Tuesday, June 29, 2010

PSN application launches on Facebook

Want to give your Facebook profile a PlayStation Network make-over? Find out how…

If you enjoy the Facebook features PlayStation 3 offers, allowing you to proudly show off your hard-earned trophies and share game and event related information with friends, then you're in for a treat. Facebook integration on PS3 is about to get even better.

Once you've linked your Facebook account to your PlayStation Network online ID and a PSN application has been installed to your Facebook profile on your PC from apps.facebook.com/playstation/, you'll have a world of options available to you from your Facebook profile page. You can browse your PSN friend list, check their PSN status to see if they're online, skim through their trophy information and compare it with yours, and invite Facebook friends to become PSN friends as long as they have the app installed. All your activity will be published to your Facebook newsfeed, so all your friends will be kept bang up to date on your PSN excellence.

There will be even more features for this application over time, so install the new Facebook app at apps.facebook.com/playstation/ to enhance your Facebook profile with PlayStation 3, and remember you can become a fan of the Facebook PlayStation fan page at facebook.com/sonyplaystation.



Obsession Confessions: PlayStation Move‘Eclipse’ Director David Slade Reveals Kristen Stewart’s Deleted Scenes

Demo Guide: Metal Gear Solid: Peace Walker

Master Naked Snake in this guide to the Metal Gear Solid: Peace Walker demo now on PlayStation Store.

Konami has unveiled a demo on PlayStation Store of its hugely anticipated latest instalment in the Metal Gear series. Check out this guide to mastering the Metal Gear Solid: Peace Walker demo.

Choose your control system

At the outset of the demo you're given the option to choose your control scheme. Selecting the right one simply depends on your playing style as a Metal Gear fan. Shooter Type allows you to control the camera with your right hand, which is similar to the configuration system of Metal Gear Solid 4: Guns of the Patriots on PlayStation 3. Action Type lets you control the camera with your left hand, in a similar way to Metal Gear Solid: Portable Ops.

Fists of fury

While you will have a small arsenal of weaponry at your disposal during the demo you'll need to familiarise yourself with Peace Walker's hand-to-hand combat attacks. Tapping the R button initiates a single punch. Pressing it three times chains a flurry of punches together followed by a low sweeping attack that knocks your enemy to the ground.

Tilting the analog stick in the direction of an enemy while pressing the R button executes a quick throw, whereas holding it down when close to an enemy allows you to put them into a choke hold. You can throw them in any direction using the analog stick, or if you hold them for long enough they'll simply pass out. Should you find yourself surrounded by a number of opponents, grab one and throw him into the others to knock them all out before quickly making your escape.

Weapons of a warrior

One of your most useful weapons in the demo is the Stun Rod. It's perfect for silent attacks should you not wish to alert any nearby enemies. To use it, simply equip it from the menu by pressing the left directional button and scrolling through the options using the Square and Circle buttons. To aim, hold down the L button and quickly tap the R button. Your enemy should be sleeping like a baby, which means you can sneak on to the next area of the demo.

Other weapons on offer throughout the demo include grenades, which are perfect for blowing open gates and blockades, a silenced pistol loaded with tranquilizer darts and an M16 assault rifle. Once you have completed the tutorial at the beginning of the demo, you're given the chance to play around with these tools of destruction on a sun soaked Costa Rican beach before venturing into a mission.

Download the Metal Gear Solid: Peace Walker demo from PlayStation Store now.



Hideo Kojima comes to London for Metal Gear Solid: Peace Walker launch‘Restrepo’: The War That Won’t End, By Kurt Loder

Obsession Confessions: PlayStation Move

The PlayStation community decides which classic games they'd like to see remade for PlayStation Move.

We asked you, the PlayStation community, to tell us which classic games you would like to see remade with PlayStation Move motion controller compatibility. Without further ado, here are the top ten choices and some of the best quotes from the official PlayStation Forums and the PlayStation Blog.

1. God of War III

"Can you imagine playing God of War with PlayStation Move? We are in for some muscle building!" (Jeanbodin, Portugal)

2. Killzone 2

"Maybe it wouldn't be too much to ask for a Killzone 2 patch? That would be incredible." (Bradach333, UK)

3. Uncharted 2: Among Thieves

"I cannot imagine what it would be like to shoot enemies, hidden behind the sofa. Uncharted 2: Among Thieves is the title that deserves this upgrade." (Cr0wSeb, France)

4. Star Wars: The Force Unleashed

"I would like to play Star Wars with a lightsaber and if I turned to the dark side, the sphere would change from blue to red." (jiieehaaa_, Russia)

5. Ape Escape

"It would be good fun to catch the monkeys with the PlayStation Move motion controller..." (FULMINE43, Italy)

6. Heavy Rain

"Even before PlayStation Move was announced, it was clear that this game would be lifted to new heights with the motion controller." (Spurvugle, Norway)

7. Resident Evil

"It would be awesome to bring some zombies to life again and revisit the Resident Evil saga. With the new PlayStation Move motion controller it would be sick!" (goyotheonly, Spain)

8. Crash Bandicoot

"...But only if it's made by Naughty Dog!" (MoeRonimoe, Germany)

9. Okami

"Okami would be a natural fit for this with the brush movements being done with the PlayStation Move motion controller and movement on the navigation controller." (xONEWINGEDANGELx, UK)

10. Oddworld: Abe's Oddyssey

"With the amount of funny things Abe does in the original it'd be hilarious to have a game where the player actually has to do incredibly dumb things just to progress through the game." (funnydude6556, UK)



Obsession Confessions: PlayStation MoveAshley Greene, Kristen Stewart Style Risks Pay Off At ‘Eclipse’ Premiere

Obsession Confessions: PlayStation Move

The PlayStation community decides which classic games they'd like to see remade for PlayStation Move.

We asked you, the PlayStation community, to tell us which classic games you would like to see remade with PlayStation Move motion controller compatibility. Without further ado, here are the top ten choices and some of the best quotes from the official PlayStation Forums and the PlayStation Blog.

1. God of War III

"Can you imagine playing God of War with PlayStation Move? We are in for some muscle building!" (Jeanbodin, Portugal)

2. Killzone 2

"Maybe it wouldn't be too much to ask for a Killzone 2 patch? That would be incredible." (Bradach333, UK)

3. Uncharted 2: Among Thieves

"I cannot imagine what it would be like to shoot enemies, hidden behind the sofa. Uncharted 2: Among Thieves is the title that deserves this upgrade." (Cr0wSeb, France)

4. Star Wars: The Force Unleashed

"I would like to play Star Wars with a lightsaber and if I turned to the dark side, the sphere would change from blue to red." (jiieehaaa_, Russia)

5. Ape Escape

"It would be good fun to catch the monkeys with the PlayStation Move motion controller..." (FULMINE43, Italy)

6. Heavy Rain

"Even before PlayStation Move was announced, it was clear that this game would be lifted to new heights with the motion controller." (Spurvugle, Norway)

7. Resident Evil

"It would be awesome to bring some zombies to life again and revisit the Resident Evil saga. With the new PlayStation Move motion controller it would be sick!" (goyotheonly, Spain)

8. Crash Bandicoot

"...But only if it's made by Naughty Dog!" (MoeRonimoe, Germany)

9. Okami

"Okami would be a natural fit for this with the brush movements being done with the PlayStation Move motion controller and movement on the navigation controller." (xONEWINGEDANGELx, UK)

10. Oddworld: Abe's Oddyssey

"With the amount of funny things Abe does in the original it'd be hilarious to have a game where the player actually has to do incredibly dumb things just to progress through the game." (funnydude6556, UK)



Obsession Confessions: PlayStation MoveAshley Greene, Kristen Stewart Style Risks Pay Off At ‘Eclipse’ Premiere

The Karate Kid Preview Screenings

Be the first to see The Karate Kid with Sony Pictures and See Film First

Thanks to our friends over at Sony Pictures we have access to some preview film screenings for The Karate Kid on the 4th July

The Karate Kid, 12-year-old Dre Parker (Jaden Smith) could've been the most popular kid in Detroit, but his mother's (Taraji P. Henson) latest career move has landed him in China. Dre immediately falls for his classmate Mei Ying – and the feeling is mutual – but cultural differences make such a friendship impossible. Even worse, Dre's feelings make an enemy of the class bully, and kung fu prodigy, Cheng. With no friends in a strange land, Dre has nowhere to turn but maintenance man Mr. Han (Jackie Chan), who is secretly a master of kung fu. As Han teaches Dre that kung fu is not about punches and parries, but maturity and calm, Dre realizes that facing down the bullies will be the fight of his life. The Karate Kid officially release on the 28th July.

Click here to book your tickets

Screenings take place at 10.30am on the 4th July at the following Vue Cinema UK locations:

Basingstoke FP

Bolton

Bristol LWG

Cardiff

Cheshire Oaks

Croydon Grants

Edinburgh Ocean

Leedslight

Northampton

Plymouth

Portsmouth

Reading

Romford

Thanet

Westfield

York

Birmingham

Terms and conditions:

Tickets are subject to availability and will be allocated on a first come, first served basis via www.seefilmfirst.com. Each applicant may claim up to two tickets. Those who successfully book tickets must have ID available if required. The tickets are not for resale. No cash alternative. No late admittance. The cinema reserves the right to refuse admission. In the event of a dispute, the cinema manager’s decision is final. The promoter is SeeFilmFirst. For more information and full terms and conditions please visit www.seefilmfirst.com.



