Sunday, January 17, 2010

Imagine the ultimate entertainment experience

PS3 owners move one step closer to the thrill of immersive 3D games and movies.

PlayStation 3 will open the door to exciting new worlds in 2010 thanks to the introduction of Full HD 3D BRAVIA television sets.

With their snazzy new Active Shutter glasses, Full HD 3D TVs such as the LX900 series, announced by Sony at International CES 2010, will help you banish the memories of fuzzy images and flimsy cardboard specs.

Full HD 3D will work for games and movies and, best of all, every PlayStation 3 system will be 3D capable thanks to a system software update coming later in 2010.

A number of games have already been shown using the 3D technology, including WipEout HD, and there will be more to come in 2010.

As well as a minimalist Monolithic Design, some BRAVIA models will boast built-in Wireless Internet access and advanced motion technology.

Visit the official PlayStation Forums at community.eu.playstation.com to find out which classic titles the community would like to see recreated in 3D and head over to www.sony.co.uk/bravia to find out more about the new BRAVIA TV features.



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Saturday, January 16, 2010

PSP Essentials: LocoRoco 2

More music and more bouncing: save the LocoRoco from the dastardly Moja.

Those bouncy, squishy LocoRoco are in trouble yet again. The evil Moja have returned and this time they've brought with them a terrible song that sucks the life out of every living thing. The LocoRoco must fight to save their planet - this time by making lots of spectacularly catchy music.

LocoRoco 2 features 25 new stages, hidden challenges, a colourful cast of new characters and brand new actions such as climbing inside shells to destroy thorns. Easy to play, instantly addictive and guaranteed to make you feel all warm and fuzzy while you hum along to the soundtrack, LocoRoco 2 is a must for fans of puzzle games, cuddly characters and great gameplay.

Best Bit:
Battling a friend in addictive four player Ad Hoc Mode for those all important high scores!

What you said:
“Sony’s latest is pure madness! Proof that the best things come in the smallest packages; the artistic design and music in LocoRoco 2 go hand in hand.” (Fegarur, Spain)



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Weekend Essentials – Issue 10

Co-op mayhem, jetpacks and plenty of snow feature in this week’s big PS3 releases.

New releases to get your teeth into

Salem and Rios touch fists once again as Army of Two: The 40th Day arrives on PlayStation 3 and PSP. Boasting the next evolution of co-operative play on the streets of Shanghai, it features unparalleled weapon customisation and an explosive story that's best experienced with a friend, either online or offline.

From China to the Bermuda Triangle, Dark Void on PS3 straps you into the jetpack of William Augustus Grey as he is transported to a parallel universe and is caught up in a conflict between The Survivors and an alien race known as The Watchers. Expect high-octane action as you switch seamlessly between combat and graceful flight, thanks to your rocket pack.

You don't need rockets to fly in the third PS3 release of the week; two planks of wood, a warm coat and a huge ramp are all it takes in Vancouver 2010 - the official game of the 2010 Olympic Winter Games. Hit the slopes to take part in a variety of alpine disciplines and challenge for world records online.

A pair of portable classics

PSP owners can download two blasts from the past from PlayStation Store this week. PS one Classic Constructor lets you take control of a building company as you try to undermine the competition using any means possible, while Star Wars Battlefront II lets you battle it out on Coruscant, Endor, Hoth and more, wherever you are.

On eu.playstation.com, there's a fantastic Darksiders competition in which one lucky winner will get their hands on an exclusive white PlayStation 3, customised by artist Joe Mad, and one of only 10 in existence.

Also, check out the current Obsession Confessions feature running on eu.playstation.com and the official PlayStation Forums. Join the discussion over which upcoming games you're excited about in 2010 and find out which PlayStation Store downloads have most impressed the community.



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Friday, January 15, 2010

Obsession Confessions: welcome to the future

Tell the PlayStation community which games you think will define 2010.

Judging from the line-up of games already announced for PlayStation 3 and PSP, 2010 already looks like a fat slab of gaming birthday cake with a creamy layer of World Cup football in the middle.

MAG, Heavy Rain, Gran Turismo 5, Metal Gear Solid: Peace Walker, God of War III, ModNation Racers and many more blockbusters will be launched over the next 12 months - which games are you most looking forward to?

Or is your highlight of the year so cutting-edge it doesn't even know it exists yet?

Start talking at community.eu.playstation.com.

In a fortnight's time, the top ten selections will be listed here on eu.playstation.com with quotes from you, the community.



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Unleash Hell in Dante’s Inferno

Take a journey into the depths of Hell with Electronic Arts’ Jonathan Knight, Executive Producer of Dante’s Inferno.

Can you describe the basic concept of Dante's Inferno?

