, Johnny Cage, Sektor, Mileena and Nightwolf all duke it out, eachin their recognisable costumes made all the more striking through their own set of unique animations, even down to the fleeting flourishes of victory between rounds. "We wanted to create a sense of personality, and really make those traits stand out," says Sanchez.

It's an individuality which shines through the constant visual battle damage - another new addition to the main Mortal Kombat series. Thetoils of the fight are displayed on the bodies and faces of the combatants, as clothing tears, cuts open and even more grisly effects are revealed.The backgrounds also benefit from the visual power offered by PlayStation 3, asdemonstrated by The Pit. A real showpiece for the game's ethos of frantic and bloody action, it has another fight raging on in the background while you take on your foe, and gives you the gruesome chance to finish off your opponent on a bed of spikes below - just like in the earlier games.

A fight to the finish

And, of course, there are the Fatalities. Bloodier and more grisly than ever before, these finishing moves are a mixture of old and new, with flying body parts, explosions and more shown, acting as a visceral final blow to the larger number of gory special moves on offer. However, it would be a mistake to think this is the only thing Mortal Kombat is about.

Along with the fast paced fighting, there's a lot of depth added to the game through the inclusion of a Super Meter that builds up over the duration of a bout. Depending on how long your Super Meter is, it can be used to break combos, increase the power of certain special moves and - at its highest stage -enable X-ray special moves which slow down the action and show you the brutal internal effects of your literally bone-crunching blows.

There's also the addition of a Tag mode, which lets you pick another character to be on your team and swap them in and out during the bout, either to keep your opponent on their toes or chain combinations between the two partners. Better yet, if you've chosen your team wisely, you can use one fighter's special ability to set up an attack for the other. Meaning picking two characters which complement each other's special attacks is much more than just choosing a favourite - there's strategic thinking behind it, too.

"A true service to the fans"

There's plenty more to come from Mortal Kombat as it punches its way towards an early 2011 release date, including news on the character roster and how it looks in stereoscopic 3D. Warner Bros and NetherRealm Studios are just itching to reveal details in due time. "This is all stuff we wanted to do before and now we're able to," smiles Sanchez. "We wanted to make sure this Mortal Kombat was a true service to the fans."

Keep checking back with eu.playstation.com for more on Mortal Kombat soon.



The Fight developer interview‘Breaking Dawn’ Writer Says She’s Trying To ‘Find Room’ For All Characters

Thursday, August 19, 2010

Hustle Kings developer interview

Hustle Kings developer VooFoo discusses hustling in stereoscopic 3D with PlayStation Move.

How do you use PlayStation Move in Hustle Kings and in what ways has it enhanced the game experience?

PlayStation Move lends itself really well to Hustle Kings, as we are able to mimic the cueing action you'd use in real life. We did have to tweak this a bit to get it just right, but it really does add that extra element of realism and immersion to the game. It feels very natural to take shots like this. With PlayStation Move, cue power is determined by how fast you push through the cue ball, which is far more intuitive than the standard power meter.

What was the coolest and most fun aspect of enhancing Hustle Kings with PlayStation Move?

Play testing! We always feel that if we can have lots of fun playing our games, then so can everybody else. The PlayStation Move motion controller does make for a really fun pool experience, and somehow makes playing the game with friends more social.

In what ways does PlayStation Move help get more people involved and engaged in Hustle Kings?

PlayStation Move allows us to bring real pool and virtual pool closer together by offering the control mechanism you'd use in real pool. This makes the game far more accessible to a wider audience, and offers non-gamers the opportunity to pick up and play Hustle Kings with ease.

How will the use of 3D enhance the gaming experience of Hustle Kings?

Again, enabling 3D in Hustle Kings has really added that extra sense of immersion, and allows you to really feel as though you are there, standing in the classy pool hall.

What was the most surprising change that you experienced when you implemented 3D enhancements in Hustle Kings?

The implementation of 3D support into Hustle Kings was pretty trivial, considering the impact it has on the visuals. It's amazing how such a small change can make the pool environments jump out at you and make them feel so alive and real.

What new elements will the Carom & UK Table Pack and other new packs bring to the game?

Carom is a very different type of billiards to your regular pool and snooker, so it offers a completely new angle on the game. It is a challenging game, so I'm really looking forward to playing against the online community. We're also including a UK pub-sized pool table, which is what many people have asked us for - but we're not limiting this to just UK pool, you can play any type of pool on there, but with UK-sized balls.

We're also bringing out a load more trick shots and ball sets, some more cues and even a couple of PlayStation Network avatars.

Why is Hustle Kings suited to new technologies such as PlayStation Move and 3D?

Hustle Kings is already a realistic pool experience. Technologies such as PlayStation Move and 3D allow us to elaborate on this realism. Being based on such a well known pastime, many players already have certain expectations of a pool game before even playing it, and both of these technologies allow us to push the boundaries to exceed these expectations. It's all about being able to bridge the gap between the virtual and physical worlds, and enabling the player to feel more immersed within the virtual environment.

Do you think the inclusion of PlayStation Move and 3D helps bring Hustle Kings closer to the real thing and allows your skills to be transferable to real pool?

Absolutely! The addition of 3D and PlayStation Move helps to bridge that gap between Hustle Kings and the real thing. With the incredibly realistic physics engine in Hustle Kings, it's always been the case that techniques learnt in the game can be used in real pool, and I know I've certainly taken advantage of that! The added realism of taking shots offered by the PlayStation Move motion controller makes this transition feel much more natural.

How good is the community at the game?