‘Toy Story 3,’ ‘Grown Ups’ Play Well Together At Weekend Box OfficeKung Fu Rider developer interview

Sunday, June 27, 2010

PlayStation answers community questions from E3

Read highlights from the E3 2010 live web chat on the official PlayStation Forums.

Deep in the heart of the Sony Computer Entertainment Europe booth at E3 2010, a host of special guests dropped in over 90 minutes to reply to questions submitted via the English community Forum at community.eu.playstation.com.

Read on for the pick of the responses and for answers to some of the questions we weren’t able to cover off during the chat itself.

Gran Turismo 5

Is there going to be any more surprising news like the GT5 release date? (sp33dking89)
Penrose Tackie, brand manager, Gran Turismo: A November 2010 release is planned for Europe and we will be confirming the specific date very soon.

MotorStorm Apocalypse

Could we see a level where we drive up and down a building several times, noticing it falling apart as the race goes on? (Icematt12)
Simon Barlow, assistant game director, Evolution Studios: Yes. The race environments not only change dynamically as you race them, they're also persistent - which means when you return to the same location in a later race, you'll see the destruction caused previously still there. Nothing is reset when you play through one of the characters' storylines.

LittleBigPlanet 2

How will levels be sorted? (Seedhouse)
James Spafford, community manager, Media Molecule: We're building a new site called lbp.me where every level and player will have a unique page. Additionally, in-game we have a set of new search features including streams which allow you to follow friends' activities and see which levels they are rating highly or new things that they are publishing. All of these features will work for all levels existing now and from the original. It's important to us to make it easy to find cool stuff.

PlayStation Move motion controller

Will PS Move have a vibration function? (Nyoro-n)
Gavin Russell, producer, SCEE Worldwide Studios: The PS Move motion controller features vibration functionality and this is used in games such as The Fight and Sports Champions to give feedback to the player.

SingStar

Can you tell me about the new SingStar update and can I have a release date for this? About SingStar Dance, can you sing and dance or only dance? (litterature)
Dave Ranyard, game director, SingStar: As for the update I can say it will be in the next two to three weeks and it will contain Online Battle, Vibrato and Remote Play. We're really excited and the online play will work with SingStar Guitar and SingStar Dance, which is a great addition to those new titles. On Dance, two people can sing and two people can dance all together at the same time; same with Guitar.

And there’s more…

Later in the day, our guests kindly answered some of the questions they didn’t have time to reply to during the chat itself.

How many new vehicles are going to be in MS3? (Quender)
There are 15 unique vehicle classes, each of which has three distinct types of vehicle – so that’s 45 in total. You can then customize each of these to your heart’s content.

Will costumes created in LittleBigPlanet be transferable to LittleBigPlanet 2? (nerfherderhunter)
All costumes, downloads and, in fact, anything created in the first game by players can be transferred to LittleBigPlanet 2.

Can we expect a bundle with a PlayStation Move motion controller and a navigation controller? (UmiChan_88)
Mark Bowles, product manager, PlayStation 3: The PlayStation Move navigation controller offers gamers an alternative method to control character movement to the DUALSHOCK 3 Wireless Controller in some titles and will be sold separately from the motion controller as a standalone peripheral.

I noticed in a video that when changing games is Sports Champions you need to recalibrate the PS Move motion controller when switching games. Was this just an alpha build or do you actually need to calibrate the controller by placing it in certain positions when switching games?
(Roxas598)
Nick Robinson, product manager, PlayStation Move software: Each sport involves a completely different range of movements and so we quickly recalibrate the motion controller when you change over to ensure it is accurately set up.



Obsession Confessions: PlayStation Move

Obsession Confessions: PlayStation Move

The PlayStation community decides which classic games they'd like to see remade for PlayStation Move.

We asked you, the PlayStation community, to tell us which classic games you would like to see remade with PlayStation Move motion controller compatibility. Without further ado, here are the top ten choices and some of the best quotes from the official PlayStation Forums and the PlayStation Blog.

1. God of War III

"Can you imagine playing God of War with PlayStation Move? We are in for some muscle building!" (Jeanbodin, Portugal)

2. Killzone 2

"Maybe it wouldn't be too much to ask for a Killzone 2 patch? That would be incredible." (Bradach333, UK)

3. Uncharted 2: Among Thieves

"I cannot imagine what it would be like to shoot enemies, hidden behind the sofa. Uncharted 2: Among Thieves is the title that deserves this upgrade." (Cr0wSeb, France)

4. Star Wars: The Force Unleashed

"I would like to play Star Wars with a lightsaber and if I turned to the dark side, the sphere would change from blue to red." (jiieehaaa_, Russia)

5. Ape Escape

"It would be good fun to catch the monkeys with the PlayStation Move motion controller..." (FULMINE43, Italy)

6. Heavy Rain

"Even before PlayStation Move was announced, it was clear that this game would be lifted to new heights with the motion controller." (Spurvugle, Norway)

7. Resident Evil

"It would be awesome to bring some zombies to life again and revisit the Resident Evil saga. With the new PlayStation Move motion controller it would be sick!" (goyotheonly, Spain)

8. Crash Bandicoot

"...But only if it's made by Naughty Dog!" (MoeRonimoe, Germany)

9. Okami

"Okami would be a natural fit for this with the brush movements being done with the PlayStation Move motion controller and movement on the navigation controller." (xONEWINGEDANGELx, UK)

10. Oddworld: Abe's Oddyssey

"With the amount of funny things Abe does in the original it'd be hilarious to have a game where the player actually has to do incredibly dumb things just to progress through the game." (funnydude6556, UK)



Obsession Confessions: PlayStation MoveAshley Greene, Kristen Stewart Style Risks Pay Off At ‘Eclipse’ Premiere

Weekend Essentials – Issue 33

Make sure you have a magical time with LEGO Harry Potter – and that’s not all you can look forward to on PlayStation this weekend…

Build up to a magical weekend

You've never seen Hogwarts like this before! LEGO Harry Potter Years 1 - 4 transports you to the world of the famous wizard and gives it a brilliant LEGO spin. Available on PlayStation 3 and PSP, LEGO Harry Potter Years 1 - 4 is perfect entertainment for fans of J. K. Rowling's creation and LEGO fans alike.

Outlaws to the end

The massively popular PS3 Wild West adventure, Red Dead Redemption, has just upped its wanted level with the inclusion of the free Outlaws To The End downloadable pack. This irresistible co-operative mission pack lets up to four players tackle six diverse missions together, complete challenges and earn new trophies.

Saddle up for some additional features such as a new checkpoint system and the ability to rescue teammates from near death, and the option to select character classes before each mission. With each class offering a distinct load out of weapons and equipment, the choice of how you roll with your posse is yours.

Download it now for free from PlayStation Store.

Just let your soul glow

Deep beneath the Nexus, the Old One has awakened and now a mighty demon horde has poured into Boletaria, devouring the souls of men. It's up to you to lift the curse in the epic adventure of Demon's Souls on PS3, where you must create your own hero and venture through a dangerous world where your first mistake may lead to your last step.

Complete with a challenging single player quest and revolutionary PlayStation Network online play where you can leave hints, work co-operatively and even invade other players' games, Demon's Souls is a unique experience.

Naughty or nice?

When the other bears threw a party, Naughty Bear wasn't invited - and now he wants revenge. A delightfully mischievous title, Naughty Bear is an open world PS3 game where you take the misunderstood character on a rampage to teach his tormentors a lesson they'll never forget. Watch out for Ninja Bears, Zombears and the Fuzz, who are out to stop your fun.

Time for play

Control time itself in PS3 sci-fi first person shooter Singularity, where your ultimate weapon is the ticking space between seconds. Use your time shifting abilities to unravel the conspiracy which has caused a catastrophic event. There's still time to make things right...

Network your weekend

Lots of goodies await you on PlayStation Store, meaning you'll never be lost for great downloads this week. If you're a fan of Bad Company 2 on PS3 then the Onslaught Pack is for you, introducing a four player co-operative mode to the blistering shooter.

If wacky 3D platform adventure is more your bag, then Landit Bandit should be your cup of tea. A PlayStation 3 exclusive, Landit Bandit is all about pedal powered helicopter action.

Ready to monkey around on your PS3? The Secret of Monkey Island: Special Edition is ready for some pirate-themed tomfoolery, starring everybody's favourite pirate wannabe, Guybrush Threepwood.

Download them all now from PlayStation Store.

What's new on eu.playstation.com?

Have you entered the Karate Kid competition yet? You can win yourself the chance to attend the premiere of the new movie and rub shoulders with the stars on the red carpet, as well as write about your experience for the PlayStation Blog. Get over to eu.playstation.com/competitions and take part.

Of course, you may be a little taken up with a rather popular football event currently taking place, in which case there's a fair bit of FIFA World Cup 2010 fun for you to last you much longer than 90 minutes. Why not take a look at how to make the most of the occasion with the ultimate PlayStation football experience - Have a PlayStation football party! Or if you want to delve into the grass roots of videogame football there's also a feature on the history of virtual football. You can check these articles out through the Related News tab.

There's also the chance to win a gold PSP in the Gold PSP Limited Edition Competition, celebrating the release of EA SPORTS 2010 FIFA World Cup South Africa on PSP. Enter at eu.playstation.com/competitions and win a golden bit of PSP 2010 FIFA World Cup history.

Keep an eye on PlayStation Blog at blog.eu.playstation.com for the latest PlayStation news as it happens.

