Wednesday, April 7, 2010

Play Like A Pro: Gravity Crash’s Editor Mode

Enjoying Gravity Crash and want to delve into the engaging Editor Mode? Here are some tips from developer Just Add Water to help inspire you.

Building levels in Gravity Crash for others to download and play on PlayStation Network is a rewarding and enjoyable experience - and what better way to get the best from the Editor Mode than a few helpful pointers from the game's developer, Just Add Water? So here are 13 tips that will help mould you into a Gravity Crash game design pro in no time.

1. Make smaller levels to begin with, then work your way up to larger levels.

2. Try to vary your landscape. Don't always start at the top with an open space which leads down into a cave. If you want an open space area, use the left or right sides of the map, and go right or left into your level.

3. Experiment with all the objects in the Editor. Get to know what your tools can do, and how you can use them for best effect.

4. Pacing and flow are very important. Experiment by having areas of action followed by calm, or gradually ramping up the enemies and difficulty along a level.

5. Try and think about how the level will be played. Surrounding the start with hostiles and throwing the ship into a firefight can be discouraging!

6. Play through your levels regularly as you create them. Make sure that objectives can be completed, that ships can't get stuck behind closed doors and that there are enough energy crystals placed for the level to be finished.

7. Attention to detail is the key to creating a high quality level. Using the background layer of the terrain editor you can change the atmosphere quite easily, and it can also help to distinguish areas from one another.

8. Avoid creating too many tight passage ways. Try having set piece sections with puzzles and battles to add variety.

9. ALWAYS include restart points. There's nothing more frustrating than having to go all the way back to the start, and we want players to have fun, don't we?

10. Adding Bounding Areas around enemies can create patrolling areas, and ensures they don't stray too far from where they were placed (which can undo a lot of careful design work!).

11. Don't always use the most powerful enemies. This will frustrate players...

12. Pay close attention when including hazardous events. With rising lava, for example, even if the ship dies the lava will continue to rise, so if you placed the restart point in a position that is now beneath the lava... ouch!

13. Finally, there's a lot to be learned from the Gravity Crash community, so make sure to look at other creators levels too. See what works well and what doesn't, avoid repeating their mistakes and maybe they'll even spark off an idea you could use in one of your levels.



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