You only need to look at the online leaderboards to see that there are lots of incredibly good players out there. I've always considered myself to be pretty good at Hustle Kings - as one of the developers I clearly should be, but there are certainly some very challenging games to be had online. It's also really cool to see all of the snazzy shots being pulled off online, and there are now lots of these in the uploaded YouTube videos.

Can we expect more downloadable content?

We have always paid close attention to what the community are saying, and will continue to release downloads for Hustle Kings for as long as there is demand for it. I still feel there is a lot more we can do with Hustle Kings, so watch this space!



Kung Fu Rider developer interview‘Step Up 3D’ Cast Reveals Their Signature Dance Moves

Games rule for PlayStation in 2010 and beyond

On the eve of gamescom 2010, Sony Computer Entertainment Europe lifts the lid on exciting new titles coming to PS3.

At the E-Werk building on the outskirts of Cologne, Germany, Andrew House, president of Sony Computer Entertainment Europe, hosted a media briefing on 17 August 2010 that culminated in the reveal of two exciting new titles for PlayStation 3 owners.

Earlier in the day, Electronic Arts had hosted their own update, in which they announced that Mass Effect 2, the hotly anticipated science fiction role-playing game, would be coming to PlayStation in January 2011.

The publisher confirmed the upcoming release of Dead Space 2, also in January 2011, to include Dead Space: Extraction, the latter compatible with PlayStation Move.

Back at E-Werk, Andrew House kicked off with a quick business update, stating that PS3 sales had hit 38 million units globally, with a 57 per cent growth in the SCEE region in the last year alone. This was the perfect opportunity to introduce two new PS3 models that will be hitting stores in the near future, a storage friendly 320GB version and an equally meaty 160GB model.

There was an update on MUBI, the independent cinema streaming service for PS3 owners, which will include a raft of community features when it launches across 18 countries in October this year, as well as confirmation of new catch-up tv channels in six SCEE territories.

On PSP, House confirmed the addition of new titles to the PSP Essentials range, including FIFA Street 2 and Patapon and then it was time to start ramping up the excitement with a series of big game announcements.

One of the most anticipated titles on PS3 was given a firm street date, as Gran Turismo 5 was confirmed as coming out on 3 November 2010. This was followed by a fantastically atmospheric trailer for inFamous 2, set to Buster Poindexter's version of The House Of The Rising Sun, and then it was time for the first live stage demo.

Greg Goodrich, executive producer of Medal of Honor, confirmed that PS3 owners will be able to purchase a special edition of the game which will include the PlayStation 2 hit Medal of Honor Frontline, before introducing Linkin Park's Mike Shinoda to play through a level of the game on the big screen.

With the release of PlayStation Move less than a month away, there was an update on the many titles that will accompany the release of the new peripheral, including confirmation that Virtua Tennis 4 from SEGA will support stereoscopic 3D as well as PS Move.

Talking of 3D, that was the perfect opportunity for the assembled crowd to don their 3D glasses and take a look at a selection of compatible titles including Hustle Kings and Gran Turismo 5.

Glasses still firmly in position, the boys from Evolution Studios played through a level from MotorStorm Apocalypse, game director Matt Southern explaining that the inclusion of the new technology took off-road racing "to a new dimension".

And then it was time for the big news of the night, as Ted Price, head of Insomniac Games, one of the most succesful studios ever on PlayStation, introduced new instalments to two very different and nevertheless iconic PlayStation series.

First up, it was the turn of Ratchet, and Clank, and Captain Quark, and Doctor Nefarious as Price and his colleagues from Insomniac took the crowd through a demo of Ratchet & Clank All 4 One. For the first time, you'll be able to play through the intergalactic space adventures of the intrepid duo and their co-stars in co-op and competitive multiplayer.

And then for the coup de grace, Price introduced the final trailer of the evening. Against a haunting musical back drop, and with cinematic camerawork that encompassed a a desolate 20th century American landscape, the video slowly unravelled to reveal the return of the deadly Chimera, in Resistance 3.

With that, all that remained was for Andrew House to urge the crowd to "join us for the ride" as the attendees grabbed their chance to get their hands on the latest games coming to PlayStation in 2010 and beyond.



‘Avengers’ Heroes All Have ‘Big Egos,’ Chris Hemsworth SaysHave your best questions answered by Square Enix

Wednesday, August 18, 2010

Hands on with SingStar Guitar and SingStar Dance

Get ready to take part in the ultimate music performance…

Whether you prefer singing and strumming at the same time or singing and dancing, SingStar Guitar and SingStar Dance offer a new SingStar experience. While the original fun of singing along to your favourite bands and solo artists remains, there are two new and exciting games to enhance your SingStar performance.

Let's start with SingStar Guitar...

The premise behind the game is well thought out. Although the guitar is a prominent feature, nothing is removed from the classic SingStar experience. Up to four players can perform at once, with a maximum of two singers and two guitarists, each scoring their own points.

For players that may be unfamiliar with guitar-based games, there is a handy tutorial, carefully constructed to guide users through everything from playing simple notes to perfecting that golden riff. Players can interact with the tutorial, and perform the on-screen notes and tunes which have all been written, composed and recorded by musicians from the SingStar team.

Once your guitar skills are perfected, the real fun begins. The game offers everything from an easy beginner's mode to a more advanced hard mode for those true guitar professionals. When you get to this stage, you'll probably feel the need to use the guitar's wammy bar to moderate the sound and create cool effects during those long notes.

Although each player scores their own points, the game puts a large focus on the combined contribution of each player. If one guitarist misses a note or stops playing, it will be reflected not only in their points but in the sound of the song. This really encourages players to give it their all when performing.