Be sure to opt in to receive PlayStation emails when you sign up for a PlayStation Network account. If you already have an account, sign in to your PlayStation Network account settings at eu.playstation.com/registration or via the XMB™ (XrossMediaBar) and opt in. That way, you can keep bang up to date and receive the latest PlayStation news direct to your inbox.



Obsession Confessions: PlayStation Move

LittleBigPlanet 2 developer interview

Meet John Beech, level designer on Media Molecule’s hugely anticipated LittleBigPlanet 2. How he got his dream job is unlike anything you’ve heard before in the world of videogames…

Media Molecule knows extraordinary talent when it sees it, and there is no greater example of that than John Beech. John - a level designer on LittleBigPlanet 2 - was up until a year ago a self-employed builder before being plucked from the ranks of the LittleBigPlanet online community and brought in-house to create levels for the hugely anticipated sequel as a full-time employee.

It's an incredible story of success that eu.playstation.com had the privilege of discovering at a recent LittleBigPlanet 2 community event in Media Molecule's colourful and kooky new offices in the heart of Guildford, England.

Huddled away in his bedroom - sometimes until the early hours with a blanket slung over his head and TV to trap the light and keep his girlfriend from waking up in the middle of the night - John began conjuring his now famous LittleBigPlanet level, Future Warzone, over the course of three weeks while enrolling his friends and co-workers as testers to provide feedback.

"I pretty much press-ganged them into play testing my levels at lunchtime and I'd then come back and listen to what they thought worked and what didn't," explains John. Three weeks on and plenty of lunchtime play tests later, John's contribution was revealed to the thriving LittleBigPlanet fan base.

Fan favourite

Within just a few days it rocketed through the ranks of player favourites before eventually settling on the number one spot. It's no surprise; Future Warzone is a fun-filled, frantically paced level that tests the might of even the finest LittleBigPlanet players with its huge explosions and warships, while throwing lots of obstacles and puzzles in their way.

So what inspired John to sit down and dedicate so much of his precious down time? "I just remember looking at all the other levels on the community and thinking ‘I can do better than that', not because I thought I was better than everybody else, but because I just knew that the envelope could be pushed. If you believe you can do it, you can."

What happened next would set John on a course to achieving his lifelong dream: becoming a games designer. "Everybody was leaving loads of positive comments saying ‘You should work for Media Molecule!' but I never really considered it even though it's been my dream to be in the computer games industry my whole life," he tells us. "Then one day, after a particularly bad day at work - a trench caved in on me and I was very, very lucky not to die; so much so, the paramedics still don't know how I got out alive - I saw all these comments and just thought to myself ‘You know what? I'm going to try and get a job at Media Molecule!' I went onto their website and they were advertising for a level designer so I just sent them an email saying ‘I'd love to work with you' but got no reply, so started to think that they had got someone else."

Not so, because less than a month later after rallying all his PlayStation Network friends together to post comments on the LittleBigPlanet community forums to help him get a job, an email surfaced inside John's inbox from Media Molecule asking him to come to the offices the very next day. What John didn't know was that in the midst of all this, another level designer inside the walls of Media Molecule had already tried to get in contact to offer him a position with the team.

"He had previously tried to email me through my PSN account asking me if I wanted a job but I never got it, so while I was trying to get the job they were trying to get me and somehow we'd missed each other's messages. So it was really, really lucky that they picked up on it in the end," explains John.

Life with Sackboy and friends

The next day, with his PlayStation 3 tucked inside his rucksack, John travelled the four hours to Guildford from his hometown in Devon to meet Alex Evans, Mark Healey and Kareem Ettouney and demo the levels he'd worked so hard to build and perfect over the previous months. "They set my PlayStation 3 up for me and I started showing my first level before Kareem stopped and said ‘Wait there a second'. He then called half the company into the meeting room and told me to carry on so I did, and at the end of it, I got a huge standing ovation."

Moments later Mark offered John the job and, just like that, his career and life was about to take on an incredible new direction thanks to a little help from his PSN friends and Sackboy. "I was just shell-shocked, and when I left I ended up walking around Guildford for an hour." Three weeks later, John said goodbye to the building trade and started building virtual worlds at Media Molecule, and he has never looked back since, making plenty of new friends along the way too.

"This is always what I've wanted to do. From about the age of seven, when I had an Amiga, my dream job was to become a graphic designer or a computer animator in a games company. As I got older I could almost see that dream slipping away, and then suddenly I land in this," says John of life at Media Molecule. "It's the best job I could ever get."

So, keep playing, creating and sharing LittleBigPlanet fans because you never know, maybe one day you too could find yourself in Media Molecule's offices showing off your creations to Alex, and Mark and John Beech in the hope of working with Sackboy and friends.



LittleBigPlanet 2 first impressions

Take a trip into mypspworld.com

Play, create and personalise your world with mypspworld.com.

Get ready to bookmark mypspworld.com.This exciting new website is the place to play cool mini-games, create wallpapers for your PlayStation 3 and PSP, and personalise the way you use your PSP.

At mypspworld.com, you can keep up to date with brand new and exciting PSP games and the latest additions to the ever-growing list of PSP Essentials. There are great mini-games to play on the website, including a fresh spin on the new PSP and PS3 racing title, ModNation Racers.

Mypspworld.com lets you unleash your creative side too. Design your own PSP or PS3 wallpapers using various backgrounds, then upload them to the site and let other users admire and download your wonderful creations. Tell your friends to get online too and you can check out and download each other's work.

Want more? Mypspworld.com has got heaps of ringtones, screensavers, avatars and themes for you to download for free so that you can express your individuality as a PlayStation fan.

There are videos to watch, competitions to enter and tons of exciting information to help you keep in touch and up to date, so check out mypspworld.com to find out more about this exciting new site.



E3 2010 is coming‘Twilight’ Author Stephenie Meyer ‘Very Happy’ With ‘Eclipse’ Film

Saturday, June 26, 2010

Join the ultimate Midnight Carnival

Go loco with a bundle of LocoRoco downloads at PlayStation Store.

Have you enjoyed the madcap experience of LocoRoco -Midnight Carnival- yet? Well now is the perfect time as there is a special little batch of downloadable goodies for the PSP action game to bring you right up to speed on the quirky LocoRoco.

The LocoRoco Midnight Carnival Ultimate bundle features the full game, the Bui Bui expansion pack (which includes three extra levels: Shamplin, BungaBongo and the BuiBui Fort) and the Official Strategy guide to provide a helping hand through the game's tricky hazards and traps, for a bargain price of 4.79, downloadable from PlayStation Store.

If you already own LocoRoco -Midnight Carnival-, then you can purchase the Bui Bui expansion pack and Official Strategy guide separately to make sure you can keep up with the rush to join the LocoRoco fun. So what are you waiting for? Get rolling over to PlayStation Store and bounce to the LocoRoco beat.



Experience 3D with PlayStation Network

Start the Party! developer interview

It’s time to Start the Party! with PlayStation Move - find out how social games evolve with the title’s creative director, Steve Goss.

How do you use PlayStation Move in Start the Party!?

The unique proposition of Start the Party! is combining PlayStation Move with the live video feed to produce an augmented reality experience. Start the Party! attaches objects to the PlayStation Move motion controller so you see yourself on-screen holding a tennis racket, a baseball bat, an electric fan and so on.

We then get you to use that object in the gameplay: if you're holding a tennis racket and huge green bugs start flying around your head, splat 'em; if you've got a baseball bat when the piata appears, get whacking - Start the Party! puts the gameplay in your hand!

What are the benefits of using PS Move in Start the Party!?

There is no other technology that can create the experience of Start the Party!, the augmented reality combination of PlayStation Move and the video feed are unique to PlayStation 3.

The precision of PlayStation Move allows the PlayStation Eye camera to track your movements in a fully 3D space with complete accuracy and use that in gameplay. As you move, lunge, strike and pop, every movement is translated into gameplay!

How has the high degree of accuracy and speed afforded by PS Move helped in creating Start the Party!?

The augmented reality approach of Start the Party! relies 100 per cent on fast and precise motion tracking. From subtle movements of your hand to big movements of your whole body - every movement you make, in true 3D, is captured by Start the Party! and however frantic and fast you are, your movements are accurately tracked...

How does the inclusion of PS Move change the way you approach and play Start the Party! compared to other titles in that genre?

Social gaming relies on pick up and play immediacy, and by putting instantly recognisable objects in your hand, you're able to grasp the challenge presented. If a pair of hair clippers appear in your hand, you know it's time to get cutting!

Using the live video feed means you are in the game, not controlling a game character but actually you and your friends are inside the game world.

What is the most exciting aspect of using PS Move in Start the Party!?

The ability to allow the player to use their whole body and true three dimensional position to control the game!

What were your favourite moments of developing Start the Party! with PS Move?

The moment we put a paintbrush in the player's hand and allowed them to paint on the screen!

What challenges did you encounter in creating Start the Party! with something as innovative as PS Move?

There was lots of learning as we developed Start the Party!, many things we thought would be simple turned out to be more complex than we expected. Putting objects in your hand allowed us to try out many ideas quickly, but ensuring the player understood what to do and how to move was not as straightforward as we assumed!



Augment your reality with PlayStation – Part 2

Thursday, June 24, 2010

Big hitters from PlayStation in 2010 and beyond

At E3 2010, Sony Computer Entertainment revealed the future of PS3 in glorious 3D, as well as confirming the coming of the PlayStation Move motion controller and much, much more.

E3, the Electronic Entertainment Expo, is the biggest show in the videogame calendar and Sony Computer Entertainment America used the occasion to showcase the future of PlayStation.

