Wednesday, October 19, 2011

XBLA in Brief: Bejeweled 3


We've reviewed the multiplatform release Dungeon Defenders (which is excellent, by the way), and that only leaves Bejeweled 3 for XBLA in Brief this week. It's ...

well, it's Bejeweled. There are new Xbox Live Arcade games released every week. We realize that our readers are busy, attractive people, and may not have time to download and examine each and every new XBLA game. You've got busy, attractive person stuff to do, after all. Not to worry though, because we've done the work for you, downloading every single trial game and giving you a taste of what to expect. Watch XBLA in Brief every week to see which games deserve a closer look. When you have the time, of course.

Tuesday, October 18, 2011

Demo Guide: DanceStar Party

This website requires Flash Player 7 or higher. It looks like you do not have this installed. Visit the Adobe website to download the latest version of player.. JavaScript needs to be enabled on your PC in order for you to view this content. Please enable JavaScript and try again. Get down with this free demo from PlayStation Store as we count down to the release of DanceStar Party on PS3. Make sure your fancy footwork is up to scratch ahead of the release of DanceStar Party on PlayStation 3 with the free demo. Here are some tips to get your party started and make sure you're in the mood to groove. Remember, you'll need a PlayStation Eye camera and a PlayStation Move motion controller to interact with this energetic DanceStar Party demo. It's time to party Ease yourself into the dancing spirit with four great routines from the game's perfect party playlist. Pick up your PlayStation Move motion controller and mirror the actions of the on-screen dancers as they bust some funky moves. You can hit the dance floor solo, or get a friend involved and move your feet to the beat in battle mode. If you've got some extra voices on board, plug in some mics and let everyone join the DanceStar Party. You wanna get down? If you're not used to performing, need a bit of practice or just love a retro boogie, start your party with Kool And The Gang's 1982 hit Get Down On It. It's packed with funky moves to get you started, and, like the other three, is a beginner routine, so don't worry if you're not as smooth as J.T. Taylor – as along with the rest of the gang , he'll get you warmed up for the party. Step it up Take your DanceStar Party to the next level with Nicole Scherzinger's hit single Don't Hold Your Breath. While you're dancing, be sure to press the Square button on your motion controller to take some snapshots of your performance. Pump up the volume Next up is Rude Boy by Rihanna – an R & B tune with plenty of attitude – and the routine is no different. You should be in full swing by now, so why not check out what you look like in action? Press the Triangle button to see the live feed from your PlayStation Eye camera. Rock the party Finish off the demo with the ultimate feel-good track – Party Rock Anthem from LMFAO. This routine requires a higher energy level, so pull out all the stops and rack up loads of points as you throw some crazy shapes. Be sure to view your highlights at the end and show the whole party what a smooth mover you are. Download the DanceStar Party demo now – completely free from PlayStation Store.

Monday, October 17, 2011

PlayStation Access TV Episode 4

Available to download from PlayStation Store now Episode 4 of Access is now ready to download for all UK PS3 users, with the headline act this week being Ezio Auditore's swooping farewell in Assassin's Creed Revelations. Get an in-depth look at the old-timer's cracking new moves, plus the ace new bomb-making mechanic. As always, there's a rummage through the ripest content on the PlayStation Store, which this week includes a look at gothic multiplayer romp, Castlevania: Harmony of Despair, plus Helen Mirren wearing a Darth Vader mask. No, really. There's loads more to enjoy, including a jaunt around the recent Eurogamer Expo that takes a look at the hot line-up of upcoming PS3 blockbusters, as well as a visit to the London Philharmonic Orchestra where conductor Andrew Skeet talks videogame music. If you want more from Access, then you can join the ever-growing community over on the Facebook page at facebook.com/playstationaccess, where you'll find exclusive video content and the chance to sign up for future events. PlayStation Access is available to download every Wednesday from the PlayStation Store, free for all UK users. It's also available every Friday on YouTube, so no-one misses out on PS3's HD excitement. 

