Monday, June 2, 2008

Getting into the swing

Masashi Muramori, President and Creative Director of Clap Hanz Limited, talks about developing Everybody's Golf for PLAYSTATION 3 and PSP.

Can you explain Everybody's Golf for people unfamiliar with the games? What have you set out to achieve with the series?

The goal of the series, from the very first Everybody's Golf ten years ago, was to create a golf game that anybody can play and enjoy. Golf has a perception that it is not a sport for everyone, whether that is because it's looked upon as an activity for adults or whatever the reason. My original concept for the game was to change that perception about golf by making Everybody's Golf an accessible and fun game for everyone. Ultimately, I hoped to draw more attention and people to real golf.

Everybody's Golf was one of the best launch titles for PSP, how has the sequel improved on this winning formula?

Everybody's Golf for PSP was a launch title as you mentioned, so we had many more ideas that we couldn't include due to time constraints. We've included all those ideas that didn't make it in the first title for Everybody's Golf 2. Most notably, online play is the biggest upgrade and has added even more depth and replayability. You can play against anyone in the world online to really test your skills.

Everybody's Golf: World Tour is the series' first round on PLAYSTATION 3, what new features can we expect on this next-generation system?

We have two main new features for World Tour. The first is the new shot system. We've always used the Gauge Shot system but we added the Advanced Shot system for PS3. It should give the game a more analogue feel, much closer to real golf. It is an exciting addition and I hope people will enjoy it. 

The second is the more robust online features. You can run around in your customised lobby, have a conversation with others, play real tournaments, and many other new features that use the new capabilities of PS3.

What was the thinking behind the new swing system on PLAYSTATION 3?

The concept of the Advanced Shot system was a swing system that feels closer to a real golf swing. We made and tried various prototypes - about ten in total - and chose the current method and refined it during the various stages of development to get to what you see in the game. 

We wanted the player to continue feeling uncertain about the shot until the ball stops, like how you would feel with a real golf shot. I think we were successful in recreating that emotion with the Advanced Shot system. 

What are the major differences - the challenges and benefits - between developing on PLAYSTATION 3 and PSP?

The challenge with PS3 is it takes more time to develop, but the benefit is that it is visually reflected in the end product as a more polished and beautiful game. On the other hand, you cannot expect as much visually with PSP, but the benefit is that it is much easier and quicker to work on. We try to maximize the advantages of each console when we design and develop games. 

How did Japanese golfing pro Shigeki Maruyama become involved in the project for PLAYSTATION 3?

We wanted input from a professional golfer on the differences between playing real golf and playing Everybody's Golf. We were also looking for insight on the emotional ups and downs of playing competitive golf. The information from Maruyama-san was very illuminating and we tried to incorporate his feedback into the design of the game as much as possible. 

Where do you go from here, what is next?

I hope to continue creating content that is relevant to our times and appeals to a broad audience.




Practice swings
Get your golf on

Lengthy new Metal Gear Solid 4 video preview

Trying to stay spoiler-free? Then, you'll want to stay away from this. This video preview shows off footage from the "second act" of Metal Gear Solid 4. We see one of the boss characters in action, and some of the frightening new technology unleashed for this battlefield.

[Thanks, hdtvfan!]




GameTrailer’s Metal Gear Retrospective Part 2: Metal Gear Solid
Watch Kojima play the first ten minutes of Metal Gear Solid 4

Worldwide PS3 releases for the week of June 1st

Worldwide PS3 releases for the week of June 1st You've got to wonder exactly what these publishers are thinking. In America, particularly, there are a silly amount of games coming out this week. With Metal Gear Solid 4's imminent release next week, these titles may well suffer as a result. Still, at least the very small percentage of PS3 gamers who don't pick up MGS4 will have plenty to keep them busy. Weirdos. Here's the full release list:

US GamesGRID - Free $10 gift card at Circuit City
Kung Fu PandaThe Bourne ConspiracyLego Indiana JonesIncredible HulkEU Games
Lego Indiana JonesDragon Ball Z: Burst LimitAsian Games
Dragon Ball Z: Burst LimitFIFA Street 3
Did you know that your PS3 is region free? We should certainly hope so; we've only been saying it every Sunday for the last 54 weeks or so. Feel free to import anything on the above list. Not that any of you have got the time to play any of them while you're working your way through Metal Gear Solids 1 to 3 in preparation for the 12th, right? Release dates are constantly subject to change so don't blame us if these are wrong. Please.