At the Shrine Auditorium in Los Angeles, SCEA president Jack Tretton took to the stage and introduced a succession of illustrious guests and products to wow the massed crowd of press, bloggers and PlayStation fans.

First up on stage was Kaz Hirai, president of Sony Computer Entertainment Inc, to introduce a segment on stereoscopic 3D. And what better way to bring this to life than with Killzone 3 in 3D?

Hermen Hulst, managing director of Guerilla Games, walked onto the stage and talked of "a truly cinematic experience with explosive set pieces" and it was easy for the crowd, 3D glasses firmly in place, to see why in a live demo which featured bullet-ridden first person action as well as a jet pack sequence which saw the character navigating a series of tricky environments.

Hulst confirmed that Killzone 3 would be releasing worldwide in February 2011 and that it would feature support for the PlayStation Move motion controller. Back to Kaz Hirai, and confirmation that a number of titles would support 3D in the coming year and beyond, including MotorStorm Apocalypse, Sly Collection, Gran Turismo 5, Crysis 2 and the new Mortal Kombat title.

The Fight, EyePet and Tumble would support 3D as well as PlayStation Move, the mention of the motion controller providing an opportunity for Peter Dilley of SCEA to take to the stage and reveal that over 40 developers are working on PlayStation Move titles.

Cue live demonstrations of Sorcery and Tiger Woods 11, as well as a teaser video for Heroes on the Move (working title), a title that brings iconic PlayStation characters such as Ratchet, Sly and more to life with the PlayStation Move motion controller in your hand.

Jack Tretton confirmed the release date for PlayStation Move in Europe as 15 September 2010 and then reeled off a string of titles that would support the new peripheral. Kevin Butler, star of a series of popular and hilarious TV advertisements in the United States, joined Jack on stage in what turned out to be a real crowd pleasing turn and then the attention turned to PSP.

As well as highlighting upcoming title God of War: Ghost of Sparta, Jack reiterated support from publishers for the handheld with the release of Toy Story 3 and UFC 2010.

On the PlayStation Network front, with over 50 million people now having created accounts, the focus shifted firmly to LittleBigPlanet 2 as Alex Evans of Media Molecule showcased how the title has built on the philosophy of the original, becoming a game in which “you can make any game you can imagine”. This was demonstrated live on stage with a number of levels being played competitively with four players.

Tretton also revealed the coming of PlayStation Plus, the premium service that will allow PlayStation Network users to enjoy access to exclusive content and premium features for a monthly or yearly fee.

The show came to a thrilling close with a series of announcements on upcoming games, EA taking to the stage first up to reveal exclusive PS3 content for Medal of Honor and Dead Space 2. Subsequent looks at Portal 2, introduced by Gabe Newell, Final Fantasy XIV, Mafia 2 and Assassin’s Creed Brotherhood thrilled the crowds.

Following a trailer for inFamous 2, there was on surprise to come as Sweet Tooth, star of the Twisted Metal series, accompanied series creator David Jaffe on stage for a detailed look at the multiplayer gameplay on offer when it arrives on PS3 for the first time.

Closing the show, Jack Tretton explained that “PlayStation 3 continues to evolve and our commitment to that remains constant.” Looking back over nearly two hours packed with gaming treats, it was difficult to argue with that.



Obsession Confessions: PlayStation Move

Sports Champions first impressions

Are you ready to become a sports champion with the power of PlayStation Move?

Are you ready for a new way to play sports on PlayStation 3? Sports Champions is one of the first titles to take advantage of the PlayStation Move motion controller, allowing pinpoint precision and accuracy to reflect your own movement. And with a large range of sports to try out, this is one title which is sure to gather a crowd all eager to try out their sporting prowess...

Sporty spice

Sports Champions kicks off proceedings with a choice of six different activities: Archery, Disc Golf, Beach Volleyball, Table Tennis, Gladiator Duel and Bocce. Each naturally requires a different skill, meaning there's something for everyone, whether you're craving combat, want to test out a steady arm with arrows, trying to show off your accuracy with a Bocce ball, or display some blistering beach volleyball athleticism.

Before you can jump into the fun, you first have to choose an athlete. There are 18 characters, from the bulky frame of Tatupu to the svelte petite of Boomer, each sporting their own personality and animations.

Once you're ready to go with your chosen champion, you can get right into the action. Each sport features the chance to play in the competitive tournament of the Champion's Cup, a gentle practice with Free Play or the quick-fire fun of the Challenge Mode, where you have to complete tasks against the clock.

Your move

Don't worry if you're not familiar with any of the sports on show - Sports Champions is accessible and easy to play, even if you're not a disc throwing champion or table tennis master. There are friendly tutorials that take you through the various motions required to succeed in your chosen game, while tips are offered on how to improve your technique if you find yourself faltering.

Each motion is typically the same one you would perform in real life, which means it's easy to pick up and explain - there's even the option to choose which hand you play with. And the accuracy of PS Move means your technique is all replicated on-screen.

Soon you'll be flinging a disc through markers and rings (whether you prefer throwing with a professional flick of the wrist or a more unorthodox overhand fashion), hitting table tennis balls with killer spin simply by adding a little more follow-through on your shot, and spiking a beach volleyball with such vigour you'll think you're directly in the sun-kissed action.

Sporting victory

The fun of playing Sports Champions comes from experimenting with the way you play and also seeing how that's reflected in-game. There is a lot of variation in each sport to keep things interesting, whether it's a change of terrain or an alteration of your goals. For example, Archery has targets which are constantly in motion and you can even play a game of noughts and crosses by firing arrows into blocks to place your move, while Bocce moves you from a typical court to a more challenging park ground littered with obstacles.

Some games also offer the ability to use two PS Move controllers, adding that extra bit of realism and fun. This is especially handy for Gladiator Duel, which arms you with a sword and shield and pits you in arena combat against an opponent. One controller can be used to block with your shield, while the other acts as your sword. Thanks to PS Move it's a refreshingly different type of gameplay that's both intense and entertaining.

Keep reading eu.playstation.com for more on the brilliantly action-packed Sports Champions soon.



Obsession Confessions: PlayStation Move

Wednesday, June 23, 2010

See The Future of PS3™ First - Episode 12

Episode 012 of FirstPlay is packed full of previews and reviews

Episode 12 of FirstPlay hits the Store this Wednesday, and this week we’ve got two HD reviews for you. First up, we put new American Football effort Backbreaker through its paces, before we take on the infamous RPG Demon’s Souls. Watch our extraordinarily patient review to find out if it’s as good as it is unforgiving.

On top of that we’ve also got a preview of Namco Bandai’s Ico-esque adventure, Maijin: The Forsaken Kingdom, and a review of Denzel Washington’s jolly Blu-ray apocalypse The Book Of Eli, as well as our regular round of network highlights, including a look at the latest comics in the PSP store, and a round-up of the best and most sickening Skate tricks and spine-compacting bails.

Our screenshot galleries this week include LittleBigPlanet 2 and The Force Unleashed 2, and after some viewer feedback we’ve added the ability to watch each gallery as a slide-show with the press of a single button – R2!

In case you missed it last week, episode 12 also includes our exclusive demo of Backbreaker, and don’t forget that the minis we gave away in episodes 7 to 10 – Echoes, Blast Off, Age Of Zombies and Aero Racer – are all still available to download on the Store for just 99p each.

As ever, episode 012 costs just 99p, or you can snap up a money saving 90-day subscription for just 8.99.

We’d also like to remind you that you can stay in touch with all things FirstPlay by following us on Twitter at @firstplay_uk and on our Facebook page: FirstPlay (official). We also have a YouTube channel up and running here

The FirstPlay team would love to hear from the PS3 community so if you’ve got anything to share, from videos and grabs to suggestions for content feel free to get in touch.



See the Future of PS3™ First - Episode 10

Take a look back at E3 2010

As the busiest week in the gaming calendar draws to a close, the people at the heart of the action for PlayStation share their highlights.

E3 2010 kicked off with the Sony Computer Entertainment America press conference as, over two hours, SCEA president Jack Tretton introduced a succession of key upcoming innovations on PlayStation.

Then it was off to the Los Angeles Convention Centre, where publishers and developers from the world over had set up shop to show off their wares to an eager gaming public.

Speaking at the close of E3, Andrew House, president of Sony Computer Entertainment Europe, said: “It’s been a fantastic show for Sony overall. We had a great head start with the SCEA press conference; it was the best showcase of PlayStation Move I’ve seen.

“You could feel the wow moments during the Sorcery demo when everyone in the audience understood the power of, and potential that there is for, PS Move. The emphasis on stereoscopic 3D was just right and helped position Sony as a true innovator and there was every feeling from the software line-up that we have the content to continue the tremendous momentum that we started building last year.

“A key trend is emerging which is that independent software publishers with multiformat titles are starting to showcase them on PlayStation 3 and that is a very telling sign. I think it’s a reflection of the fact that we clearly have greater momentum in the marketplace and that that momentum is pretty global.

“PlayStation Plus has been well received and it’s demonstrated again that we have innovation on the network side and we continue to offer a real variety of different services.”

House’s optimism was echoed in the SCEE booth, where for the first time many people had their first chance to get to grips with PlayStation Move and some of the titles that will support its launch in September 2010.

“I’ve had people really competing against each other in Sports Champions,” said Gavin Russell, producer on a number of PS Move software titles. “Once people get the motion controller in their hand, they find using it really intuitive. With 90 per cent of the people that pick it up, they say it feels exactly how they would expect it to.”

