Tuesday, September 6, 2011

Monaco preview: Get in, get out, get paid


You know what? My friends and I are better thieves than George Clooney.









Well, we are if Monaco is any indication. Sure, George may have all the charm and handsomeness, but if there's any one trait I look for in my friends, it's the appreciation of a good heist. And Monaco is all about stealing some stuff. The premise of Monaco is simple: Take your team into a heavily guarded building to steal a trophy, and get out without getting caught or killed. A retro feel, a top-down camera angle, and a simplified control scheme comprise its approach to getting some co-op good times going. Rather than implement an overly complex control scheme that requires a specific set of controls for each class, Monaco designer Andy Schatz has culled the controls down to a two-button system. Every action, like hacking a computer, breaking into a safe or unlocking the door to the escape car is done by running into the object for a couple of seconds. Monaco