And of course, there is an option to show off your talent to the world. Using the PlayStation Eye camera, you can record your entire performance to upload to My SingStar Online and singstargame.com. In addition, you can view Snap Shots and Golden Moments taken throughout the song. These can be taken at random, or prompted by a guitarist tilting their instrument during a mighty guitar solo.

Staying true to SingStar tradition, SingStar Guitar provides a perfect balance of rock hits and pop tunes so there is something for everyone. Everything from Steamy Windows by Tina Turner to Blur's Song 2 are available for you to rock out to.

And now on to SingStar Dance...

As with SingStar Guitar, the full SingStar experience remains within this title and it can still be played as a regular SingStar game. However, now there is the option to bust some serious moves and strut your stuff.

Before you start throwing some shapes, PlayStation Eye will record your height and body shape so that you get maximum points for all the effort you put in to your performance - then you're good to go.

If you're the one lighting up the dance floor, you have to mirror the actions of the on-screen dancer to score big. The dances have been tailored to reflect the original artist's videos, and some can be quite challenging, but a whole lot of fun.

Up to four players can join in the action, using two PlayStation Move motion controllers and two Wireless SingStar Microphones. You can play solo, dance in pairs or collaborate with your partner as you battle to be the ultimate dancing duo. The latter mode will prove particularly effective with a good power ballad or classic hip hop track!

For the ultimate SingStar Dance experience, PlayStation Eye records all of the action and will provide you with your performance highlights at the end of each track, in the form of Golden Moves and Combination Moves. Want to see how good you look during your performance? Of course, you can do that too. Press the X button on the PlayStation Move motion controller to flip between the original video and your own live performance at any time and check out how you look.

If you find yourself getting a bit carried away and wandering too far away from the view of the PlayStation Eye camera, your motion controller will let you know by vibrating. If this happens, make sure you get back on the dance floor quickly to score some points and earn yourself headliner status.

If singing and dancing still isn't quite enough for you, there are some rather dazzling effects that you can apply while you're on the dance floor. Add a silver trail to your PlayStation Move motion controller or some glittery stars to add some extra sparkle to your SingStar performance.

Within each of these games, the SingStar developers have carefully enhanced and expanded the SingStar experience, offering an opportunity for more people to get involved without removing any of the classic features that SingStar fans love.



‘Step Up 3D’ Cast Reveals Their Signature Dance MovesThe Game is coming to a close

FirstPlay: Episode 20

Episode 20 of FirstPlay will be up on the Store from Wednesday, and this week we've got awesome hands-on footage of the blockbusting Killzone 3, a preview of getaway reboot Driver San Francisco, and a review of the hugely anticipated Mafia II in time for the game's release next week.

On top of that there's also a reviews round-up of recent releases including Singularity and Naughty Bear, an online review of Transformers: War For Cybertron and our verdict on crackers adventure DeathSpank. We've also got a look at the latest minis, another shin-splintering round of Skate bails, and our regular selection of screenshot galleries, this week including Dirt 3, Castlevania Lords Of Shadow and DJ Hero 2.

All of this comes at our regular price of 99p per episode, which works out at less than 75p if you take out a 90-day subscription for 8.99.

We'd also like to remind you that you can stay in touch with all things FirstPlay by following us on Twitter at @firstplay_uk and on our Facebook page: FirstPlay (official). We also have a YouTube channel up and running at http://www.youtube.com/user/FirstPlayUK

The FirstPlay team would love to hear from the PS3 community so if you've got anything to share, from videos and grabs to suggestions for content feel free to get in touch.



‘Step Up 3D’ Cast Reveals Their Signature Dance MovesSee the Future of PS3™ First – Episode 8

Monday, August 16, 2010

Weekend Essentials 40

Battle seven evil exes, win the NFL, become a made man and get ready for gamescom with PlayStation.

Touchdown!

Huddle up American Football fans because this week sees the launch of Madden NFL 11 on PS3, the brand new instalment of one of the most revered gridiron gaming series on PlayStation. This time it's simpler, quicker and deeper: you'll call plays like a coach with the all new play calling system, spend more time on the field and less in the huddle, and experience a game that's rich in features. Hut, hut, hut!

Battle seven evil exes

Scott Pilgrim vs. the World is set to be unleashed on cinema audiences across the globe in August 2010 and what better way to celebrate than by downloading the awesome Scott Pilgrim vs. the World game, exclusive to PlayStation Store for two whole weeks! An eye-popping four player side scrolling beat ‘em up, Scott Pilgrim sees you battle your girlfriend's seven evil exes plus a whole host of other zany enemies. What are you waiting for? It's time to face the world!

Download it now from PlayStation Store

The adventure continues

Dragon Age: Origins fans prepare for a quest fraught with danger in Dragon Age: Origins - The Golems of Amgarrak, the latest expansion pack for the epic BioWare swords and sorcery masterpiece that tasks you with uncovering the mystery behind a missing expedition to the ancient ruins of Amgarrak. Be warned brave warriors, great peril lies ahead...

Download it now from PlayStation Store and spend our weekend in Amgarrak.

Chop, chop!

Rockstar Games' Red Dead Redemption just got a whole lot more dangerous with the arrival of the Legends and Killers Pack. The latest in a huge array of new multiplayer content features nine new map areas, additional challenges, trophies, a tomahawk weapon and classic characters from Red Dead Revolver on PlayStation 2, including Red Harlow, Jack Swift and Ugly Chris. Yehaw!

Saddle up and download it now from PlayStation Store.