“PlayStation Move has gone down remarkably well,” agreed John McLaughlin, producer on The Fight. “At first, when people start playing they punch in weird ways, then once I teach them to punch for real and they get it, it takes them to a new level of interaction. All kinds of people seem to be picking it up and enjoying themselves, cutting loose and letting all their frustration out – it’s a real stress buster.”

Tom O’Connor, producer on Start the Party, echoed these sentiments: “It’s been great to see people react in a positive way when they see the magic of the motion controller as it morphs on-screens and transforms into different objects in the game. When people see that the game tracks the object in their hand in full 3D space, it blows them away.”

Away from PlayStation Move, LittleBigPlanet 2 drew big crowds, building on the success of the original title that introduced the whole gaming philosophy of Play, Create, Share.

“This game is about making any kind of game and what’s been amazing is that people really get it,” said Alex Evans from developer Media Molecule. “Especially when we go into the create tools and we show them things like the Creatinator and the Controllinator, people just get it and I love that. We’ve even had people saying that with the new tools they can do in one day what it took them a whole week to do in the first game.”

On PSP, Mike Deneen, designer on God of War: Ghost of Sparta, showcased the new title to a steady stream of onlookers: “It’s been fantastic to have people look at this game and see what the PSP system is capable of. We think we’ve really pushed it to its limit and we’ve been getting that kind of reaction so that’s really exciting.”

And out on the show floor, Matt Southern from Evolution Studios lapped up the full range of entertainment on offer: “For me, I’m getting older now, I’ve got kids and I just can’t help but get increasingly excited by some of the family games that are coming out now. The hardcore gamers are going to be really excited by what’s been shown here and social gamers too; you’re seeing that breadth and widening of the audience so that families and kids and everybody can enjoy games.”

So there you go. A week in games can be a long time and here’s Andrew House with the last word on E3 2010: “PlayStation 3 is demonstrating itself as the first format to offer multiple innovations and revolutions during a single and potentially very long and successful life cycle. Stereoscopic 3D, PlayStation Move and continuing innovation with a broader array of network services really are setting the stage for this generation to be unlike any other previous one.”



PlayStation Move games interview

See the Future of PS3™ First - Episode 11

First up in episode 11 of FirstPlay we have a totally exclusive demo for Backbreaker, the new American Football title from NaturalMotion. Backbreaker offers something very different from the towering Madden series and is definitely worth a look.

In this week's HD reviews you can find out whether Metal Gear Solid: Peace Walker really is the best PSP game of all time, and whether Codies' International Cricket 2010 can build on last year's Ashes success. We've also got an interview with the guys at Media Molecule talking about LittleBigPlanet 2, and a preview of Ubisoft's new real-time strategy, R.U.S.E.

On top of that we've got our regular round of Network Highlights - including a DLC round-up and the best of PSone classics - and screenshot galleries, this week featuring Killzone 3, Dead Space 2 and Vanquish.

And don't forget if you've missed the minis we've given away over the last four weeks - Echoes, Blast Off, Age Of Zombies and Aero Racer - they're all still available to download in episodes 7 to 10, on the Store now for just 99p each.

As ever, episode 011 costs just 99p, or you can snap up a money saving 90-day subscription for just 8.99.

We'd also like to remind you that you can stay in touch with all things FirstPlay by following us on Twitter at @firstplay_uk and on our Facebook page: FirstPlay (official). We also have a YouTube channel up and running at http://www.youtube.com/user/FirstPlayUK

The FirstPlay team would love to hear from the PS3 community so if you've got anything to share, from videos and grabs to suggestions for content feel free to get in touch.



See The Future of PS3™ First - Episode 9

Augment your reality with PlayStation – Part 2

Augmented reality is changing the way you play games – find out more in the second part of eu.playstation.com’s feature…

Even though the user's experience is vital to games which use augmented reality, the technology still plays a hugely important role, especially with the arrival of PlayStation Move on PlayStation 3 adding motion control elements to games. The Shoot, Start the Party! and other titles are ready to thrust you into the limelight when combined with the PlayStation Eye camera, while a great selection of hit PS3 games are getting a PS Move makeover.

EyePet Move Edition is one of the first titles to take advantage of PS Move enhancement, letting you shower, feed and play with the pet using the motion controller as a tool that magically changes into a variety of different items before your eyes. You can also draw pictures that come to life and turn into toys using the precision of PS Move. It's something which perfectly complements the tactile nature of the game and makes an already user-friendly title even more approachable.

"It's all a good way to introduce new gamers as we can do experiences that weren't possible before," says EyePet senior producer Nicolas Doucet. "Augmented reality can be done very well in the digital way, but it still can't replace that physical interaction, so that means we're drawing in new crowds with something different."

"With augmented reality and the PS Move motion controller we can put a big hammer or paintbrush in your hands and you'll instantly just know what to do," says Start the Party! executive producer Pete Smith. "It adds to those levels of realism and fun, making it very approachable and intuitive. And that's a good thing for mass market gaming."

Something magical

Even without motion control, augmented reality is a very effective way of getting more people to play, as well as being a way of encouraging the imagination. "I think that it can maybe make you look at the world a bit differently, which I think is a great thing," says Smith, who also worked on augmented reality PSP title Invizimals. "I think something like Invizimals can be so magical through the whole element of make-believe and inspiring kids to make up stories and tell their parents about how these creatures were found and how they live. Kids are really getting immersed in this whole new world and the creatures in them and I think that's absolutely fabulous."

It's this sense of wonder and surprise that augmented reality games excel in, rewarding the player and the developer, as Doucet retells. "When we first incorporated motion detection in EyePet and rolled a ball across the floor, the pet jumped over it. We knew how it worked but the first time it actually happened it was beautiful.

"And there was a lady who came to visit with her son; she put her hand on a desk and the pet came to sniff her hand because he detected it on the screen - she really freaked out," laughs Doucet. "She could feel the desk, it was real and tactile so that played a big part of it, and that's when you know augmented reality is truly working."

"The core values of PlayStation"

So where will the future of augmented gaming take you? Motion control and stereoscopic 3D are already making moves to immerse you like never before, something games like EyePet Move Edition are already taking advantage of. However, this doesn't mean games which don't use augmented reality will become a thing of the past.

"I don't see traditional games disappearing completely," says Doucet. "There's space and a need for traditional shooting, racing games and other genres, you need titles like that. What I think we're doing with augmented reality is more complementary, something different and can be mass-market and accessible - a different form of entertainment."

"I do think augmented reality is important, but I also think that it has its place," agrees Smith. "I think you need concepts which are created from the start to be augmented reality games. Invizimals couldn't be done without it - it would be a totally different and lesser experience. Augmented reality needs to be included for the right reasons."

Both developers have plans to take the next steps into augmented reality with PlayStation, but only offer wry grins and coy laughs when asked about their plans. "If we want to influence the future we have to prove that the medium has legs," smiles Doucet. "And I think we've started proving that but we need to continue it, and then it may become one of the core values of PlayStation. It's up to us to write that future... but that's all I can say! I wish I could tell you more! I have to say I'm excited. There are a lot of rewards if you're willing to take the risks."

Of course, the best way to experience and take in augmented reality is to try it for yourself. So why not give a few games a blast now and experience the future of videogames? See the world through new eyes with Invizimals on PSP, adopt a truly unique pet into your home thanks to EyePet, and prepare for the motion control revolution of PlayStation Move through forthcoming titles such as Start the Party! and The Shoot.

The future is here and augmented reality videogaming is ready - are you?



Augment your reality with PlayStation – Part 1

Kung Fu Rider developer interview

Find out about one of PlayStation Move’s wackiest and original games, Kung Fu Rider, with its producer Gavin Russell.

How do you use PlayStation Move in Kung Fu Rider?

Your off-screen actions dictate what goes on the screen in Kung Fu Rider. To force the character to move faster, you have to whip the character with PlayStation Move so they react to what you want them to do. Shifting them to the left or right would be an intuitive move to do in those directions with PlayStation Move, and so on.

What are the benefits of using PS Move in Kung Fu Rider?

Being able to track a person's position in real time in three-dimensional space is a huge benefit. That's brought about by the use of the PlayStation Eye camera, and with the PS Move controller able to track your distance from the camera it helps to relate to the game's crazy controls.

How has the high degree of accuracy and speed afforded by PS Move helped in creating Kung Fu Rider?

It's a bit different in this game compared to other PlayStation Move titles because we're basing it more on humour based movement, and one-to-one control isn't particular important in this instance - the comedy comes first, although the actions you create off-screen that transfer on-screen mirror each other well.

With other titles it's certainly more of an essential feature, but for Kung Fu Rider we just wanted the audience to engage with the game on a whole.

How does the inclusion of PS Move change the way you approach and play Kung Fu Rider compared to other titles in that genre?

I think the use of PS Move and Kung Fu Rider opens the PS Move controller to a wider audience. The game is about having fun with PlayStation Move. It's about getting the gamer involved and feeling free to jump in whenever they want without a barrier of experience or whatever. It's about you enjoying yourself and racking up a high score.

What is the most exciting aspect of using PS Move in Kung Fu Rider?

We did some off the cuff and comedic things in the game originally which we ended up having to tailor and tune out in the final game, but it was an entertaining part of the game's development! It was a shame we had to cut them but it was within keeping the game open for a wider demographic [laughs]. Like what we did with Pain on PlayStation 3, we've kept the comedy where it needs to be and we're pleased with the final result.

What were your favourite moments of developing Kung Fu Rider with PS Move?