Blu-ray movie releases for the week of May 18
SCE Worldwide Studios gets new president

Sunday, June 1, 2008

Practice swings

Get in a practice round with free demos of Everybody's Golf 2 on PLAYSTATION Store, for both Beginners and Intermediates.

One of the first titles released on PSP, Everybody's Golf brought developer Clap Hanz's signature sunshine golfers to the system, designed with golfing on the go in mind.

Fast forward to Everybody's Golf 2 and this new outing onto the fairway comes kitted out with refined gameplay, polished visual effects, and extensive multiplayer features, which let you play games and enter tournaments online.

Take to the green by downloading your free Everybody's Golf 2 Demo-Beginners or Demo-Intermediates from PLAYSTATION Store (PC).




European PSN Store PlayStation Day 2008 update
Demo(n) download

Rumor: Konami asking reviewers to omit things from Metal Gear reviews?

Rumor: Konami asking reviewers to omit things from Metal Gear reviews?It's just a rumor, but we thought it would be interesting to see if anyone else had noticed what MTV Multiplayer has been made aware of. Sure, initial Metal Gear Solid 4 reviews are glowing, but did Konami have a hand in limiting what could be said about the game?

Apparently, Konami has asked initial reviews to neglect mentioning install times and cut scene length when grading the title. Probably out of fear they would be seen as negatives and detract from the game's score. But some reviews mentioned them anyway. An install time would probably detract from the score slightly, but cut scene length is really more of the reviewer's opinion anyway.

If we could sit through the Xenosaga titles, we're sure MGS4 will be easy enough to handle. Then again, if you're used to Counterstrike, it might be rather irritating. Who knows if this is true or not, but when you're reading reviews for the game over the next few weeks, keep your eyes peeled for mentions of install times and cut scene lengths.


MGS4 may be end of Snake, but not the end of series
Haze initial reviews are not promising

Yep, Shiki-tei is indeed a garden simulator for the PS3

Yep, Shiki-tei is indeed a garden simulator for the PS3Don't be confused by our snarky subject line. The garden simulator for the PS3, titled Shiki-tei (four seasons garden), goes on sale on the PlayStation Network at the end of June for approximately 1,600 yen. It probably won't leave Japan, but just in case we'll tell you a little about it.

You plant a garden. It's a very relaxing game where you can plant flowers, trees, place stones and more until you get your perfect garden to stare at and relax with. When it's finished, you can watch cherry blossoms fall and listen to whatever music you've got on the PS3. It's basically a "Create-Your-Own" music visualizer.

You can also snap pictures of your garden and share them with friends. Garden trading card game? Bring it on. There will probably be add-on items to purchase for the game, but as SiliconEra put it, this would benefit more as an expansion to the apartment creation aspect of PlayStation Home.


Welcome to Movement
PlayStation Day video

Saturday, May 31, 2008

Design your own Warhawk insignia

Leave your mark on the battlefield by designing your own Warhawk insignia and aircraft paint scheme in this great competition.

The forums at eu.playstation.com are hosting a fantastic competition to get your creative juices flowing, offering the chance to have your designs appear on Warhawk battlefields across Europe. The lucky winners will also receive a limited edition Warhawk statue from Gentle Giant Studios.

There are two sections: insignia and paint scheme, and anyone over 16 can enter either or both.

Your insignia can be anything as long as it isn't offensive, inappropriate or has already appeared elsewhere, so you couldn't use your favourite football team's badge, for example.

To create a paint scheme, download the blank aircraft template and fill it with colour using an image editor on your PC.

The best submissions will be chosen by Warhawk's game director Dylan Jobe and his team, and included on a future game update.

Click here for more information, to download the blank aircraft template and for a few examples to inspire you.

Good luck!




Fan makes his own Gunmetal PS3