Mob rules

Get made with the Mafia II demo, a bloody, brutal and gripping teaser for what's to come when the game launches on PlayStation 3 in August 2010. All you have to do is pay a visit to a chump that isn't playing ball and make him see the error of his ways.

Download the gritty demo from PlayStation Store today.

NFL on the road

Madden NFL 11 for PSP lets you build the ultimate dynasty in the robust Franchise mode, change history in the Superstar Challenge mode, or simply take your NFL passion with you wherever you go.

Download it now from PlayStation Store.

Shin Megami Tensei Persona PSP

The gorgeous remake of the first game in the Persona series on PS one, Shin Megami Tensei Persona hits PlayStation Store this week featuring never before seen content and gameplay enhancements. For fans, it's a way to experience Persona in a whole new light. For newcomers, it's a PSP experience you'll never forget.

Download it now from PlayStation Store.

PlayStation Home

To celebrate the upcoming launch of PlayStation Move motion controller, a cool new event space opened up in PlayStation Home this week, featuring team games and a hilarious PS Move outfit for you to parade around PlayStation Home in.

Wax on, wax off

Fancy kitting your PlayStation 3 out with a Karate Kid theme? Then click on the PS3 tab on our Facebook page and transform your PlayStation 3 today.

Visit the page at www.facebook.com/sonyplaystation to add a little kick to you PS3.

gamescom is coming!

Check out the PlayStation Blog at blog.eu.playstation.com and eu.playstation.com this week for a full update from gamescom including a whole host of new game trailers and juicy news. Plus, keep an eye out for a live chat on 19 August 2010 where you'll get the chance to ask anything you want about stereoscopic 3D and PlayStation Move. There's also a chance to win some Transformers goodies and a BMW with PS3 racing title blur. For everything PlayStation, they're the only place to be this week.

Keep an eye on PlayStation Blog at blog.eu.playstation.com for the latest PlayStation news as it happens.

Be sure to opt in to receive PlayStation emails when you sign up for a PlayStation Network account. If you already have an account, sign in to your PlayStation Network account settings at eu.playstation.com/registration or via the XMBTM (XrossMediaBar) and opt in. That way, you can keep bang up to date and receive the latest PlayStation news direct to your inbox.



Watch movies on your PC‘Step Up 3D’ Cast Reveals Their Signature Dance Moves

Latest Content

Find out the latest content available at no extra cost to PlayStation Plus members.

4 August 2010 to 31 August 2010

Games
Zen Pinball
Blast Off (minis)
Alien Zombie Death (minis)
MediEvil (PS one Classic)

Full Game Trials
inFamous
Mushroom Wars

Special Offers
Zen Pinball Earth Defence Table - 20%
Warhawk Triple Combo Pack - 50%
GTI Club+ - 50%
WipEout HD Fury - 20%

Premium Game Downloads
MotorStorm Pacific Rift: Adrenaline Pack

Automatic Download Demos
Mafia II
PixelJunk Shooter

Dynamic Themes and Premium Avatars
Exclusive PlayStation Plus Dynamic Theme
Exclusive Clock Theme
Heavy Rain characters (x 2)

This content list is for information purposes only and is subject to change



‘Eat Pray Love’: Everything You Need To KnowComing Soon

Sunday, August 15, 2010

My favourite minis

Which minis titles have made a big impression with people in the videogames industry?

"My favourite minis title is Blast Off. I like it as the game uses only one action button and the directional buttons. All elements of the game are shown in one screen, with clear rules based on real physics, so when you fail (and you fail often!), you feel that it was your mistake. You can spend one minute with it or 30 minutes, an ideal minis game for busy people who can only have a short amount of time to play games during a hectic day. The developer has done a great job!"

Shuhei Yoshida, president, SCE Worldwide Studios

"I really enjoy Monsters (probably) Stole My Princess. This game is immediate, addictive and fun - everything you want from a minis. The aim is simple; to rescue the princess who has (probably) been abducted by monsters. It's a simple platformer requiring precision and accuracy. Great fun! Another favourite is Fieldrunners.As a fan of tower defence inspired games, this gives me everything I want from the genre with endless replayability."

Michael Denny, senior vice president, SCE Worldwide Studios

"I think minis are great because there is now something for everyone in the category. I'm a racing game junkie, so I've had a lot of kicks out of Aero Racer. I had the limited edition Rocket Racing version before it was renamed to Aero Racer, too. It has a very well designed, original racing game mechanic in the form of the grind boost, which takes hours to perfect, but feels great when you get it right. Some of the levels are an absolute killer, they make my eyes water it's so challenging, but every time you play you get a little bit better. It's very addictive. I think Aero Racer is a great example of what can be achieved by a minis game; a great idea executed with addictive gameplay as the first priority."

James Marsden, managing director, FuturLab

"My favourite minis are the ones we have made: Zombie Tycoon, Young Thor and Widgets Odyssey. I played Young Thor a lot with my daughter during the summer and we had a blast. I'd say that their most positive effect was that they helped us a lot in building up a solid relationship with Sony Computer Entertainment as well as learning the ropes of developing and self publishing on PlayStation Network."

Martin Brouard, executive producer, Frima Studio

"I really love a lot of the games on the minis platform. I think it's a great place to find quirky new titles and original content. Of all the minis, Age of Zombies is probably my favourite. It's a great game in a lot of ways. I like the visuals and humour, but most of all the challenge; it's got some tough levels in the game that are a lot of fun to try and beat - I would recommend giving it a shot!"

Paul Croft, managing director, MediaTonic

Visit PlayStation Store to check out the great minis titles available.