I'd probably say the supercharge! To make the character go faster, you have to whip them into shape and get their speed up. Once you tally up a chain of combinations together there's a direct thrusting motion you have to do at the screen which triggers a motion blur, which is fantastic.

What challenges did you encounter in creating Kung Fu Rider with something as innovative as PS Move?

The most challenging aspect has been the multiplayer and what we're doing for the multiplayer. I won't talk about it much as we want you to experience it for yourself! We had a quite a few meetings before we even decided on our best options, we feel really happy with what we have.

Is there anything else you want to add about Kung Fu Rider and PlayStation Move?

I'm sure our audience will appreciate the game and enjoy the experience!



EyePet Move Edition developer interview

Talking games with Shuhei Yoshida

The president of SCE Worldwide Studios talks eu.playstation.com through the gaming highlights at E3 2010.

How do the titles shown at E3 2010 reflect the major trends in gaming?
We have three pillars in this year’s E3 showing stereoscopic 3D gaming, PlayStation Move and new exclusive big titles. These show the depth and breadth of what PlayStation can uniquely offer, taking advantage of cutting-edge technology and creating easy to use, intuitive human interfaces that these new technologies bring to gaming.

Which titles will define the coming year and why?
We have shown many big sequels in this year’s E3: Gran Turismo 5, LittleBigPlanet 2, Killzone 3, MotorStorm 3, Twisted Metal, inFamous 2 as well as PlayStation Move titles such as Sports Champions, SOCOM 4 and EyePet Move Edition. We are also broadening our offering on PSP with innovative titles such as Invizimals: Shadow Zone and EyePet PSP (working title). We have great things for everyone, from casual, family games to core gamers’ favourite series, each of which are expanding the scope of our offering and our consumer reach.

How do you see gaming experiences on PlayStation becoming more immersive and responsive?
PlayStation Move’s greatest strengths are its responsiveness and accuracy in tracking players’ movement in the 3D gaming space, both of which are crucial to create an immersive gaming experience. When you play PS Move games like Sports Champions or The Fight, you’ll see how every subtle movement of your arms is tracked by the game and your game character’s actions accurately reflect the movement of your arms in the 3D space of your living room.

In addition, once PlayStation Move is combined with stereoscopic 3D, as shown in The Fight, EyePet Move Edition, Tumble and Killzone 3, your sense of immersion is heightened to a level never experienced with any system before. This powerful combination is unique to PlayStation and shows what the future of gaming will feel like when you are totally immersed in your visual and physical senses at the same time.

How have game developers responded to PlayStation helping to change the videogame landscape with things like PlayStation Move and stereoscopic 3D gaming?
The response from developers has been great; they are happy and amazed at how well PlayStation Move works and how easy it is to incorporate the technology into already fully developed game engines. They are very excited about creating totally new game experiences that use PlayStation Move’s unique capability to accurately track player’s actions in the 3D space, as well as to expand the customer base of existing game IPs by making the interface more accessible with the intuitive, responsive control that PlayStation Move offers.

The response to stereoscopic 3D gaming has also been very enthusiastic, especially considering that the major launch of 3D TVs is just happening now. Once you set eyes on a 3D game, you understand how natural it is for humans to look at the world in stereoscopic 3D, and it makes the gaming experience much more immersive, making objects and background clearly separated, making the games more intuitive to play. This is a natural evolution of gaming.

How is the use of stereoscopic 3D in new and existing titles progressing?
Almost all WWS developers are researching how they can incorporate stereoscopic 3D technology into their games. As these techniques are developed and shared among developers, we’ll see more games utilising this cool new perspective. With regards to adding 3D technology to existing titles, it is much more difficult to do as the game engine has already been developed and in most cases the development team has moved on to new titles. It is always better to adopt new technology into new titles, as the content can be created with stereoscopic 3D effects in mind.

Which PlayStation Move titles will appeal to the core gaming audience, and which ones do you see as reaching out to new types of users?
Big franchises like Killzone 3, SOCOM 4, Heavy Rain and Resident Evil 5, as well as action oriented PS Move dedicated games such as Sports Champions and The Fight will appeal to the core gaming audience, with the accurate, responsive and subtle control that the motion controller offers. Games like EyePet Move Edition, Move Party (working title), TV Superstars and Draw will reach out to new types of users by offering intuitive, pick up and play experiences for all ages of users.

What are the biggest changes in game design as a result of PlayStation Move?
Thinking about how to create a totally immersive, intuitive experience by interpreting the natural movement of a player’s hands and arms into a game character’s actions will be the key design challenge. A lot of trial and error will be needed to create the game control that feels right. With games that utilise the absolute 3D position tracking of the motion controller, where you play matters as much as how you play. For example, in a bowling game, you do not need to move the game character by using the controller; the player simply stands in the right position in the room and the game character will do the same. Giving on-screen feedback of how the player is setting up the game's play area will be important to secure a good game experience for each player.

Can you explain the difference between PlayStation Move titles that are PS Move compulsory and PS Move enabled?
Some games like Sports Champions and Move Party (working title) are specifically designed to take advantage of the motion controller and require PS Move to play them. Other games such as SOCOM 4 and Resident Evil 5 offer options for players to play the game with DUALSHOCK 3 or with the PS Move motion controller. There will be icons on the back of the packaging of each game specifying if the game requires PlayStation Move or can be played with DUALSHOCK 3 instead.

In what ways will Killzone 3 build on the previous titles in the series?
Obviously we are building on the success of Killzone 2, so in that sense there are many similarities between the two games, especially the immersive gameplay. Things like jet packs, bigger weapons, more elaborate and brutal melee are all in some way based on things we have done before, but the sheer scope in terms of variety and the production values will really elevate the whole experience.

What can we look forward to when Gran Turismo 5 releases on PlayStation 3?
Gran Turismo 5 will offer gamers an experience more rich, more in-depth and more exciting than they might expect - even from a series as closely identified with innovation and invention as Gran Turismo. Not only will Gran Turismo 5 deliver an even more comprehensive set of cars and courses than gamers saw with previous iterations, it will also feature new game-enhacing graphical effects such as damage, night racing and weather.

These innovations are twinned with the option to join millions of like-minded individuals globally within the Gran Turismo community and to find a driving experience to suit, whether that is taking on the Top Gear test track, chucking cars around stunt arenas, go-karting, creating and sharing your own track or intense head-to-head races. Who, where and what to drive is completely down to the individual.

This time around Gran Turismo is likely not just to be the definitive driving experience but a definitive gaming experience full stop.

How are we continuing to integrate social and network gaming features into our titles?
We will offer more ways for our game communities to connect to each other, whether it is within a specific game such as LittleBigPlanet 2 or ModNation Racers, or outside the game with PlayStation Home and Facebook integration via PlayStation Network. LittleBigPlanet 2 is further integrated into its official website by allowing consumers to check out and select other people’s creations, with these selected levels ready and waiting to be downloaded when the player starts the game.

What are the key developments introduced for ModNation Racers and LittleBigPlanet 2, two titles that represent the second wave of the creative gaming genre?
The key things here are the more intuitive, easy to use tools to create amazing game levels and characters, as well as providing easier access to other players’ cool creations and more ways for creators to show off their designs. The overall sense of game community is highlighted in both of these games, which are the second wave of Play. Create. Share games.

What are your plans for developing the range of games and additional content available via PlayStation Store?
There are plans for more and more Blu-ray Disc games to have additional game content to download, as well as updates to network feature updates. Consumers are really embracing this and game developers are very excited to be able to extend their relationship with their consumers. We will continue to invest in developing PSN dedicated games, too.



PlayStation at E3 2010

Augment your reality with PlayStation – Part 1

Enter the exciting world of augmented reality gaming with PlayStation – your journey into the future starts here…

Videogames are changing all the time to take you deeper into the amazing fictional universes created on-screen. Exploring incredible new worlds with you as the protagonist affecting everything around you has always been a strength no other medium can compete with, and there's a growing trend that's making videogames even more immersive and powerful: augmented reality.

An introduction to your new reality

Augmented reality is a brilliantly simple concept wrapped around fascinatingly intricate technology. It's the combination of showing a live version of the world around you (usually through a television, camera, goggles, glasses or something which you're looking through) which has computer generated images placed over it. These images show the real world with effects and abilities which are seen and interacted with through the screen in front of you. In short, you literally become part of the virtual world.

It's something PlayStation has been exploring since the launch of the EyeToy USB Camera on PlayStation 2, which helped push augmented reality gaming into the mainstream. Games such as Lemmings had you making bridges with your body to guide the green haired creatures to safety, while the popular EyeToy: Play series had a variety of titles that brought augmented reality into homes like never before.

"Something like EyeToy: Play was probably one of the first strong statements of augmented reality because it was about putting the player in the virtual world and interacting in a believable way," says Nicolas Doucet, senior producer on the augmented reality PlayStation 3 title EyePet. "Humour was a massive part of it and it wasn't trying to be realistic, but it was still believable."

The challenges of augmented reality

Believability and consistency are key components for any augmented reality game, regardless if they're dealing with magical creatures roaming around your home or just typing in your name through a virtual keyboard. It's a challenge all developers have to confront to keep the illusion of mixing the virtual world and reality while being playable. For revolutionary PlayStation 3 card title, The Eye of Judgment, keeping the PlayStation Eye camera locked in one place and focused on static objects made this complication less of a worry. However, a game like EyePet, which places a virtual pet into your living room to raise and play with, has to deal with a tricky issue most augmented reality titles still confront.