The concept is a videogame adaptation of The Divine Comedy by Middle Ages poet Dante Alighieri. It's pretty difficult to overstate the influence The Divine Comedy has on western culture, especially on the European worldview of the afterlife, which it's essentially responsible in shaping in a very fantastical way.

It's an amazing story of a guy who travels to the afterlife to get to his love, Beatrice, who died quite young. The epic love story and journey to get to a girl, combined with the vivid description of Hell, seemed to be perfect for a game. Dante basically maps Hell with the nine Circles and if you open any edition of the book you'll always find a map, so bringing that to life in a videogame is part of the creative impulse.

There's not a tremendous amount of story, action or drama in the text - Dante thinks and talks a lot, so our Dante is definitely more of an action hero. We've written a new story that layers on top of the basic elements of the poem [in regards to] that - Beatrice has been kidnapped by Lucifer, and Dante's fighting through the nine Circles of Hell to save her.

Was there a lot of debate over the look and style of how Dante should appear in the game, especially with his change into an action hero?

Yeah. The look of Dante is actually inspired by his author. In terms of his weapons, he is killed in the opening of the game but fights back, killing Death himself and taking his scythe. So once we had that story detail we started investing in the scythe as a weapon.

We also wanted him to have a duality, so we gave him a cross which gains more power as you cruise through Hell - so between the scythe and the holy cross he has these two sides that define him. He's also a Crusader and did some horrible things in his past which will haunt him in Hell, so rather than just keeping him in a classic Crusader tunic, Dante ends up ripping off the tapestry and sears it into his chest as a way of expressing this guilt. He literally carries his sins on his chest.

How big a role does the element of morality play in the game?

It's something that's really within the heart of the game and what defines Dante. One way that manifests is through the various damned souls who have backstories and dialogue, some of which are abridged from the poem. With those characters you're given the choice of absolving or punishing them, and the more holy things you do the more powerful his cross will become, while the more unholy things you do the more powerful Death's scythe becomes.

We really think players will want to go back and play again to see the holy path versus the unholy path and see all the upgrade, weapons, magic and collectibles based on those paths.

Does each Circle of Hell have its own distinctive look and style that reflects its particular theme?

That's what will probably be the most exciting thing about the game and will keep people playing. The nine Circles of Hell are really unique and from a gameplay standpoint we don't want to repeat the same patterns so you're going to see different designs, big over the top action sequences, thoughtful puzzles, sub-bosses and mini-bosses, new enemies and minions for each Circle...

We've put a lot of effort into making each level unique, with big, epic cinematic moments. It also gets darker the further into Hell, so the punishments are more severe because the sins become more offensive. And the lower Circles such as Heresy, Violence, Fraud and Treason are the sins of malice, the sins that only humankind can commit because they require a capacity to reason, plot and harm. So just like in the poem, you can expect those Circles to be more terrifying and grim.

What were the hardest parts to recreate and capture from the source material?

Everything was probably harder than we thought it was going to be. Going from high concept to actual designs was a big leap. For example, you choose something like Lust and you then have to decide what it's going to look like. And then we went into the poem and realised there's not a lot of description of Lust - it's pitch black, which wasn't going to work for a videogame!

But the toughest part is that it's set in a place no one has been to or able to come back from to tell us about it. There's no reference material and everyone has a different idea on how Hell should look. So figuring out the environments has been a challenge, along with the story, as we had to write a tale which would work for a videogame but also still be very much feel like Dante's Inferno but more pumped up.

Were there any other sources which helped inspire the game?

Yeah - the developer studio is a bit like a Dante museum and has these fake gates of Hell which frame the entrance. We researched a lot of artists, painters, sculptors and writers who have done various interpretations of Dante or of Hell. We also worked with an artist called Wayne Barlowe, who has a series of paintings called Barlowe's Inferno which have a particular take on Hell, and also designed some of the creatures for the Hellboy movies. He was a big part of influencing the look of the characters and environments.

Are there any differences between the PlayStation 3 and PSP versions of Dante's Inferno?

The PSP version is very much the PlayStation 3 version, but on the go, and that's the main focus - to recreate the PS3 experience, especially in terms of the combat. It's a high quality action adventure, and to be able to bring that epic scale to the system is cool - all the cinematics are there and it's essentially the same game.



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Thursday, January 14, 2010

PSP Essentials: Monster Hunter Freedom

Own a PlayStation 3 and want to explore the massive open-ended online world of PlayStation Home? Let eu.playstation.com show you around…

PlayStation Home is a vast 3D environment where you can interact and engage with other members of the PlayStation community, create your very own character and then decorate a personal apartment for it to live in.