See the Future of PS3™ First – Episode 8‘Thor’ Star Says Vikings’ ‘Fearlessness’ Inspired His Portrayal

Have your best questions answered by Square Enix

Square Enix titles The 3rd Birthday and Final Fantasy XIV are set to dazzle you on PlayStation – so why not dazzle the creators back with your blinding questions?

PlayStation will get a double dose of Square Enix role-playing game glory in the shape of the online RPG Final Fantasy XIV on PlayStation 3 and PSP action RPG shooter The 3rd Birthday, on PSP. Which means you're in for a treat of cutting-edge visuals, memorable characters and cinematic storytelling.

In preparation for this fantastical feast of fantasy, eu.playstation.com has tracked down the creators of these titles for you to fire over your questions to them. So if you want to find out more about the mysterious The 3rd Birthday, or get inside information on Final Fantasy XIV, this is an opportunity you simply cannot afford to miss.

How can you get in on the action? Thankfully you won't need to tackle any snarling monsters in random encounter battles to get your questions to the developers - just head over to the official PlayStation Forums at community.eu.playstation.com and leave your powerful posers there. The best ones will be selected for the development team to answer.

Check back to eu.playstation.com in the coming weeks to see if your questions were selected.



Obsession Confessions: PlayStation Move‘Harry Potter And The Deathly Hallows’ Dividing Point Revealed

Thursday, August 12, 2010

FirstPlay Episode 18

Portal 2, Need For Speed: Hot Pursuit, Crysis 2, Death Track: Resurrection.

Episode 18 goes live on the Store this Wednesday, and this week we've been halfway round the world to bring you the latest from the team behind PES 2011 before taking another trip back to the future of PS3, with a preview of upcoming Portal 2

We also check out the games that are sure to be weighing down Santa this year, including Need for Speed: Hot Pursuit, Crysis 2, Fallout: New Vegas and Test Drive Unlimited 2. Over in the HD Reviews and Previews section, we give you the chance to put your controller down and enjoy some hi-def, Blu-ray sexiness, as we review an irate army of angels in Legion.

In Network Highlights you’ll find more treats, including brilliant ModNation Racers creations, plus another batch of FIFA onion bag scorchers. We’re also going back to the future once more, as we preview upcoming PSN titles PixelJunk Shooter 2, Dead Nation and Trine 2. Then we’re speeding our way back to the present as we dig out some more current gaming gems for you, including Death Track: Resurrection, Sldnor X2: Final Prototype, and some high-seas hi-jinks with Tales Of Monkey Island.

There’s plenty more to check out in our Screenshot Galleries, including forthcoming PlayStation Move titles and gritty new first person shooter Bodycount. Then you can hit the streets of Hong Kong with True Crime, before taking a much more relaxing trip with shots from The Journey, a new PSN game from the guys behind ground-breaking flOw and Flower.

You can download episode 18 of FirstPlay for 99p, or better still, pay just 75p per episode if you take out a 90-day subscription for 8.99

We’d also like to remind you that you can stay in touch with all things FirstPlay by following us on Twitter at @firstplay_uk and on our Facebook page: FirstPlay (official). We also have a YouTube channel up and running here

The FirstPlay team would love to hear from the PS3 community so if you’ve got anything to share, from videos and grabs to suggestions for content feel free to get in touch



‘Batman 3′ Can Go In ‘Any Direction,’ ‘Dark Knight’ Star Aaron Eckhart SaysSee the Future of PS3™ First – Episode 8

Get in pole position for Gran Turismo 5

Find out which special editions of Gran Turismo 5 will be available and which bonuses you can secure for pre-ordering your copy.



Talking games with Shuhei YoshidaLindsay Lohan Looks ‘Incredible’ In ‘Inferno’ Lingerie Pics, Director Says

Tuesday, August 10, 2010

Organise your media

Let Media Go take care of all your photos, music videos and podcasts.

Need to organise all your photos, music, videos and podcasts? Then Media Go does exactly that, making it much easier for you to find what you're looking for.

You can also add useful ratings to all your entertainment, which can then be used to sort your collection. With Media Go you can synchronize content such as playlists, podcasts, and anything you may have recently added to your PSP.

Not sure how much space you have left on your Memory Stick Duo? Don't worry, with Media Go you can monitor total space used and total space available, so you always have enough room for fresh additions to your entertainment library.

Plus, with Media Go you can easily transfer music, photos, audiobooks, audio clips and videos to and from your PSP any time you want!



Access a world of entertainmentLindsay Lohan Looks ‘Incredible’ In ‘Inferno’ Lingerie Pics, Director Says

PlayStation BETA hits Birmingham!

BETA Rooms kick off with a bang

PlayStation BETA is our access all areas community for gamers. It’s an opportunity for us to reward you guys with trials of titles way ahead of release, invitations to exclusive content and an array of prizes to further enhance your gaming experience.

We held our first PlayStation BETA Rooms event last weekend at The Custard Factory in Birmingham and over 600 of you lucky gamers were able to get hands on with some of our latest and greatest games, well before their launch dates.

PlayStation BETA hits Birmingham!

Gran Turismo 5, Killzone 3, LittleBigPlanet 2, MotorStorm Apocalypse, Heavy Rain (Move Edition), The Fight (Move Edition), Dead Nation and Eat Them were all playable for everyone who was able to get a ticket to the event.

PlayStation BETA hits Birmingham!

We also held time trial competitions on MotorStorm Apocalypse and as well as a load of spot prizes like Champions League tickets, five of you were able to walk away with shiny new Sony Bravia 3DTVs.