"Everyone's rooms are different so you're working with a setting that isn't particularly controllable, so as well as making the game you also have to deal with this constant task of preserving the illusion as best you can," explains Doucet. "Because EyePet is a family game it may be perceived as something quite easy to make, but we had all the challenges of a normal game on top of the issues of augmented reality, which is very difficult and a massive source of stress! You don't want a family to have a bad experience."

The importance of a quality experience regardless of the technology behind it is something Pete Smith, executive producer behind PSP augmented reality title Invizimals, agrees with. "Invizimals was quite a risky project at the start, we didn't quite know how people would take to it." While the game deals in a popular genre - trapping and trading creatures called Invizimals - it required a card-like trap peripheral for the PSP camera to recognise and respond to your actions.

So the development team worked hard at creating a backstory and mythology that made the use of the trap as natural as possible. "Players don't see it as giving technical data to help the game position the Invizimal on the correct plane and scale. Behind the scenes it's doing some complicated stuff, but people don't care about that, they care that the creature is sat on the table and then he can respond to their reactions! We wanted to make sure the reality and the experience of the game isn't broken for the player and we don't make it technical, it's just a nice and simple game to play that's fun - that's really important."


Keep reading eu.playstation.com for the second part of this feature which looks into the use of PlayStation Move and the future of augmented reality...



EyePet Move Edition developer interview

The Shoot developer interview

Find out how to get your action movie career really moving as associate producer Ray Khalastchi talks about The Shoot and PlayStation Move.

How do you use PlayStation Move in The Shoot?

In The Shoot we've used PlayStation Move to make the arcade shooter genre feel fresh again. While you aim down the barrel with PS Move, don't forget that all your powers are activated with motion; shoot into the ground to fire off a shockwave and destroy your enemies; shoot into the air to warn your enemies that you've activated your all-powerful Rampage gun; spin around to slow down time with Showtime. You can even duck behind cover and dodge out of the way when something fires at you - all with motion.

What are the benefits of using PS Move in The Shoot?

PlayStation Move allows us to make the gameplay much more accessible and immediately enjoyable than in a traditional arcade shooter. In The Shoot you won't need to rely on buttons or foot pedals to keep you deep in the action. By using PS Move we've made sure all you need to do is what comes naturally - point at the screen to fire, jump out the way of projectiles and duck low to get behind cover.

How has the high degree of accuracy and speed afforded by PS Move helped in creating The Shoot?

The Shoot uses PlayStation Move as a laser pointer, giving you the arcade shooter experience in your own home. At the same time, though, its accuracy combined with the processing speeds of PS3 allow us to detect your position in 3D space making you part of the controls. We wouldn't be able to do this without a powerful system that allowed us to track all these components simultaneously.

How does the inclusion of PS Move change the way you approach and play The Shoot compared to other titles in that genre?

PlayStation Move has allowed us to push the genre forward by consolidating the controls into a single, simple system: instead of worrying about what button to use for every situation, or about totally separate peripherals, PlayStation Move has allowed us to combine all those features intuitively into the motion controller itself. It's just you, PS Move and the trigger.

What is the most exciting aspect of using PlayStation Move in The Shoot?

The freedom it has allowed us when designing the levels, particularly when thinking about how you will actually react to the game physically, has been very exciting. We've been given the opportunity to basically do whatever we want with the arcade shooter game, and The Shoot is what we've come up with.

What were your favourite moments of developing The Shoot with PS Move?

A lot of people on the team have really enjoyed seeing how PlayStation Move has progressed in the time we've had to work with it, as well as the sense of worldwide collaboration of ideas that has accompanied its development. Through prototype to final we've seen it expand and improve in many ways - often fundamentally inspiring how we went about developing The Shoot. It gave us a rare and fascinating insight into the challenges and successes of developing hardware and software at the same time.

What challenges did you encounter in creating The Shoot with something as innovative as PS Move?

The biggest challenge was really containing all the ideas that the team came up with for what we could do with the controller. PlayStation Move inspired us to go all out when designing our levels and features, and there came a point when we had to realise we were only making a single game, so we had to choose which ideas to leave on the side. For now.

Is there anything else you want to add about The Shoot and PlayStation Move?

We're really excited to see how people will react to playing The Shoot with PlayStation Move. We're very confident that everyone will find it fun, accessible and exciting to play an arcade favourite in a new and innovative way. We'll just have to get started on racking up those high scores!



Obsession Confessions: PlayStation Move

Sunday, June 20, 2010

EyePet Move Edition developer interview

Discover how PlayStation Move and EyePet Move Edition work together with the game’s senior producer, Nicolas Doucet.


How do you use PlayStation Move in EyePet Move Edition and in what ways has it enhanced the game experience?

We used EyePet with the Magic Card last year and one of the key aspects was the use of augmented reality, so when you saw the card on-screen it would seem like you're holding certain objects. PlayStation Move was a natural fit and brought lots of positives. So instead of using the Magic Card, you're holding the PS Move in your hand and a magic item comes up on the screen, but the tracking is a lot better - even when the PS Move sphere isn't visible it can still be tracked thanks to its motion sensing capabilities.

You can also draw toys on the screen using PS Move. The PlayStation Eye camera helps turn them into three-dimensional toys like cars and planes. Before you could only use pens and paper, but now you can copy what's on-screen or make your own drawing. So you don't have to waste paper and now you can delete lines on the screen.

Finally, we've brought five new toys that are completely based around PS Move. There's a water gun to splash your Pet, a magic hoop for your Pet to jump through and others.

How does the addition of PlayStation Move change the way you approach and play EyePet compared to other titles in that genre?

I think it makes things a little more accessible. When we released EyePet initially, we felt a little on our own - we were trying to show what you could do with the PlayStation Eye camera and hand interactions, while adding peripherals like the Magic Card. Coming into the PS Move portfolio which is supported with other titles, it feels like we're part of a bigger family of products, and also with the increasing understanding of motion sensing technology people are able to relate more to the game.

The first EyePet was so innovative that there were times where people didn't really understand it, they were looking for the Pet on the floor and things like that! So hopefully EyePet combined with PS Move may make people a little more comfortable and familiar with the concept. At the same time, the concept of augmented reality is still brand new so there's still going to be an element of surprise.

What challenges did you encounter when enhancing EyePet with something as innovative as PlayStation Move?

Most of the challenges we had were artistic and design related. Because all of the in-game magic objects were designed to fit the Magic Card's shape, things like the shower looked about the size of the Card on-screen and it felt like the Card was transforming for you. So to change that to reflect the shape of PS Move we had to reconstruct the items' shape to fit the controller and that was quite difficult. In some instances, like the shower item, it made sense because the shapes can be slightly similar but with other items like the bowling launcher we had to completely redesign as it previously was something you would lay flat on the ground with the Magic Card.

What was the coolest and most fun aspect of enhancing EyePet with PlayStation Move?

One of the things we're really proud of in the game is that because you can see yourself on the screen it shows the augmented reality to you, and PS Move is really precise so it's a great feature. It's also been great to be at the heart of the hardware and seeing new revisions of PS Move and everything that it brought. All the effort we put into EyePet became enhanced and we felt really supported because it was such a natural fit, so it felt like a nice continuation of the initial EyePet project.

In what ways does PlayStation Move help get more people involved and engaged in EyePet?

Usability is probably key. Before, if we gave the Magic Card to some people you'd have to explain how the camera worked and that the Card needs to face the camera and such... but now all of that is gone. You can really free yourself and not worry about what you're doing with your movement. It's great because it means we never have to ruin that vision or have to tell people how it works.

We've tried to make EyePet as widely appealing and universal as possible, so with PS Move I'd like to think - providing you have a kind nature - EyePet really is for everybody!



PlayStation Move games interview

Obsession Confessions: PlayStation Move

The PlayStation community decides which classic games they'd like to see remade for PlayStation Move.

We asked you, the PlayStation community, to tell us which classic games you would like to see remade with PlayStation Move motion controller compatibility. Without further ado, here are the top ten choices and some of the best quotes from the official PlayStation Forums and the PlayStation Blog.

1. God of War III

"Can you imagine playing God of War with PlayStation Move? We are in for some muscle building!" (Jeanbodin, Portugal)

2. Killzone 2

"Maybe it wouldn't be too much to ask for a Killzone 2 patch? That would be incredible." (Bradach333, UK)

3. Uncharted 2: Among Thieves

"I cannot imagine what it would be like to shoot enemies, hidden behind the sofa. Uncharted 2: Among Thieves is the title that deserves this upgrade." (Cr0wSeb, France)

4. Star Wars: The Force Unleashed

"I would like to play Star Wars with a lightsaber and if I turned to the dark side, the sphere would change from blue to red." (jiieehaaa_, Russia)

5. Ape Escape

"It would be good fun to catch the monkeys with the PlayStation Move motion controller..." (FULMINE43, Italy)

6. Heavy Rain

"Even before PlayStation Move was announced, it was clear that this game would be lifted to new heights with the motion controller." (Spurvugle, Norway)

7. Resident Evil

"It would be awesome to bring some zombies to life again and revisit the Resident Evil saga. With the new PlayStation Move motion controller it would be sick!" (goyotheonly, Spain)

8. Crash Bandicoot

"...But only if it's made by Naughty Dog!" (MoeRonimoe, Germany)

9. Okami

"Okami would be a natural fit for this with the brush movements being done with the PlayStation Move motion controller and movement on the navigation controller." (xONEWINGEDANGELx, UK)

10. Oddworld: Abe's Oddyssey

"With the amount of funny things Abe does in the original it'd be hilarious to have a game where the player actually has to do incredibly dumb things just to progress through the game." (funnydude6556, UK)



Obsession Confessions: PlayStation Move

PlayStation at E3 2010

Take in the groundbreaking technology and titles lined up for PlayStation at E3 2010.

