Wednesday, June 23, 2010

The Shoot developer interview

Find out how to get your action movie career really moving as associate producer Ray Khalastchi talks about The Shoot and PlayStation Move.

How do you use PlayStation Move in The Shoot?

In The Shoot we've used PlayStation Move to make the arcade shooter genre feel fresh again. While you aim down the barrel with PS Move, don't forget that all your powers are activated with motion; shoot into the ground to fire off a shockwave and destroy your enemies; shoot into the air to warn your enemies that you've activated your all-powerful Rampage gun; spin around to slow down time with Showtime. You can even duck behind cover and dodge out of the way when something fires at you - all with motion.

What are the benefits of using PS Move in The Shoot?

PlayStation Move allows us to make the gameplay much more accessible and immediately enjoyable than in a traditional arcade shooter. In The Shoot you won't need to rely on buttons or foot pedals to keep you deep in the action. By using PS Move we've made sure all you need to do is what comes naturally - point at the screen to fire, jump out the way of projectiles and duck low to get behind cover.

How has the high degree of accuracy and speed afforded by PS Move helped in creating The Shoot?

The Shoot uses PlayStation Move as a laser pointer, giving you the arcade shooter experience in your own home. At the same time, though, its accuracy combined with the processing speeds of PS3 allow us to detect your position in 3D space making you part of the controls. We wouldn't be able to do this without a powerful system that allowed us to track all these components simultaneously.

How does the inclusion of PS Move change the way you approach and play The Shoot compared to other titles in that genre?

PlayStation Move has allowed us to push the genre forward by consolidating the controls into a single, simple system: instead of worrying about what button to use for every situation, or about totally separate peripherals, PlayStation Move has allowed us to combine all those features intuitively into the motion controller itself. It's just you, PS Move and the trigger.

What is the most exciting aspect of using PlayStation Move in The Shoot?

The freedom it has allowed us when designing the levels, particularly when thinking about how you will actually react to the game physically, has been very exciting. We've been given the opportunity to basically do whatever we want with the arcade shooter game, and The Shoot is what we've come up with.

What were your favourite moments of developing The Shoot with PS Move?

A lot of people on the team have really enjoyed seeing how PlayStation Move has progressed in the time we've had to work with it, as well as the sense of worldwide collaboration of ideas that has accompanied its development. Through prototype to final we've seen it expand and improve in many ways - often fundamentally inspiring how we went about developing The Shoot. It gave us a rare and fascinating insight into the challenges and successes of developing hardware and software at the same time.

What challenges did you encounter in creating The Shoot with something as innovative as PS Move?

The biggest challenge was really containing all the ideas that the team came up with for what we could do with the controller. PlayStation Move inspired us to go all out when designing our levels and features, and there came a point when we had to realise we were only making a single game, so we had to choose which ideas to leave on the side. For now.

Is there anything else you want to add about The Shoot and PlayStation Move?

We're really excited to see how people will react to playing The Shoot with PlayStation Move. We're very confident that everyone will find it fun, accessible and exciting to play an arcade favourite in a new and innovative way. We'll just have to get started on racking up those high scores!



Obsession Confessions: PlayStation Move