PlayStation BETA hits Birmingham!

These are just a couple of the images from the event, for more please see our Flickr page. Please feel free to download any of those images and upload them to facebook if you're in them!And why not have a look at what our community have been saying about the eventhere.

This event was just that start of PlayStation BETA. Stay tuned for our next installments...



PlayStation makes your dreams come true‘Captain America’ Star Chris Evans Researched ‘Origin Stories’ For Lead Role

Monday, August 9, 2010

PlayStation makes your dreams come true

Find out how the winners of eu.playstation.com's 2010 FIFA World Cup tickets competition got on at the greatest football show on Earth.

In 2010, PlayStation made the dreams of 26 football fans come true by giving them the chance to win tickets to the 2010 FIFA World Cup in South Africa.

Adam Killoran from England saw the 2006 champions Italy kick off the defence of their title against Paraguay and said: "We had a great time in South Africa. We will never forget the experience. The most memorable moment was walking into the fantastic Green Point Stadium. The atmosphere was electric despite the wet and cold weather. There were more than 66,000 football fans in the superb stadium all looking forward to the match. The match wasn't great but the sheer fact that we were there was enough and will remain in my memory forever. I am looking forward to the next World Cup in Brazil and hope I am as lucky next time around!"

The big winner was Adeline Prigent from France, who won tickets to the final between Spain and Holland and said: "We lived intense moments in South Africa, all these people from all over the world for one objective: football! In turn, we discovered a country, its people and a very warm welcome."

View pictures of our winners at flickr.com and visit eu.playstation.com/competitions for more chances to win great prizes with PlayStation.



‘Breaking Dawn’ Writer Says She’s Trying To ‘Find Room’ For All CharactersA history of virtual football

Talking stereoscopic 3D with Mick Hocking

The man in charge of 3D games development at Sony Computer Entertainment Europe discusses this amazing new technology with eu.playstation.com.

Why is the team at Evolution Studios best suited to 3D development?
We at Evolution have been messing around with 3D for about five years. What’s more, I employ two guys who were previously at British Aerospace, Ian Bickerstaff and Simon Benson, and they’ve been working on 3D for 16 years, building flight and F1 simulators. So we were pushing the technology before SCEE even started talking about making games in 3D. It was a nice coincidence that we were doing a bit of prototyping on a small scale and then we heard the company was actually interested in making 3D games, so it was very natural that we got all of our stuff converted first. And, because we had the knowledge, we were able to help educate everyone else about how to convert into 3D.

Having followed the technology for that many years why do you think it’s started to explode in the past year or so?
What we have now is a convergence of very high quality displays at affordable prices that can show really high quality 3D combined with great content. What we’re seeing with the power and ability of PlayStation 3 is really high quality 3D stuff that’s going to make people want to go out there, buy the TVs, upgrade the console and enjoy the whole 3D experience. And I think that’s the first time we’ve ever been in that position.

The other factor is that many cinemas have been upgraded to digital in the past few years and that’s very good for the publishers as they can control the distribution of film now. Good quality 3D is compelling, it’s amazing to watch, people want more of it and we’re following it up with good quality gaming.

What was the “eureka” moment for you in terms of seeing this technology in games?
The first time we got a driving simulator running in 3D, about five years ago, we came away absolutely amazed. Driving is one of those experiences where you need depth to really do it well; you’re perceiving speed, you’re trying to plan your breaking point, trying to find where to put your car in a corner. It’s no coincidence that all the F1 teams now train their drivers on 3D simulators.

What’s really amazing is that we are now starting to understand 3D in a creative as well as a technical sense. The games that you will see coming out in 3D are mind-blowing; we are really starting to exploit 3D and understand how to use it as a medium in the games and I find that really exciting.

What hurdles do developers face when creating a game in 3D?
The main consideration is that we are already pushing PlayStation 3 to the maximum in terms of processor power and so a lot of optimisation has to be done on the games running in 3D. It’s not a significant amount of cost in terms of the rest of the development budget which is great for us because we can add 3D content to games and we don’t have to adjust the price to do that. Some games that have got a lot of pre-rendered content are more tricky in that they’ve got to have a 2D as well as a 3D version of the rendered content. So in that case, there probably will be a bit more of an impact on the development cost although we still don’t think it will be that significant.

What do you think of the possibilities of combining PlayStation Move with 3D?
I think it’s very, very exciting. What we’ve done with PlayStation Move is to take that spatial control of gaming into a very accurate and very dynamic realm; it’s really taking it to a new level. You can just imagine the possibilities of controlling something in 3D outside of the screen and looking at it being controlled in 3D within the TV screen. What’s fantastic for us is that this is the first time this has ever been done. The games we’ve already converted are great fun and we’re still only dipping our toe in the water. Once we educate all of our teams on how to create 3D content and how they can use PlayStation Move in 3D, you can just imagine what they’re going to start producing.



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Saturday, August 7, 2010

Play Like A Pro: Everybody's Tennis

Having trouble serving a perfect volley? Not returning the ball too well? Everybody’s Tennis developer Clap Hanz has some top tennis tips for you.

Choose a character that matches your play style

There are plenty of characters to choose from, so when you pick one, take into account the way that they play. Remember that net players move forwards and backwards quickly and have a quick recovery time, whereas baseline players move left to right quickly. An all-round player will possess a mixture of these abilities.

If you feel uncomfortable with the character you are playing with, try another one with a different playing style to see if it suits you better. Experiment with all the players and see how their style differs to find the one which suits you best.

Dish up the perfect serve

If you want to serve well, keep an eye on the height of the ball and try to hit it when it flashes red. This is the optimum time to strike and will give you a decent amount of accuracy, speed and power.