The videogames show E3 is home to some of the biggest announcements and unveilings of the year, and E3 2010 is capturing everyone's imagination with a stunning array of PlayStation experiences to take you into the second half of 2010 and beyond.

Stereoscopic 3D took its first steps into your home with the announcement that some of PlayStation's biggest series unveiled will be compatible with the exciting new technology that will have you looking at videogames in a new way. MotorStorm Apocalypse, Killzone 3, The Sly Raccoon Collection and Gran Turismo 5 are just a handful of the new titles coming your way in full stereoscopic 3D, with others to join in the shape of Crysis 2, Mortal Kombat 9, Shaun White Skateboarding and Ghost Recon: Future Soldier, as well as Tron 2: Evolution The Game.

If you already have a 3D television, then you can experience the joys of 3D videogaming right now with the 3D Collection pack, available to download from PlayStation Store. Experience the delights of PAIN, Super Stardust HD, WipEout HD and a demo of MotorStorm Pacific Rift, all in stereoscopic 3D from the comfort of your own home. And movie buffs aren't left out either - you can expect stereoscopic 3D Blu-ray Disc movie support on PlayStation 3 later in 2010.

Also bringing a new experience to videogames is PlayStation Move, which was given a full showcase. Launching on 15 September 2010, the PlayStation Move motion controller and PlayStation Move navigation controller offer unparalleled precision and accuracy for games. With over 16 dedicated titles for PS Move on its launch day and 40 more to arrive in the following months, there's a selection of games for everyone to enjoy. From the competitive sports fun of Sports Champions and Tiger Woods PGA Tour 11, to the action packed Time Crisis: Razing Storm and Toy Story 3: The Videogame, you'll be engaged with PlayStation Move for a long time to come.

Even without motion controls or stereoscopic 3D, the PlayStation games library was bumped by some massive titles. The curtain was fully lifted from titles such as Twisted Metal, inFamous 2, Killzone 3, Mortal Kombat 9 and Metal Gear Solid: Rising on PS3, while PSP gathered crowds from games such as Invizimals: Shadow Zone, EyePet, God of War: Ghost of Sparta and Patapon 3. Dozens of other titles are lined up for both systems, making PlayStation the place to be for rich and engaging gaming.

PlayStation Network got its day in the sun too, with the announcement of PlayStation Plus, a new subscription service offering you even more options for your content needs. With varying subscription packages, special features such as discounts, free games and more, PlayStation Plus enhances the way you look at PSN, made even more tempting with games like PixelJunk Shooter 2, Eat Them and Dead Nation on the horizon. With over 50 million registered accounts worldwide, are you part of one of the biggest networks in videogames yet? Now's the perfect time to jump on board.

E3 2010 is just the start for the future of PlayStation. Keep reading eu.playstation.com for more on the show floor.



Obsession Confessions: PlayStation Move

Friday, June 18, 2010

The Fight developer interview

PlayStation Move is about bring to the thrill of the fight right into your home. Producer John McLaughlin has the perfect smack talk to get you in the PS Move mood…

How do you use PlayStation Move in The Fight?

We make use of PS Move's incredible precision to track the players' punches in a one to one situation; punch high, wide, low or as fast as you can and PS Move keeps up with you. We also make use of gesture recognition for all of the dirty moves in the game. We use all of the motion sensors in conjunction with the sphere to achieve this.

What are the benefits of using PS Move in The Fight?

You now have direct control over your fighter's punches. Aim them where you want to and try to knock ‘em out. This gives the player a real sense of achievement. No longer are you hammering buttons to try and win a fight but you are throwing punches for real. Never before has a fighting game felt so empowering - you now have total control.

How has the high degree of accuracy and speed afforded by PS Move helped in creating The Fight?

Before PS Move we could not have had the possibility of throwing real time punches and seeing your character do exactly as you do. Of course the downside to that is if you fight like a wuss, your character will too...

How does the inclusion of PS Move change the way you approach and play The Fight compared to other titles in that genre?

It helps in creating a new gameplay experience. There have been motion control based fighting games before, but once you get over the fact you can cheat by flicking the wrists then those games lose their sense of fun for me, personally. Now I am in control. If I extend my arm slowly and twist the PS Move motion controller I will see my fighter twist his arm, moving his fist in different directions, just like I am actually doing in real life. I can now pick my own fighting style - do I use an effective jab and follow it up with a devastating uppercut, or do I go hell for leather with wild swings hoping I get lucky?

What is the most exciting aspect of using PS Move in The Fight?

Utilising all of its features, from the one to one movement of the PS Move motion controller right down to using the PlayStation Eye camera to track the player's head movements, so they can also bob and weave as if they were in a real fight. All we are missing is a big fist on a spring to pop out of the TV to smack you in the face!

What are your favourite moments so far in developing The Fight with PS Move?

I think it has been the reaction to seeing people play the game... once people understand that they can't cheat by flicking their wrists, it is quite funny to see them take out all of their frustrations on a virtual character...

What challenges did you encounter in creating The Fight with something as innovative as PS Move?

Working with any new hardware is extremely challenging because design is an iterative process and both the hardware and supporting libraries are improving all the time. For a long time you only see potential - and once libraries and hardware start to become more final you start to see the fruits of your labour and it is very rewarding indeed. The big challenge away from the hardware side of things is in creating a game that adds something different to the mix and makes people think "I have gotta play that" and with PS Move's total one to one capabilities we are going to see some incredibly innovative games.

Is there anything else you want to add about The Fight and PlayStation Move?

Watch out for The Fight and come and have a go if you think you're hard enough!



Obsession Confessions: PlayStation Move

Weekend Essentials – Issue 32

Naked Snake returns, Home Square gets bigger, Disney’s Toy Story 3 heads to PSP and all the amazing trailers from E3 2010 are yours for the taking this weekend!

Walk the line

Get ready for an all new tactical espionage thriller on PSP with Metal Gear Solid: Peace Walker, the latest instalment in the groundbreaking series from creator Hideo Kojima. Peace Walker thrusts you into the heat of battle during the 1970s with an array of new weapons as you take on the role of Naked Snake in Colombia, South America. Featuring all new combat techniques and an array of addictive Wireless Ad Hoc Mode multiplayer campaigns where you and three of your friends can work together to complete missions, Peace Walker is the definitive Metal Gear Solid experience on PSP.

Download it now from PlayStation Store.

Monkey around

Sabres, skulduggery and romance abound in the hilarious Tales of Monkey Island. Check out the opening saga of the classic series in the trial, kicking off with a heated battle between the brave but often bumbling mighty pirate Guybrush Threepwood and his arch nemesis, the demon pirate LeChuck. Loving it? Then why not pick up the full series bundle and watch Guybrush inadvertently infect the entire Caribbean with his nemesis' expelled voodoo. Little does he know, his quest to save the isles is part of a much grander, more sinister plot. Brilliant.

Download the trial or bundle now from PlayStation Store.

Infinity and beyond!

Toy Story fan? Can't wait for the movie? Then why not check out Toy Story 3: The Videogame on PSP where you play as Buzz, Woody, Jessie, Aliens and the Green Army Men as you ride and fly through some of the coolest scenes from the hugely anticipated Disney movie. That's not all, Toy Story 3: The Videogame also includes fun mini-games including Buzz Lightyear Adventures and Woody's Round-up as well as plenty of trophies and Toy Story treats for you to unlock.

Download it now from PlayStation Store.

Fight!

Calling all Super Street Fighter IV owners! This week sees the release of Tournament Mode - an exciting update for Super Street Fighter IV that will help you settle the score with your friends and work out who is the best fighter online.

This new online only mode allows you to face off with seven of your friends in a one-on-one bracket tournament for the ultimate in bragging rights. Another player can act as host and save the matches to the Replay Channel for everyone to watch when the final round is over and the victor is crowned.

Welcome home

PlayStation Home just got bigger and better this week with the arrival of the brand new and revamped Home Square and Shopping Centre space. In the newly refurbished Home Square you'll find loads of exciting new attractions including mini-games Supa-Fun Robo Goalie Time, where your task is to smash penalty shots past an increasingly skilful robot goalie. Head to the harbour front and you'll find a video screen topped by a scrolling news ticker where you'll find all the latest happenings in PlayStation Home. There's also a slick new water fountain that doubles as a polling booth and the brilliant open air Shopping Centre. So what are you waiting for? Get yourself to PlayStation Home now!

E3 2010 trailer round-up

What did you think of this year's E3? Excited? Then surely you'll want to check out the huge line-up of brand new trailers for some of the most breathtaking PlayStation games heading your way including DC Universe Online, MotorStorm: Apocalypse and Killzone 3. Oh, and let's not forget the spectacular PlayStation Move titles too such as The Fight, The Shoot, TV Superstars, Start The Party! and Heavy Rain: Move Edition. There's much more on offer so head to PlayStation Store for the full roster of stunning E3 trailers today.

Keep an eye on PlayStation Blog at blog.eu.playstation.com for the latest PlayStation news as it happens.

Be sure to opt in to receive PlayStation emails when you sign up for a PlayStation Network account. If you already have an account, sign in to your PlayStation Network account settings at eu.playstation.com/registration or via the XMBTM (XrossMediaBar) and opt in. That way, you can keep bang up to date and receive the latest PlayStation news direct to your inbox.



Experience 3D with PlayStation Network