And barely after a year of its launch in PlayStation Home is only getting bigger. In December 2009, it celebrated its first birthday along with the achievement that over 10 million PlayStation 3 owners have accessed PlayStation Home since it first opened its virtual doors. Which means there are a lot of people out there you can meet, communicate with and play games with - as well as enjoy a number of other engaging activities.

Interactive spaces have become a popular feature of PlayStation Home, allowing you to journey into areas where you can enjoy the distinct flavours of a specific game or act, hang out with other fans, play exciting mini-games and even check out some fresh video footage.

Ratchet & Clank: A Crack in Time and Uncharted 2: Among Thieves are two of the latest titles to have a space in PlayStation Home. A batch of related mini-games are available to play for both PS3 games, as well as the chance to revel in the Ratchet & Clank Grummelnet Superstore for items which you can buy and personalise your own apartment space with.

In January 2010, LocoRoco also gets its chance to shine with a space dedicated to the loveable PSP game, showing off a number of interactive elements to play with, including characters from the LocoRoco universe, swings, hammocks, a slide and other fun features.

Fans of creative platformer LittleBigPlanet won't feel left out either, as a range of exclusive clothing and furniture is available to purchase from PlayStation Home's Shopping Centre (in both Threads and the Furniture Store) for your personal space.

If you're feeling a little more funky, PlayStation Home's music spaces are sure to get you moving. After the popular question and answer session with UK grime artist, Dizzee Rascal, big beat duo Groove Armada blasted off an exclusive music event in PlayStation Home on the Presentation Podium, with performances of their tracks and an interview with the group. The whole feature is available on VidZone, the free music video application on PS3, so if you missed out, you can relive the magic and prepare yourself for the next big music event happening in PlayStation Home.

Fancy jumping straight into some action? Then Sodium One may be the thing for you. An evolving online multiplayer game space, Sodium One transports you to a futuristic environment where you must fight for survival. Completing a number of objectives assigned by an Artificial Intelligence avatar named VICKIE, you take part in combat based games for credits and rewards. As time goes on, new games, items and events will emerge to keep you on your toes.


Start your journey to new frontiers now with PlayStation Home - there's a whole world of entertainment waiting to be explored...



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PlayStation Home is where the heart is

Own a PlayStation 3 and want to explore the massive open-ended online world of PlayStation Home? Let eu.playstation.com show you around…

PlayStation Home is a vast 3D environment where you can interact and engage with other members of the PlayStation community, create your very own character and then decorate a personal apartment for it to live in.

And barely after a year of its launch in PlayStation Home is only getting bigger. In December 2009, it celebrated its first birthday along with the achievement that over 10 million PlayStation 3 owners have accessed PlayStation Home since it first opened its virtual doors. Which means there are a lot of people out there you can meet, communicate with and play games with - as well as enjoy a number of other engaging activities.

Interactive spaces have become a popular feature of PlayStation Home, allowing you to journey into areas where you can enjoy the distinct flavours of a specific game or act, hang out with other fans, play exciting mini-games and even check out some fresh video footage.

Ratchet & Clank: A Crack in Time and Uncharted 2: Among Thieves are two of the latest titles to have a space in PlayStation Home. A batch of related mini-games are available to play for both PS3 games, as well as the chance to revel in the Ratchet & Clank Grummelnet Superstore for items which you can buy and personalise your own apartment space with.

In January 2010, LocoRoco also gets its chance to shine with a space dedicated to the loveable PSP game, showing off a number of interactive elements to play with, including characters from the LocoRoco universe, swings, hammocks, a slide and other fun features.

Fans of creative platformer LittleBigPlanet won't feel left out either, as a range of exclusive clothing and furniture is available to purchase from PlayStation Home's Shopping Centre (in both Threads and the Furniture Store) for your personal space.

If you're feeling a little more funky, PlayStation Home's music spaces are sure to get you moving. After the popular question and answer session with UK grime artist, Dizzee Rascal, big beat duo Groove Armada blasted off an exclusive music event in PlayStation Home on the Presentation Podium, with performances of their tracks and an interview with the group. The whole feature is available on VidZone, the free music video application on PS3, so if you missed out, you can relive the magic and prepare yourself for the next big music event happening in PlayStation Home.

Fancy jumping straight into some action? Then Sodium One may be the thing for you. An evolving online multiplayer game space, Sodium One transports you to a futuristic environment where you must fight for survival. Completing a number of objectives assigned by an Artificial Intelligence avatar named VICKIE, you take part in combat based games for credits and rewards. As time goes on, new games, items and events will emerge to keep you on your toes.


Start your journey to new frontiers now with PlayStation Home - there's a whole world of entertainment waiting to be explored...



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