To add spin to your shot, aim carefully and hit it as low as possible. Adding spin to a shot means that the ball won't travel as fast, but it can often catch your opponent off guard and prove difficult to return.

If you just want a lot of speed and power behind your serve, hit the ball at the highest point possible.

Smashes and volleys

To hit a good volley you should be as close to the net as possible so that you can generate a lot of power. If you try to hit a volley from far away, it is likely that it will hit the net and you could lose points.

Smashes should also be played close to the net and are a great way to win points as they are fast, powerful and hard for your opponent to return.

Accuracy and power

For perfect accuracy, try to stand still when you are hitting a shot so that you can aim it properly. Moving forward while hitting the ball will make for a more powerful, but less accurate shot.

Remember that it is very difficult to hit a powerful shot while you are moving backwards. With this in mind, try to surprise your opponent and play the ball to them while they are moving backwards.

Everybody's Tennis is available on Universal Media Disc or to download from PlayStation Store, so you can start serving up some superstar tennis!



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Access a world of entertainment

Open the door to Digital Comics, minis, PlayStation Video Store and a whole lot more with Media Go.

Media Go opens the door to a vast amount of content via PlayStation Store including minis, Digital Comics, PlayStation Store Video Store, game demos, full games, PS one classics, themes and wallpapers for you to add a little something extra to your PSP.

As fun, bite-sized games minis are available on PlayStation Store and offer a huge variety of titles, while Digital Comics lets you catch up with both Marvel and DC Comics' superheroes including Batman, Superman, Spider-Man and Iron Man every single week.

With Media Go and PlayStation Store you also have access to full games including the fun-filled PSP Essentials range that includes Ratchet & Clank: Size Matter, Ben 10 Alien Force, EA SPORTS FIFA 09, Harry Potter and the Goblet of Fire and SpongeBob SquarePants The Yellow Avenger.

Media Go also lets you access a huge range of podcasts from around the world using its easy to access Media Go podcast directory. Once you've found the podcasts you like, you can then subscribe to them and automatically download each new episode every time one becomes available.



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Friday, August 6, 2010

Weekend Essentials – Issue 39

This weekend, use your virtual driving skills to be in with a chance of winning a one-off, real life BMW, download a PSP racing classic and join the discussion at PlayStation.Blog.

Four wheels good

To celebrate the release of blur on PlayStation 3, Activision is giving one lucky PlayStation fan the opportunity to win a 125i BMW Performance car. This spectacular piece of automotive design comes in Alpine White, features racing-style carbon trims, striking BMW Performance accent strips and, most significantly of all, the BMW Performance aerodynamic kit.

If you like the sound of that, and want to be the envy of all your friends and family, visit PlayStation Store, download the blur multiplayer demo and rank up to Level Five. Once you have reached Level Five in the demo, you will be automatically entered into the competition. It's that simple.

So what are you waiting for? Head to PlayStation Store and download the blur multiplayer demo today!

Download treats in store

Ridge Racer, one of the launch titles at the release of PSP in September 2005, races onto PlayStation Store this week. Head over there now on your PSP or via Media Go to experience drift racing on the go.

While you’re there, why not snap up Tekken 2, one of the highest rated games in the popular and long-running Tekken series? Released on the original PlayStation in 1996, the game is now available to download from PlayStation Store.

Rounding off a fantastic trio of full game downloads this week, LittleBigPlanet for PS3 can now be downloaded by all, having previously been available to PlayStation Plus subscribers only.

Also new in PlayStation Store, pick up the latest Marvel Costume Kit for LittleBigPlanet on PS3, download the Robin Hood Costume Kit for LittleBigPlanet on PSP, grab the ModNation Racers Nukular Pack for PS3 and bring music to your ears at no extra cost with the Super Stardust HD soundtrack.

Visit PlayStation Store now to download these and more treats direct to your PS3 and PSP.

Join the debate

On PlayStation.Blog at blog.eu.playstation.com, the Friday Debate this week is all about trophies: do you want to grab them all? Do you compete with your friends to see who can get the most? Which ones are the hardest to get?

If you missed it, there’s also news on the Gran Turismo 5 Special Editions, with details of what you can look forward to in either of the two packs that will come out when the Real Driving Simulator roars onto PS3 later in 2010.

For lovers of themes on PS3, catch up with one of the online designers at PlayStation as he reveals his hints and tips on creating your very own unique look and feel for the PS3 XMB™ (XrossMediaBar).

Disc is king

With gamescom 2010 just around the corner and the release of the PlayStation Move motion controller less than two months away, why not take the chance to check out some of the best-selling titles of 2010 to date? On PS3, experience the brutal High Definition debut of Kratos in God of War III, or mount your trusty steed for some high plains drifting in Red Dead Redemption.

If gaming on the go is more up your street, then get into pole position for some fun and frantic racing in ModNation Racers or experience an all new tactical espionage adventure in Metal Gear Solid: Peace Walker, both on PSP.

Keep an eye on PlayStation Blog at blog.eu.playstation.com for the latest PlayStation news as it happens.

Be sure to opt in to receive PlayStation emails when you sign up for a PlayStation Network account. If you already have an account, sign in to your PlayStation Network account settings at eu.playstation.com/registration or via the XMB™ (XrossMediaBar) and opt in. That way, you can keep bang up to date and receive the latest PlayStation news direct to your inbox.



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Demo Guide: Patapon 3

Download the exclusive online multiplayer demo now on PlayStation Store become a hero of the Patapon tribe.