Sunday, October 16, 2011

Weekly Webcomic Wrapup is extremely contagious


We're sick, Internet. The kind of sick that keeps you in bed all day, buried under every blanket in the house with one of those comical red heating bladders on your forehead.

We barely have the strength to type, but you depend on the Weekly Webcomic Wrapup for culturally salient webcomics, and dammit we're not going to let you down now. As we use the very last of our strength to hit the big red "PUBLISH" button on our blogging software, take a look at this week's webcomics, and vote for your favorites after the break. Just, you know, wash your hands afterwards. You don't want this, trust us. King's Flowchart (Brawl in the Family) My First Programming Class (Virtual Shackles) Hacker Attack (Nerf Now!!) Return To Sender (Awkward Zombie) Frog In Need, Frog Indeed (Life In Aggro) Belay That Order (Brentalfloss: The Comic) Tetromicide (Hejibits)

Saturday, October 15, 2011

Naughty Dog says no to single-player DLC for Uncharted 3


DLC is all the rage this season (along with dead raccoon headpieces), and publishers are charging the inflated prices expected with such a widespread trend. But trends don't appear out of nowhere -- they come from someone doing it differently, turning left at the fork, zigging where others zag and other motivational business terms.

Naughty Dog is doing just that -- those trailblazers -- announcing that there will be no single-player DLC for Uncharted 3. Naughty Dog said it would rather build a new game than release episodic content, mainly because its DLC ideas are just too awesome. "Dialing back our ambition is difficult," community strategist Arne Meyer said. Justin Richmond, game director, explained in more detail the trials of having such an abundance of amazing ideas: "Whenever we sit down and think we should do some single-player DLC, someone pitches something and we realize -- that's a five hour level," he said. "We'd rather build out another game than we would do episodic content. We're so small that we can't afford to have a whole team working on DLC." We're going to add this approach to DLC to the extensive list of Naughty Dog's fantastic ideas.

Friday, October 14, 2011

Angry Birds studio head claims $1.2B valuation too low, 'maybe' going public next year


Angry Birds is way, way popular -- sure -- but it is so popular as to elevate its progenitor's valuation beyond that of its already sky-high $1.2 billion estimate? CEO Peter Vesterbacka seems to think so, telling Bloomberg, "We're happy with our valuation but we think it's probably a bit north of that," referring to the aforementioned insanely high number.

Beyond astronomical sales of the hit fowl flinger, Vesterbacka's company has been pulling in additional revenue from merchandising. Millions of dollars every month, in fact, via the company's website -- apparently just the stuffed toys are selling "a million units a month," which doesn't account for Halloween costumes, movie licensing, clothing, and various other tchochkes. "We are very, very profitable. We're not a publicly traded company yet we can fund our own growth," Vesterbacka boasts in the interview, all the while attempting to bolster his company's value when it does go public. He doesn't offer an exact date, but says, "maybe a year from now" Rovio will be making its public stock offer. When we last asked market analysts back in March how Rovio would fare an IPO, we were answered with reservation. And despite another seven months of earnings under the company's belt, we'd wager Vesterbacka's valuation estimates are a bit more lofty than the reality of things. But hey, we're not running any multimillion dollar corporations.

Thursday, October 13, 2011

Burnout Crash coming to iOS


EA has announced that it will bring Criterion's latest, tiniest iteration in the Burnout franchise, Burnout Crash , to the iOS platform this holiday season. The punishing puzzle game, which originally launched on the PSN and XBLA, seems like a perfect fit for handheld devices -- though we don't suggest playing it while driving in real life.

A post on EA's blog makes the upcoming version of the game sound true to the original, including "three game modes, 18 traffic junctions and six unique locations." As long as Dr. Beat and his nitroglycerin-infused ambulance make an appearance, we'll be satisfied. Burnout Crash (iOS)