With Patapon 3 arriving later in 2011 on PSP, Sony Studio Japan has unleashed a demo on PlayStation Store for fans and newcomers of the acclaimed rhythm based puzzler to get to grips with. Check out this guide to mastering the Patapon 3 demo.

Patapon god

At the outset of the Patapon 3 demo, it's revealed that you are in fact a god to the Patapons. You can choose to either use your own name for the rest of the demo, or keep the preset one - Kamipo. Now, the fate of the world lies in your hands, and, before you proceed, you must decide which Patapon hero you're going to revive to aid you on your mission...

Choose a hero

Now it's time to pick from one of three hero Patapons. The first is Yarida, a spear hero. When using him in battle you're going to have to take risks by getting in close to the enemy, the upside being that Yarida's spear does a lot of damage. If you prefer a bit of bow and arrow action, choose Yumiyacha, the bow hero. He is ideal for volleying arrows at enemies, offering plenty of support in battle.

Yumiyacha does have very little stamina, so you'll have to use him wisely. The final hero Patapon is Taterazay, whose power is that of a shield. Choose Taterazay if you want a Patapon out there on the front line covering the rest of your troops.

Drum to the beat

Now that you've chosen your hero Patapon, you're ready to march your Patapon tribe into war, but you'll need to master the art of banging the PON drum first. To strike it, press the Circle button in time with the rhythm of the Earth. To drum in rhythm, watch the screen border because it flashes white in time with the beat. Master this first step and you are on your way to leading the Patapons.

Got it? Good, now you should have your Patapon army to hand and another drum - the PATA drum. This is where you learn to march Patapons onwards in battle. It's simple: tap the Square button three times and the Circle button just once. Remember, keep an eye on the screen border as it flashes white to the rhythm of the tune. Now you're ready to take the Patapons online!

Feel the rhythm online

There are two ways you can experience the Patapon multiplayer demo. In Wireless Ad Hoc Mode you and a friend or another player can drum together. Secondly, there is Wireless Infrastructure Mode, which means you can play online via PlayStation Network. Once you have chosen your Wireless multiplayer mode, the next option is to decide whether or not you want to host a match, or join one.

You'll be able to test your skills in the Field Quest mission, a co-operative mode where you can create a party with another player and battle against the Field of Angry Giants. So, what are you waiting for Patapon god? Start beating that drum!

Download the Patapon 3 demo from PlayStation Store now.



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007 Blood Stone developer interview

Bizarre Creations’ studio art director, Neil Thompson, talks to eu.playstation.com about Bond, Blood Stones and working with Daniel Craig.

Bizarre Creations has been linked to a James Bond game for some time now, and most fans and gamers assumed it was actually going to be just a racing game...

It's been in development for a couple of years now, actually. And yeah, most of the rumours were that the game was just pure racing, so it's really satisfying to come out and reveal that Blood Stone is not just that.

In terms of the storyline, did you develop it or was it brought to you by Activision to flesh out?

Activision asked us to work on the title and the script was already written [by GoldenEye and Tomorrow Never Dies writer, Bruce Feirstein] at that point, but as the development has gone on, the script has evolved.

How did Daniel Craig take to playing Bond on PlayStation 3 rather than in front of a camera?

He had a really good understanding of the script and knew what was going on. I think he delivered a performance that's very definitely Daniel Craig.

007 Blood Stone features a device you're calling Focus Aim, where time slows down allowing players to pull off quick attacks on foot and in vehicles; can you elaborate on how this feature fits into the game?

It really encourages you to engage in more hand-to-hand combat, which in turn helps you build your Focus Aim, and play the game in a more stealthy fashion. We want players to be more like Daniel Craig's James Bond because he's a very physical, very hand-to-hand Bond.

You can go into a level all guns blazing but I think it's more satisfying to play it with more stealth and the reward for that is to pick up Focus Aim tokens.

Is it possible to play through the entire 007 Blood Stone campaign using just stealth attacks?

No, you will get killed if you try to do that, especially if you play the game on the hardest setting: 007. You're not going to be able to survive solely on stealth attacks!

Will there be consequences to some of the actions that you make during the game that could affect the storyline?

It is a linear narrative, in much the same way the James Bond movies work; a start, middle and an end, but you can learn more about the backstory of the characters that can inform how you play through the game.

There's a device that you get in one of the later levels that allows you to pick up information and details about the back story. The consequences of this are that if you learn more about the characters and the set ups, you can potentially complete them in a different way.

So does that mean Bond will have an array of gadgets at his disposal throughout the game?

It's actually gadget light, which is very much in keeping with the theme of Daniel Craig's Bond. There is space in the Bond gaming world for a Roger Moore gadget led game but not this one. You do get one, but it's not ridiculous and doesn't turn into a hang-glider!

There is obviously a steady mix of on foot combat and vehicle combat, what's the percentage ratio of both in terms of gameplay?

It's about 70 per cent on foot and 30 per cent driving. The driving is actually much shorter, but it's very intense and really good fun.

From what has been shown to date there is a lot of action going on; fighting, shoot-outs, speedboat and car chases, will the rest of the game unfold like this?

It's got to have pacing. I don't think it would be satisfying to players if it was all out action all of the time. I think it has to have peaks and troughs. Every level has some kind of climactic ending. It's not always just a massive explosion; we're trying to make it more than that. We've been very keen to pace it like that for players.

Will 007 Blood Stone feature any multiplayer modes?

Multiplayer is there, but we're not talking about that aspect of the game just yet!

Keep an eye on eu.playstation.com for more 007 Blood Stone news in the coming months!



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